Posts Tagged ‘walk’

Creature Cutouts, update #1

Posted by
Sunday, April 17th, 2016 9:24 am

Creature Cutouts, update #1

Finally got graphics and physics working together.  One thing I’ve already noticed is that these beasts will be really hard to control so I’ll try to make it as forgiving as possible. Now on to making a creature editor!

Such Walk, much ogre, superb…

Posted by
Sunday, April 27th, 2014 6:50 pm

ogre walk

So here is an animation test of one of the characters. “What does he/she/it do” you ask? you’ll have to play the game to find out. To all the jammers, keep it up, we still got time. can’t wait to see some great games.

:)

 

A walk and lunch break

Posted by
Sunday, April 28th, 2013 5:37 am

Well, this time around my participation is going so good that I am calming down and  loosing pace ;(

Anyways went for a walk

2013-04-28 13.48.35

Finnaly weather is good.

Also had great lunch:

  • Brie cheese with fresh bread and radish 
  • Kvass
  • Melon
  • Dark chocolate 😉

2013-04-28 14.48.14

So, with such nice kick back to work!

Begin

Posted by (twitter: @frimkron)
Saturday, August 20th, 2011 2:33 am

Woken up, checked the theme, been out of a walk to get the ideas flowing.

I think I have a rough idea of a suitably simple, if not particularly interesting, game to shoot for. Time to get stuck in to code!

[cache: storing page]