Posts Tagged ‘Vox’

Vox Update – v0.19

Posted by (twitter: @AlwaysGeeky)
Monday, October 22nd, 2012 1:51 pm

Hi guys,

22 days into October challenge, and here is an update on the current version of Vox. Version v0.19 has just been released on Desura and IndieDB, so I thought I would share a post on here to list some of the new features and updates to Vox.

http://www.desura.com/games/Vox
http://www.indiedb.com/games/vox

Here are the newest features:

  • More Enemies in the world.
  • Flying enemies.
  • Skeleton archers shoot you from a distance.
  • Skelebobs chase you and try to kill your with their deadly swords.
  • King Slime boss spawns when you kill too many of his little slime buddies.
  • Interactable NPCs.
  • NPC movement behaviours – waypoints, world navigation and player follow.
  • Questing system.
  • Treasure chests.
  • Signposts.
  • Particle editor in the game.
  • Particle effects can be added to character parts. i.e head, body, feet, etc.
  • particle effects can be added to created weapons and items.
  • Undo feature added to creation mode.
  • Much better character creation screen in front-end menu.
  • Ore deposits that can be mined for ore.
  • Collectable items (hearts, coins, ore).
  • Damage text popups.
  • Improved HUD graphics.
  • Experience bar and leveling up.
  • Gradient background and better sky rendering.
  • Clouds.
  • Better intro animation.
  • New custom frontend music and game music.
  • Smoother mouse controls.
  • X360 gamepad support.

Here are some recent videos demonstrating new gameplay:

There is a free version to download and test and I would really appreciate it if people would be willing to try this and maybe provide some feedback. As always I am really curious to hear peoples opinions and suggestions. I really like player feedback and love to hear what people’s opinions are (Unless of course they are just the 500th person to state that Vox looks similar to Minecraft or CW :P).

Thanks.
AlwaysGeeky

October Challenge Accepted – Vox

Posted by (twitter: @AlwaysGeeky)
Saturday, September 29th, 2012 2:44 pm

So I may have jumped the gun a little for the October challenge as I posted my game Vox to Desura a couple of weeks ago and it is already selling and making money…

http://www.desura.com/games/vox

It is hard for me to believe that I started working on Vox as an entry into a Ludum Dare competition only a few months ago and it seems to have come along so far since then, I am really glad that I got involved in Ludum Dare and I dont think I would have ever made a complete game, that is selling for actual money, without getting involved in LD.

I will continue to use the October challenge time to further gain more insight and knowledge into the business side of making games and use it to learn about different ways to market and monetise a game… and use the challenge as an opportunity to do that side of development, since I am a programmer and my knowledge of such business is limited.

I am also constantly improving and adding new stuff to Vox, (since it is still in pre-alpha stage) so this will take up lots of time too.

I can offer advice for other people wanting to use the Desura publishing route to publish and sell your game as the process was fairly easy for me and it seems the Desura guys really want to create a system where it is easy to sell your indie game.

Good luck guys! :)

Vox – On Steam Greenlight (previous entry to Ludum Dare #23)

Posted by (twitter: @AlwaysGeeky)
Friday, August 31st, 2012 2:07 pm

Hi people,

Just wanted to let you know that I have put Vox on the Steam Greenlight process.

http://www.steamcommunity.com/sharedfiles/filedetails/?id=92967555

What was originally started as an entry into the Ludum Dare competition a number of months ago, during the april competition, is now being made into a full ambitious game!

Would really appreciate it if you could visit the game page and hopefully show your support (favorite and rate up) and this would make me very very happy indeed, and I would be forever indebted to you! :)

As always if you want to follow my voxel engine tutorials or articles, they can still be found at the site:

https://sites.google.com/site/letsmakeavoxelengine/

I am happy to hear any feedback you guys have, or answer any questions you might want to ask.

Thanks!

AlwaysGeeky

Character Customization

Posted by (twitter: @AlwaysGeeky)
Wednesday, July 25th, 2012 10:01 am

Here are a few videos I put together showing progress of my game Vox…

http://www.facebook.com/VoxGame

This is a direct continuation of the voxel engine/game that I made for Ludum Dare #23. :)

Hope you like… feel free to ask me any questions or comments yo might have?

Alwaysgeeky

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