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Ludum Dare 31 — Coming December 5th-8th 2014!

  • ??? Begins: in 8 days, 11 hours, 29 minutes, 38 seconds
  • October Ends: in 9 days, 11 hours, 41 minutes, 38 seconds
  • Ludum Dare 31 begins: in 44 days, 12 hours, 29 minutes, 38 seconds
  • (FYI: Clock might be off) | Ludum Dare 31: Real World Gatherings (Now Open!)

    [ October Challenge 2014 | Resources | Submit/Edit | View All ]


    Posts Tagged ‘votes’

    The voting process

    Posted by (twitter: @IcarusTyler)
    Monday, April 23rd, 2012 1:03 am

    The compo is over, and while there are still some hours left in the jam, we can already begin voting on games. During my first Ludum Dare I was somewhat confused, so I’m detailing here how it works:

     

    1 – List of suggested games. Your personal voting-site displays a set of games unique to you, so that if everyone plays the game on their lists, all games should get a good basic number of votes.

    2 – List of games voted on by you – A screenshot and the name is displayed.

    3 –  The number of times the game has been voted on. It’s displayed in (brackets) after the name of the game.

    4 – Your grades on said game for the compo. You can vote 1-5 stars in the categories overall, innovation, fun, adherence to theme, graphics, audio, humor and mood. Should you feel you can’t give a proper grade, you can also give a N/A.

    5 – You grades for the jam. The same rules as above, but concerning games made during the jam. They do not compete directly with compo-games.

    6 – A X appears should you have given a text-comment.

    Sadly, it appears the coolness- and community-grades are not displayed. I don’t know whether they are permanently removed, or will be reinstated shortly.

    I hope this helps :)

    -Matthew


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