Posts Tagged ‘visual studio’

I’m in! …and will be my first LD!

Posted by (twitter: @SantiHisteria)
Tuesday, April 12th, 2016 5:30 pm

Hi everyone! I’m from Spain and will be my first Ludum Dare! I’m a little bit nervous (and scared) but I want to face this personal challenge. I really hope this experience made me grow as gamedev.

I’ll use Unity as game engine and Visual Studio for code programming. I’m sure I’ll use other free additional programs (Audacity, Piskel, Paint.NET…) but I don’t know for now.

Good luck everyone and have fun!! 😉

I’m in!

Posted by (twitter: @Zazanxors)
Friday, August 21st, 2015 8:01 pm

This’ll be my fifth Ludum Dare and I can’t wait to get going. Gonna be using the same as I usually do (Unity 5, Paint.NET, beepbox), with the exception of using Visual Studio for code and Chiptone for sound effects. In the event that I make a platformer, I’ll also likely be using some Unity platformer code I wrote a while back to make things easier.

Best of luck to everyone!

I’m in and using Sparkiy!

Posted by (twitter: @AleksandarDev)
Friday, December 5th, 2014 10:18 pm

This time I’ll be using my own engine – Sparkiy.

Sparkiy lets you create something new wherever you are. Create new project, write description and take some screenshots. Make your game unique and fun to play and share it with your friends and family. All from comfort of your sofa on your tablet, laptop or whatever device you prefer. Sparkiy features touch friendly code editor and easy to learn scripting language – Lua. Graphics and engine API is simple and clean so that you can get your ideas to life in just a minutes.

I will be developing Sparkiy windows client application in parallel to LD game. You can track my progress over at GitHub where I will commit new changes to application and game code.

Here is the list of tools I’ll be using for both application and game development:






As of add-ons I’ll be using:


The most important thing is – Have fun and create some great games!



Bare bones

Friday, August 22nd, 2014 2:13 pm

I think this is like my 2nd or 3th time I’m joining in.
So far I’ve only be able to get very basic stuff going without ever submitting something complete.

This time though I’m going bare bones and give it a very quick, short shot too see what I can come up with in 1 day.
I won’t be able to do anything at Sunday due to family stuff so I’ll try to keep it short and sweet.


All have fun and goodluck!

Ah yea, that I’m in post

Tuesday, April 22nd, 2014 12:48 am

Just to follow everyones lead, I’ll just let you guys know that I’ll be trying to do the next LD! 😀

Last time was my first and I wasn’t able to finish.
Did had great fun and worked on the same ‘game’ for a little longer before abandoning it completely.

This time is going to be different though since I’ll be using these babies:

– Unity (probably 2D)
– Visual Studio 2012
– JetBrains Resharper
– Photoshop CS 6 (I think I got 6 at home…)

I’d probably go with some simple, abstract gameplay and art because I want to finish something.
I always find myself getting stuck at making the actual gameplay and spending way too much time on all the menu fluff so guess that’s my goal for this LD.


Good luck everyone!
Can’t wait!!!

Destroy Earth or perish

Posted by (twitter: @strong99)
Monday, December 17th, 2012 12:49 pm

My concept was created in half an hour in which I was reminded about all those bad guys always trying to destroy the Earth but always lose the game and end up in jail or something. Not this time, this time you’re the villain is the idea and a game without winning is not fun. So, this time, you, the villain, will blow up the Earth starting with the two cities on your TODO list.

I planned to create a second “how did I do it” but I couldn’t find any useful new facts since the previous.

The deathray Control rooom

Obviously the heroes try to interrupt your evil plans but you found a way to lock them in the dockingbay where they try to cut the door. This gives you the time to go destroying the Earth. Sadly your station is not fit for such powerful ray and it starts to collapse.

Command your drones to repair the station as you try to blast Earth back to the medieval.

The deathray

Tools used: Visual studio 2012 (code/c++), Irrlicht (3d), IrrKlang (Audio), Photoshop (2d), Illustrator (2d), Anvil (Audio), Audacity (Audio)

Download and vote for the game

Server up! Yay!

Posted by
Sunday, August 21st, 2011 9:25 am

Well, now that the server’s up, I can post a progress report on our game: It looks bland right now because it doesn’t have blocks, powerups, particles, enemies, or soundtrack. But since it’s a Jam entry, we’ve got it all planned out for the next two-ish days and we’re right on schedule.

Good luck to all fellow Jammers and you hardcore Compo programmers!

Creative title goes here, I guess

Posted by
Thursday, August 18th, 2011 8:12 pm

This is the first game programming competition I’ve entered, ever. I’m doing the Jam with a friend, we’re going to get together and program the whole weekend! I’ve been programming all summer anyway, so it’s nice to have an official excuse.
Nervous! 😀

We’re using XNA 4.0 in Visual Studio 2010, with a healthy dose of Paint.NET. See you at the end!

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