Posts Tagged ‘Vine’

Hanami (Push-Up Farming) in a nutshell

Posted by (twitter: @beavlgames)
Tuesday, December 15th, 2015 9:38 pm


Play Hanami HERE.

JAM entry gif vs early prototype vine!

Posted by (twitter: @beavlgames)
Tuesday, August 25th, 2015 5:47 pm

JAM entry gif!

Monster Streaking!




Early prototype Vine!

BTW, you can play Monster Streaking! here! :)

Cheers, people!

So In I Could Actually Be Sick

Posted by (twitter: @charlottegore)
Tuesday, August 18th, 2015 5:52 am


I am in. 5th time round the old block for me.

I will be using my own JavaScript WebGL 2d game engine thing (worked well enough last time!)


For art I’ll be using the awesome Deluxe Paint II clone Swanky Paint which features BLLLOOOOMMM which helps figure out in advance what the art is going to look like in engine once there’s BLLLOOOOOMMMM so they don’t get all blown-out.

For the music I will be using the beyond useful Propellerhead Reason. I know it, I have a licence for it, has great synth and recording capabilities.

For writing of the code I’ll probably use either Atom or Sublime Text. I haven’t decided yet.

I’ll also make use of Photoshop and probably Audition for editing sound and stuff.

I shall leave you now with some words of wisdom from a robot friend. Good luck everyone!!! 😀

Three Hours In: The Doorman

Posted by (twitter: @nick_mudry)
Saturday, April 18th, 2015 9:35 am

Jacob (known as jtpup0), and I got about three hours in last night before we decided to call it a night and catch some sleep.

We started working on a game called Doorman. Our unconventional weapon? Doors. Yes, doors.

No, you’re not throwing the doors at people, instead you are placing doors around the level. You can use your doors to grant yourself access to other rooms you wouldn’t normally have access to, or even place a door in the floor and have an enemy fall through it!

Who is the doorman? Well…

The doorman used to be the doorman for a big shot top secret tech company, but instead he’s breaking in to find the company’s secrets and revealing them to the world.

It’ll be a fun little action/puzzle game, and feature pretty fun gameplay (if I do say so myself…).

Here’s a Vine Jacob recorded of just the player moving around and a little bit of the door creation… There’s also some screenshots I took from the Unity editor below it. Still a lot to do, but we’re moving along pretty quickly for just three hours of work last night!

Follow myself, @Nick_Mudry on Twitter and @jtpup0 on Twitter for more frequent updates as we work on the game! We’ll also be streaming development the game once we’re fully awake again! Click here for Nick’s channel, and click here for Jacob’s. As a shameless plug, check out our game dev team, Play Nimbus, for more of our games!

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