Ludum Dare 32
April 17th, 2015 @ 6:00 PM PDT/9:00 PM EDT (01:00 UTC)

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Posts Tagged ‘video’

Progress is being made!

Posted by
Saturday, March 21st, 2015 10:38 am

Just the Pong part of the game i’m developing for MiniLD!

The player is at the right, the other player is AI (Which is very WIP)

(Sorry for the low quality, youtube likes to encode stuff to the lowest quality possible…)

Still have to do a lot of stuff, mostly related with the other (secret for now) half of the game.

Feel free to leave feedback!

 

Cheers!

Game bundle sale!

Posted by (twitter: @GameGrapeStudio)
Tuesday, December 30th, 2014 5:36 pm

High Flyer BackgroundGameGrape Studios Robotz Background

Hello and welcome to the  Holiday Sale! In this years sale you can get both High Flyer and Robotz for 80% OFF!

Regular Price: $10.00 USD

Sale Price: $1.99 USD

High Flyer is a game where you fly through many different levels while shooting down torrents and taking down anything that gets in your way!

Robotz is a game where you move around the map while taking down waves of robots and collecting coins and ammo! Survive as long as you can!

So what are you waiting for? Get High Flyer and/or Robotz today!

Both High Flyer and Robotz were Ludum Dare games.

Sale:  http://itch.io/s/1091/holiday-sale

High Flyer: http://gamegrape-studios.itch.io/high-flyer

Robotz: http://gamegrape-studios.itch.io/robotz

______________________________________________________________________________________________________

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GameGrape Studios (C)’2014. All rights reserved.

gamegrapestudios.wordpress.com

Cultural Influences Postmortem

Posted by (twitter: @Ythmevge)
Friday, December 26th, 2014 3:57 pm

For this Ludum Dare going into it I had two main goals. First I wanted to make something that had voice overs, I’ve been doing YouTube Let’s Plays for two years now and this seemed like a good chance to practice in audio techniques. Second goal was to concentrate more on making art, my degree is in studio art so I should have something more interesting than boxes. I already wrote extensively on the art, so take a look at my LD profile if you are interested in that.

go_to_sleep

Before I get into what went well, bad, and what is next I want to write a little about what cultural events/happenings/media influenced the game. If you haven’t played the game yet you may want to play it before you read this next part.

Opening Screen

-Book: Go The F**k to Sleep by Adam Mansbach

Level 1: Jack & Jill

-Nursery Rhyme: Jack and Jill

Level 2: Frosty The Snowman

-Song: Frosty the Snowman

-Film: Little Orphan Annie

Level 3: Have Space Suit Will Travel

-Book: Have Space Suit Will Travel by Robert Heinlein

-Event: US Flag planet on Moon

-Event: Michael Jackson dangles baby out balcony

Level 4: A Scanner Darkly

-Book: A Scanner Darkly by Phillip K Dicks

-Film: The Matrix

Level 5: Sonic

-Game: Sonic the Hedgehog

-TV Show: The Simpsons

Level 6: Cookie Clicker

-Game: Cookie Clicker

-Film: Wreck it Ralph

Ending Screen: Waking Up

-Song: The YouTube Lament  by Tim Minchin

-Film: The Dead Pool

A_scanner_darkly

What Went Wrong:

– Was planning on making more of a narrative but there is a total lack of narrative in my interactive experience.

– Does it even need to be a game? Near the end I started to add more “game”features such as keeping track of the time to finish.

– Early levels lack the cultural references that show up later. That make references outside of the level theme.

– Some levels could have benefited from additional voice lines.

 

What Went Right:

– The humor of this interactive experience is evident to a widespread amount of people. Early in the creation on twitter I mentioned that I couldn’t stop laughing.

– Variety of themes for the levels is about right.

– I like the length of the game being about 2 minutes to listen to everything, and 30 someodd seconds to speedrun it.

– I like the art style of the game, it accomplished what I set out to do and works well with the theme of the game.

 

What is Next:

– I am working on an additional set of levels for the game I hope to release by mid January.

– Small changes to the base game to add a transition effect from level to level, as well as changing the walking animation a small amount.

First level of Night 2

First level of Night 2

 

Second Level of Night 2

Second Level of Night 2

Houston: Expedition diary Part 4 – Gameplay Video

Posted by
Friday, December 26th, 2014 12:00 pm

The expedition diary of Jam Entry: Houston, We’ve Got A Problem.

New decrypted item is available now:
gameplay footage with comments about present and future of the game

(01:43 min)

Incoming transmission:
Wolfnip’s “Let’s play Houston, We’ve Got a Problem!”

(16:25 min)

Ythmevge’s Let’s play

(14:44 min)

TechValleyGameSpace’s Let’s play

(31:02 min! wow)

Thank you guys, it was a pleasure to watch how do you play!=)

Previous part of expedition diary:
Expedition diary part 3

Expedition FB group
Let us Tweet you some space news
YouTube

Houston: Expedition diary Part 3

Posted by
Thursday, December 25th, 2014 11:54 am

Merry Christmas, Ludum Dare!

This is the expedition diary of Houston.

Day 1 additional decryption:
GamesJam work process video materials attached:

Day 2 additional decryption:
The result of 27 hard hours was surprising – our game was awarded by Microsoft

The prize is – certificate for a package of promotion in windows store.
Scientific Note: the level of endorphins rose up sharply.

Jam Entry: Houston, We’ve Got a Problem

Previous parts of expedition diary:
Expedition diary part 2
Expedition diary part 1
Information bulletin for new astronauts

Expedition FB group
Let us Tweet you some space news
YouTube

Ludum Dare #31 Episode 5

Posted by (twitter: @DietrichEpp)
Friday, December 19th, 2014 5:25 pm

Twelve more cool games from Ludum Dare #31! The backlog is a little bit smaller now, feel free to send me requests :-)

  1. Finish Your Project (Compo) by AgentParsec
  2. Sheep enchanter (Compo) by jsmtux
  3. Press i for inventory (Jam) by mr_tag
  4. Galvatross (Jam) by MrShoestore (twitter: @shlfstudios)
  5. SQUISH AND BOUNCE (Jam) by waveformmodulations
  6. The Spy (Jam) by cyrus
  7. INtire (Jam) by A Flat Miner Studios (twitter: @AbMinerStudios)
  8. Pipe Quest (Jam) by HotBoxGames (twitter: @HotBoxGames)
  9. Swotch (Jam) by Ulydev
  10. pOp (Jam) by Ulydev
  11. Batz (Compo) by recursor (twitter: @recursor)
  12. Life of a Geek (Compo) by Tommyno222 (twitter: @TomasBencko)

Ludum Dare #31 Episode 4

Posted by (twitter: @DietrichEpp)
Thursday, December 18th, 2014 9:50 pm

Another thirteen cool games from Ludum Dare #31, bringing the total to 50! I’m still taking requests, but there’s a bit of a backlog so it may take some time before your game appears in a video :-)

  1. Rare Earth (Jam) by Thingo Studios
  2. TMO (Compo) by aaronjbaptiste (twitter: @aaronjbaptiste)
  3. Möbius Dungeon (Compo) by nesis (twitter: @llnesisll)
  4. Scan Lines (Compo) by KilledByAPixel
  5. Fluidity (Compo) by WetDesertRock
  6. Kevin’s uncommon story (Jam) by Zimennik
  7. 0000 : Press Z (Compo) by alvarop (twitter: @theotheralvaro)
  8. Case #31 (Jam) by Pestel Crew
  9. Dimensions (Compo) by mystakin (twitter: @mystakin)
  10. Myopia (Jam) by Team Myopia
  11. Houston, We’ve Got a Problem (Jam) by MrBadIvan
  12. Walk the Plank (Compo) by MiniBobbo
  13. Fruit Factory (Jam) by abdurrahmankh (twitter: @Abdurrahman_Kh)

Ludum Dare #31 Episode 3

Posted by (twitter: @DietrichEpp)
Monday, December 15th, 2014 7:32 pm

Another twelve cool games from Ludum Dare #31… Send me your game and I’ll record a video! I currently have a short backlog of requests, so if you made your request last time around, it’s on my list. But keep the games coming :-)

  1. One Act (Compo) by Sheepolution (twitter: @Sheepolution)
  2. 2P – BounceEmUp (Jam) by Kuality Games (twitter: @KualityGames)
  3. Slam Dunkin’s Beat The Crap Out Of Everybody (Jam) by sP0CkEr2 (twitter: @sP0CkEr2)
  4. Fibonacci Grid (Compo) by Andrew Adams (twitter: @andyjamesadams)
  5. A MAZE inc (Compo) by 5you
  6. GTAlien (Jam) by Pulsartronic (twitter: @pulsartronic)
  7. Meme Pixels THE GAME (Jam) by TrentSterling (twitter: @Trent_Sterling)
  8. Frosty Ninja (Compo) by belva1234
  9. The Lonely Realm of Tom Thaum, the Space Wizard (Jam) by JJEvil (twitter: @joeyjandrews)
  10. SumoBall! (Compo) by flyingbear
  11. Vibrant City (Compo) by Anshul Goyal (twitter: @goyalanshul)
  12. Fantastic Ludum Dare theme generator (Jam) by Rick Hoppmann (twitter: @tinyworlds)

One does not simply escape a roving pack of night dwelling demons. At least not without a Coleman lantern that I got at the swap meet last night. But that can be a bit too spooky for my blood. Thankfully we’ve got a part of fun and very goofy shooters to relax and drive us mad before bed time eh?

LiliLight by Carduus, Valmont, & LooPing

RGB by Conk (Simple and Tasty)

Bugged Out by Sebastian Lague, Daniel Snd, & Thiago Adamo

 

Got a spiffy game? Share away! Im going to be creating showcase videos throughout the voting period. So I’d love to add some more to the list. I’ll be trying to shuffle them in regularly.

You can also keep up to date with the latest episodes via the [Ludum Dare 31 Chupacabra Playlist]

 

Cheers All!

Ludum Dare #31 Episode 1

Posted by (twitter: @DietrichEpp)
Friday, December 12th, 2014 4:58 pm

12 cool games from Ludum Dare #31. Send me links and I’ll get your games on video!

Let’s Play and Rate Moar Games!

Posted by
Thursday, December 11th, 2014 5:06 pm

Playandrate

CHOO-CHOO! Click here to board the TWITCH TRAIN to AWESOME-VILLE!

I’ve got my cup of Tim Horton’s coffee and a Red Velvet muffin and I’m gonna sit and go through this gregarious list I accumulated last night!

DEEPEST Canadian apologies for leaving so suddenly, by the way. My ISP decided to do emergency maintenance about five minutes before I was going to leave. (I wish they’d tell me when they were going to do that so I wouldn’t have to call and wait to find out what’s wrong. I ended up staying awake far longer than I intended. :( So, I ended up sleeping in a bit, too!

Also, my plans were dashed this evening! So I’ll get to spend a chunk of time giving more stellar feedback and playing some great games! :)

TC_DL_MW

Don’t forget to play and rate “A Fine White Line!”

I’ll be doing a post-mortem for aFWL soon! There has been some absolutely great feedback and comments being left by you guys, and I want to take the time to address you all about the challenges we faced making this game, and what had to be (unfortunately) sacrificed from it so that it could get done in time!

See you in the stream!

Development Timelapse

Posted by (twitter: @mnerurkar)
Thursday, December 11th, 2014 5:59 am

Here’s a little timelapse I did of my Ludum Dare 31 progress. It shows you how I built our game The Agency. At least the first two days of it. Unfortunately I forgot to record the third day. Regardless, I think it’s a fun look at game development. I hope you enjoy it.

As for the game: We came up with a pretty interesting twist on the “Entire Game On One Screen” Theme and I’m mostly happy with the result. A few things could have gone better, as always. For example: I think it takes too long until the player reaches the first really interesting point in the game.

Ah, you never stop learning.

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