Ludum Dare 33
The Theme is:
You are the Monster

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Judging Ends in
3 weeks of Playing and Rating games!

Posts Tagged ‘Vectors’

I forgot to tell you that I’m in

Posted by (twitter: @OtroraGames)
Saturday, August 22nd, 2015 8:48 pm

I didn’t know if I was going to enter until the last minute. Theme seems fun so it’s nice to be back.

I’m working with:

-Construct2

-Inkscape

-Audacity

Listening to Nightwish and Sabaton.

I’d always wanted to make an arcade game but for some reason never did. This might be the time for it.

I hope I can finish in time and hopefully the game will be good enough.

Talk to you soon!

Bounce promo 1

Monster promo2

Monster promo3

Day 1 Conclusion

Posted by (twitter: @Furyhunter)
Saturday, December 17th, 2011 12:20 am

No screenshots to share at this time; unfortunately, I spend the better half of this evening working out the collisions for player movement before doing anything else.

I have to use ray-tracing to physically simulate the collision, but there is some mathematical error in the way jMonkeyEngine calculates distance from the ray shot, which prevents certain directions from preventing motion correctly… you just get stuck to the wall. I’m not convinced this is a jME problem though. I think I have an idea of how to fix it, but I’m going to bed before I lose my sanity any more.

Vector Tail Game

Posted by
Friday, November 30th, 2007 9:54 am

Proof I have real trouble coming up with good game names.

This game was a quick one. A week before a LD we had a warmup, put in 12 hours during the weekend. The theme was vectors and a subtheme of chains.

I was quite pleased with how this worked out in a lot of ways. The rendering was with a little 2d OpenGL style setup where I implemented pushmatrix, popmatrix, scale,rotate,multmatrix,LoadIdentiy, setcolor and line. All of the glowy effects were done by a two layer drawing system, A blur buffer of high saturation drawing and a overlay of bright low saturation. The persistance came from averaging neighbouring pixels in the blur buffer and subtracting a bit. I did that part with a wee MMX routine.

TailVector

Most of all, the thing that pleased me about this game is how fun it is. It’s a bit hard but I think there’s potential for a great full game in this idea. I build a linux version and had it running on my arcade cabinet for ages, that was great fun.

I guess the only sad part about this on is that if I had have done this for a genuine LD48 I would have used the extra time to make something even better.

The final game isn’t entirely my own work though. I slapped a mod file onto the game for music. Livens it up quite a bit.

Download the game

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