Posts Tagged ‘vector’
If you don’t, you might like to give it a try.
Up There – A Monster’s Tale is a little arcade game where you play as a mosnter that use a trampolin to get his food. Only thing is, his food are in fact little persons living peacefully in their sky village.
This game is more cute that it deserve to be but I think you might like it.
I’m really looking for some feedback so if you find the time, go and give it a look. Don’t forget to say Hi in the comments.
That was a fun ride as always. If you have the time, take at look a my entry. A cute monster eating little people. What could possible go wrong? …Oh yeah, they have traps!
The first day draws late, the clock has struck midnight and there are still a boat load of creatures stirring. Pizzas have been ordered. Beers have been drunk. Sine waves have been coerced into staying within their immutable boundaries, like good little functions.
On top of that, our Doodler of Fortune has returned from building real things out of wood and watching horsies to present us with a style guide!
Now to get this into the game and see if we can’t have something playable before the Sandman claims what remains of our sanity.
October ended and I’m glad to tell you that it went well
I made this little game as a side project, so wasn’t expecting much. Seeing that people are liking it is really cool.
Nevado is a simple auto-runner with 4 different worlds, 18 levels each, where you play as a dog; well, a particularly cute dog. His powers are a stunning bark and a collectable bone that give him the ability to fly. It is pretty crazy. If you haven’t try it yet, give yourself the chance and let me know what you think. The game is for PC, Mac and Linux and you have the options to purchase another version that include the source code, so Construct2 users may find it helpfull.
For 0.99 I think is a fair deal
if you fancy to adopt this nice fellow, go here:
Finally it’s here! A game that I developed as a side project. I had always wanted to make a runner and I thought this was the opportunity to try. If you’re expecting a high innovation in casual games, this is not for you. But if what you want is a fun little game you can play with the kids, then give yourself a chance to try Nevado (Snowy) because. my friend, this is as cute as it can get.
- 4 worlds, 18 levels each
- Fast-paced action
- Original enemies in every world
- Lovely hand-made graphics
- Free updates
- Runaways pigs
- Complete source code and assets so you can make your own runner*
I joined the TurboDindon team for the 26th Ludum Dare. It was a very great experience, I love my teammates.
We finished our game ‘MUSTACHE ARMIES‘.
Feel free to play, share and rate for us!
(My personal record is finish the map using 10 unities)
You can discover below a few graphic researches, artworks and assets I’ve designed. My mate Raz did other graphics as main unities, backgrounds and logo. Graphics have been inspired by minimalist paintings and shapes. Not everything has been implemented.
I hope you’ll like it.
Sorry for my bad English.
This is a cover of BenW’s Chain reaction:
Since I met Ludum Dare only at the last compo, I don’t really have a “favorite entry” yet, so I picked one that seemed nice, and changed the gameplay, added personal things, etc.
Here is the thing: revenge.zip
EDIT: see here about a Windows version
The goal is to blow the tiles marked by the pulsating squares. If there is only one, fine, but later there will be more, and the tiles marked have to be blown at the same time! To do this you take advantage of the chain reactions provoqued by the terrible Invisible Walker!
It just runs around the world, on the outside tiles, clockwise, and starts explosions as it goes.
To bring these explosions to the marked tiles, you can first move yourself, with arrow keys. You can also move some tiles: with X and V you rotate the 8 tiles around you. And with arrow keys while pressing C, you shift whole rows or columns. Beware: rows, columns and “ring around you” have to be full before they can be moved! No holes!
About holes… Just don’t walk in them, or your life counter (right side of the screen) will decrease.
The similar counter on the left is the level counter. Of course, difficulty increases with levels…
The game is written in Lua and uses a personal lib that itself uses SDL and co. I included a compiled version of the library, made on Ubuntu. I have no idea if it’s going to work on another Linux machine, or even another Ubuntu, so be sure to read the README if you need to compile it yourself.
I unfortunately have no Windows machine available, nor Mac OS X, so no binaries for those. However, it is supposed to be portable, so if anyone manages to make it work, don’t hesitate to send me your binaries, so I can share them.
More details about the compo later.
Didn’t spend much time, and also had no idea.. thought I still put up what I got: here
It needs python, pygame and pyopengl to run (..hm, for the real LD, I have to find someone who can make me a py2exe and py2app version of my entry). You can run until you touch the turnip if you want, but nothing will happen even then. Except for the unicorn, it also totally fails the theme and at no point I was even close to an idea 😛
The good things about this mini LD for me though were, I think I know now how I could easily do one of those motocross games.. just need to use 2 or 3 collision circles instead of a single point as I did here, and some spring forces between. Also, I was surprised how easy it was to read SVG files – took me a total of 5 minutes to develop loader code for it (first few lines of line.py).