Posts Tagged ‘vault’

The Vault is no longer impermeable

Posted by (twitter: @davidrlorentz)
Monday, August 22nd, 2011 8:11 pm

I found out today that the last level was impossible in the game I submitted last night. This was due to some last minute changes that I thought were too small to merit testing.

Oh well! It is at least good to know that players made it that far in!

Or CLICK HERE FOR THE SUBMISSION PAGE – the update is linked on there as well.

The leaderboards are growing, and I am both sad and happy to say I’ve been dethroned on all levels – except of course┬áthat last level on which hamburger holds the first and only score.


Posted by (twitter: @davidrlorentz)
Sunday, August 21st, 2011 8:30 pm

My game ‘Vault’ went into the submission morass about 45 minutes ago. CLICK HERE!

This is a game about a security system, a series of barriers you gotta hack your way through in grayscale rectangle land.

As is my wont, I spent more time doodling around with superficials (and lazing about) than working on the game proper, so the experience is rough and feels sort of cloudy. It’s consists of an odd game mechanic where optimization is the most interesting thing, yet the only push to optimization that I put in was points and leaderboards for finishing in X moves. Maybe ought to have added a fuel gauge limiting how many moves you can take. The game could use a lot more experimentation, level design and otherwise.

With leaderboards and that unique hamburger something or other, I hope this Flash game will mean something to someone. :)

Successive Works in Progress

Posted by (twitter: @davidrlorentz)
Sunday, August 21st, 2011 12:01 pm

Here’s two work in progress builds – one from yesterday evening when the site was dead, one from just now.

Play in browser: WIP Build 0.1: Basic tutorial and gameplay.

Play in browser: WIP Build 0.2: Changed to Mouse controls and added leaderboards!

The game is called ‘Vault’ and it’s about a bankvault style prisonvault. The gameplay is iffy, really only interesting if you try to optimize your moves, which is why I decided to spend a really long time figuring out how to integrate Mochi leaderboards. Now I got to add a few new hazards and make levels…. and sound and music. Phew.

Starting now

Posted by (twitter: @davidrlorentz)
Saturday, August 20th, 2011 9:57 am

I think I better start working now. One way or another I aim to make a game about bank vault doors: door after door after door… and all we wanted was to go outside. It’s got to be all about fancy digital vault locks and their minimalistic inner workings.

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