Day two round up. I finally have most of the gameplay mechanics implemented, along with two game modes and some very simple ai bots. There are a couple extra features I’d like to add but I’m not sure if I’ll have time. Though before that I need to work on the main menu and some sound effects.
Posts Tagged ‘update’
1. The game is not finished cause I don’t have enough time(school…)
2. My first time Making music
– Arrow Keys
you can choose
– THE GAME:
The core idea is that you have a music bar and if you run out of music you
die! It’s a 2D Platforming fun game you can play at home!
Because of school, I am not able to add items and such so the game isn’t
for this MiniLD! I may have a go and continue development soon on my
I’m a 14-year-old self-taught programmer!
I upload develops tutorials and much more to my new Youtube Channel calledHellowPixl!
Because in just 14 and self-taught please rate fair!
– SOFTWARE USED:
– Photoshop cs2 (it’s fully free)
Since Ludum Dare 37, I’ve been working to make interesting experiences using feedback from my entry. A new episode of levels has been put together, and I hope you try it out in version 1.2.0!
Super Battle Cycles’ combat has been refined and simplified, and different mechanics have been used to form new puzzles. “Episode 2 – Reheated” has completely different levels than the original ones… please comment your thoughts on them!
You can play on Game Jolt, thanks!
It’s important to note that SBC will be completely remade and improved for future release… Expect this to be the last update to this original LD entry. Hopefully I can make something larger from this in the future 😀 Until then, keep up with progress by following!
Thanks for reading guys, see you next time!
I made A lil’ Christmas Update for my game. (4 days late to say this)
Its really cute and gives the game a BIG BUTTLOAD OF NEW FEATURES!!!
Including: – A REALLY SUPER RAD SNOW EFFECT. – A REALLY RAD SUPER SANTA HAT;
OH MY JEE WIZ THATS ALOT OF STUFF!!! With all this content, you’ll be playing for hours! Why not check it out here!
sarcasm is best.. uh.. ism.
I’ve received a lot of positive comments and feedback from Space Junk which has inspired me to polish the game and aim for release on Android, iOS and probably the desktop computer platforms as well. I need a game to see how the process works of releasing on mobile markets and this could be a good game for that I figure.
So now, post LD, I have started to fix a few things like improving performance (combining real-time shadows with lightmaps) and tightening up controls to remove lag etc. I will also be adding a lot of content to the stream of junk. Not only things to avoid, but also interactive objects:
Adding content in the junk stream is a really good way to continue to learn Blender modeling and character animation. The more I get to practice that the more I’ll be able to speed up my future LD games and hopefully the repetition will make the skills stick so I don’t have to relearn every 4 months =)
I also have to learn (and test) how to monetize games these days as well (my days of shareware 16 years ago appears not to be viable any more? hmmm… it was outdated even then come to think of it =) But I have figured out a way, I hope, that the game is fully playable from the start, for free, and then play time will gather experience points to unlock characters junk and other stuff – all doable by playing or accelerated through integrated ads or realistic (read super cheap) IAP.
If you haven’t tried Space Junk yet, it’s available here: http://ludumdare.com/compo/ludum-dare-37/?action=preview&uid=112319
Thanks again for a great LD and I hope you all are having a good Christmas and that your new year will be packed with creative game development!
Stefan / Imphenzia
All of your requests have been fixed! This includes the following :
1) Instadeaths are fixed!
2) Full controller support.
3) Added an indication to the blocks that are about to be destroyed.
4) Fixed gem counter.
5) Changed the pitch of the jump sound that made it sound like a glitch
6) Added gem counter in game.
7) Made more precise collision calculated for the player.
8) More gem drops (yay!)
9) Changed (a bit) the box spawning algorithm.
Thanks for playing!
What is unusual? In this version you have to control you pads through your web cam by choosing a color.
Try this game and you’ll see.
Would be great if you’ll comment and let me know what I can improve.
Here is the link
Some of you may be aware I’ve been working on a game called Skyway for the past several months. This has been a huge step for me as I’ve finally gotten really close to completing a project! I just announced it on Steam Greenlight,
Every vote counts! And if you aren’t able to vote, feel free to share the page! I’ll be doing more detailed write-ups in the following days, so be on the look out for those.
Thanks to everyone who’s ever supported me! Let me know what you think of the game! <3 -Matt
I’ve been updating my game.
Now there’s more sound, a mute option, tweaked enemies, and better game-play.
You can find it here.
We have fixed some issues and bugs with our newest update for “Invent The Wheel!”
1) Overdrawing – You only have a limited area in which you can draw.
2) No more timer – You have an infinite amount of time to draw your wheel.
3) Updated controls – You now draw with RMB, which appeared to be easier during our testing.
4) White flag – You can now abort your run and retry.
We also fixed some minor display bugs that occasionally appeared pre-fix.
Enjoy your new (and hopefully improved!) wheeling experience! 😉
I barely made it.
I built something. In 30 hours, because I had to work on Saturday and had an important exam in Sunday morning. I thought I could beat the challenge, and almost made it to the end.
I switched my project two times, and that made me lose even more time. I only nailed what I would really do today at 3 AM.
The core of the game is there, but I just didn’t managed to build a level, nor to implement the power-ups and the variety of weapons and enemies. Not even the SoundFX effects or the animations I made. Much less to put the lore in the game. That’s the saddest part, as I made something I thought was interesting.
This is the first game I ever made start-to-end. And I’m kind of proud about it. No, I’m seriously proud.
- After some feedback I fixed the bug that made the game freeze after the player character died. Now it gives a 2-sec Game Over screen and loads Main Menu screen.
- Fixed the bug that made all the alien ships chase the player from the beginning of the level. Now they only activate when the player comes close. But they still annoyingly manage to pass by the wall tiles. Heck!
- A Post-Mortem.
- The Procedural Level Generator.
- Fix the but on the controls.
I’ve been doing a lot of taking feed back. So, some improvements:
Faster game-play. (Opposite of what people recommended , it’s actually better)
New animation before enemies spawn (So you can tell where enemies will spawn).
My LD36 entry is here
If you liked the original, slower version you can get it here