Posts Tagged ‘unity3d’

Running out of hands

Posted by (twitter: @gipzo_)
Friday, December 16th, 2016 4:50 am

Hello darians,

I would like to share one neat trick with you from our game, Cure4Life.

Our artist didn’t have much experience in pixel art and in pixel art animation, unfortunately.

So we decided not to draw and animate player’s hands.
We thought that it would look OK as some pixel games look awesome without hands (Nuclear Throne, for example).

Well, we was wrong. This looks very bad in our art style:

no-hands2

So I tried to add some arms and it was way better:

with-hands

As I’m a bit lazy to animate it frame-by-frame. It is also difficult as you can rotate weapons in any direction.
I tried to use Unity’s LineRenderer to create thick black lines as arms. And add two sprites as hands.
It took about 10 minutes to setup and voilà – nice convincing arms, that are animated with any weapon :)

line-renderer

P.S. If you’re interested in details about our game – feel free to ask in game comments 😉

Hi guys!!

My game “Fat Hero Adventures” (I began to develop it in the past #LD35) is already available on GooglePlay and AppStore.

ANDROID VERSION: https://play.google.com/store/apps/details?id=com.HisteriaGameDev.FatHeroAdventures

IOS VERSIONhttps://itunes.apple.com/us/app/fat-hero-adventures/id1184880424

Fat Hero Adventures
I hope you like it!! :)

Regards,
S.

Neon No Nakama Post Mortem

Posted by
Wednesday, December 14th, 2016 11:31 am

I’m having a great time going through everyone’s games, and I appreciate all the great feedback. This is only my second time participating in Ludum Dare, but it’s mind-blowing to see the amount of creativity from all over the world.

95862-shot0-1481489048.png-eq-900-500

As far as my own process, I had no idea what I was doing until I sat down and wrote the music on Saturday afternoon. I knew I wanted some sort of multi-track adaptive audio. Perhaps it was going to be a FPS where the player activated statues or an RPG where you interacted with other characters, slowly building up the audio tracks.

In the end, though, my inexperience in creating graphics led me to strip the visual idea down to its bare bones, and just use lights. After that, the rest of the game evolved as one accident after another.

“Oh, those other balls can hit you… That’s kind of interesting I guess.”

Anyway, thanks to all who played (and are still playing).

Here’s a link to Soundcloud where you can download the music.

(I’d embed the SoundCloud player here, but it doesn’t seem to work. Any hints?)

View post on imgur.com

I did it! Finished my first Ludum dare! Didn’t get around to posting about it till now cause I needed some well deserved post-jam sleep XD. I tried my best to take an interesting spin on the escape the room genre and keep it interesting with procedural generation (which I’ve only had minor experience in prior to this jam). Would love some feedback/opinions over here on the GAME PAGE! The game and its source are available and playable on Linux, mac, windows and can be found on itch.io as well as  Game Jolt!

Congratulations to everyone for participating in the jam and I hope you enjoyed it as much as  I did! For more of a postmortem on my game be sure to check out the GAME PAGE!

#BUTERATOS MONSTER HERE!!!

Posted by
Tuesday, December 13th, 2016 2:39 pm

Shadows

Posted by
Tuesday, December 13th, 2016 10:32 am

Shadows is an action platformer with mouse based controls.

You’re playing as a shadow mage and your objective is to kill everyone else in the room. You can switch between human and shadow form, jump on walls, fly around the map, and cast deadly spells that kill in one shot.

View post on imgur.com

Check out the game here.

I was in!

Posted by (twitter: @@callymcallym)
Tuesday, December 13th, 2016 7:02 am

First Ludum Dare, first game with Unity! Hopefully my builds worked because I had to rush them and I don’t own a Mac to test on.

Got more features in than I expected I would, but way less content, at the end I was just churning out C# instead of rushing in Blender like I thought I’d be


Screenshot

play here | itch.io

Don’t Touch It, Cat!

Posted by
Monday, December 12th, 2016 7:02 pm

Hi there!

We are “Take me to Nyamiga” – small team from small Belarus, first participating in Ludum Dare:

Anna Novikova – Game Designer, Artist

Maxim Gerasimenko – Game DesignerIMG_2022

Konstantin Savochkin – Game Desighner

Roman Luzhkov – Developer

Gleb Ragoisha – Developer

Irina Kovrigo – Artist

Maryna Lukyanova – Animator

 

It’s the first experience of game develop for each of us and huh, it was quite a challenge :) Sleepless nights, hard work, interesting people and truly LOTS of experience.

 

Here is a couple of words about our game:

It’s a mobile (Android) game with a simple gameplay: the goal is to press the red button while professor does not see you. There are two “states” of a cat – under the table with long animation of pressing and upper state with a quick one. Some of objects are interactive.

It supposed to be a parrot flying around and complaining to professor if he sees you in the upper state, some other features, but unfortunately we couldn’t add it in time.

upd: Parrot has arrived!

We used Unity, After effects for sprite animation J, Photoshop , Sound forge and Audacity.

Thanks everyone!

MAIN_SCREENdtic01

dtic03dtic02

Play Web here (Scale to 50% if needed)

JAM APK file here

post-JAM APK file here (upd 20.12.2016)

YouTube

I ported WebGL version of my game!

Posted by (twitter: @geekdima)
Monday, December 12th, 2016 1:54 pm

Hey! So finally I found out why my WebGL build crashed, not enough memory! I gave it half a gig, hopefully it’s not too much for people with low-end specs.

WebGL!

WebGL!

You can play it on the game page, or GameJolt.

Now let’s get back to playing games!

“Fat Hero Adventures” already available on Google Play!!

Posted by (twitter: @SantiHisteria)
Monday, December 12th, 2016 11:34 am

Hi guys!!

My game “Fat Hero Adventures” (I began to develop it in the past #LD35) is already available on GooglePlay.

You can download it here: https://play.google.com/store/apps/details?id=com.HisteriaGameDev.FatHeroAdventures

Fat Hero Adventures
I hope you like it!! :)

P.S.: … and very soon also available on AppStore!

Regards,
S.

LudumPost

 

Room of Shadows! Compo Entry – This is my first game that has a beginning and an ending. All my other projects are just small 1 scene core feature examples.

I had tons of fun trying to crunch out game play with the 48 hour time frame looming over my head. I started late, so I lost about 8 hours and also slept >.<

 

Originally I was building for isometric 3D, but ended up swapping into top down orthographic because it looked better at the time. I ran out of time to do audio, and add in enemy models and animations (so you get to fight placeholder spheres for now). Had zero time to play test / adjust settings of the game for difficulty and performance. My computer is pretty good, so I never saw performance problems with the current settings. Attack range of the enemies could be increased a bit, sometimes they stop just out of range. Oh well, download it an tell me what you think!!

 

I’m kinda burnt out, but I may spend the rest of the day adding music / sound effects, wall destruction effects, enemy models and animations. If I can finish it all, I’ll post it for the jam event if that is allowed.

Link to my entry

“Guardian” game for Ludum Dare 37

Posted by
Monday, December 12th, 2016 2:18 am

This is the game I submitted for compo few hours earlier:

"Guardian"

Guardian-gameplay

Titled “Guardian”.

I originally liked “Wait, are we bad guys?” idea more, so I converted it to fit the “one room” theme. you defend one room from invaders.

Two days timeframe was not enough to create and animate more characters than this, and I by the end I had to siginficiantly speed things up.

In the end I (again) had no time to implement sounds or music.

Lessons learned in the process:

  • Limited timeframe means not enough time to model and animate fingers. I tried.
  • And it is probably not a good idea to spend 2 hours researching gothic architecture and arch proportions.
  • Making a spark texture can take a lot of time.
  • It is a good idea to check audio equipment/pipeline in advance. One of the reasons why there’s no music is because I misplaced a cable. Another one is because in 3 hours till the end of the compo, it wasn’t possible to write proper music score for the whole game. (Uploading things to gamejolt took a bit more time).

Lots of ideas were cut and abandoned due to  the time constraint.

The game made using Unity3d, monodevelop, blender, clip studio and gimp.

Submitted. Bäm.

Posted by (twitter: @moritzvoss)
Sunday, December 11th, 2016 10:44 pm

124451-shot0-1481509368

This is officially my first Ludum Dare entry.

Poopy R**mba (clicky)

A game about hamiltonian paths and dog poop.

“NP Complete is the Best Complete!”

Extra drunkness!

Posted by
Sunday, December 11th, 2016 12:01 pm

Hey, here another update on our game Drunk Guy. This time a lot of improvements have been added to the procedural generator. The visuals also got a big upgrade. Now going to add some NPC’s that try to push you off!

View post on imgur.com

Screenshot

I’m in , Here is our progress of our game!

Posted by
Sunday, December 11th, 2016 9:19 am

Hello,

Here is our progress for the 72 hour jam.
Our game is about a dude that is walking around in an imaginary world. But even if that is the case he still has to go to the bathroom. In the game you will be trying to reach the bathroom through a procedurally generated level and here is our progress.

Drunk Guy game

I’m started a few hours ago, hopefully I have enough time.

Posted by
Saturday, December 10th, 2016 3:58 pm

LD37

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