Ludum Dare 32
Theme:
An Unconventional Weapon

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Posts Tagged ‘unity3d’

There have been reports that 10 year old Newt Scoot has allegedly destroyed majority of his home in an attempt to blockade and subdue multiple unidentified entities. Surveillance footage from inside the home displays the boy shooting various items through what appears to be a makeshift, leaf blower cannon.  For more details, or to watch and “Experience” the action for yourself: Click Here

Footage 1

Footage 2

Footage 3

Footage 4

Our First Ludumdare!

Posted by
Monday, April 20th, 2015 7:52 pm

This is the first Ludumdare challenge myself and my team-mates have participated in. We are all college students who live and commute together each day and we decided to take a break from our capstone project to compete. ( Shameless Plug, www.rotrgame.com ). Our Game of entry however is Bar Brawler, where you play as an aggravated drunk who has recently thrown the last chair he ever will.  We built this game entirely in the weekend and use Unity 5 as our platform (but came to find out the webGL deployment is still a bit buggy) So please enjoy our entry, Bar Brawler, in the unity web player!

Our game made use of the “Unconventional Weapon” category by making nearly every prop, including the enemies!, as weapons.

BarBrawler

Bar Brawler – Game Unity WebPlayer

 

 

We are done – Game is up

Posted by (twitter: @efonsecabcr)
Monday, April 20th, 2015 5:20 pm

Our game is up and ready so you can play it:

Click on the link to check it: StomachAlla

Gameplay

Finally!

Posted by (twitter: @@blindskystudios)
Monday, April 20th, 2015 5:03 pm

aahh sweet release! Just uploaded our game :) this was our first ever games jam, what a trip! dreasic sleep deprivation, starvation and savage arguments, all to make a thing shoot another thing! we’d do it all over again in a heartbeat though!

We had more in mind for our game but got snagged on a few of the mechanics and lost way too much time… but we’re please with what we have, and I’m relatively sure it all works!

promo
PLAY NOW!

Beacons – LD32 Compo Entry

Posted by (twitter: @xanjos)
Monday, April 20th, 2015 1:29 pm

Here’s my compo entry for Ludum Dare 32 (Beacons)

ld32ss

Click the pic to play!!

Also, if you would like me to play your entries then I’ve got a Google Form that you can fill in right here (I’ll try to play and rate them as soon as possible).

“Space potato” – The Game!

Posted by
Monday, April 20th, 2015 11:04 am

Introduction:

Hey everyone!

So yesterday I finished my game for the LD #32 Compo! Everything was done in a little less then 42 hours (37 hours)! This was my first ludum dare but definitely not my last! I really enjoyed participating and I’ll definitely keep competing! Anyways, enough of the small talk! Let’s get to the game!

What’s it about?

Join our hero in protecting the faith of the Earth from evil (derpy looking) space squids! Use one of the four randomly dropped potato weapons to protect the Earth and yourself. How long will you last against hordes and hordes of space squid? Let’s find out!

Controls:

A, D – movment
Space – jump
F – use special ability
Esc – exit to tittle screen
Mouse click – navigate the menu

Mechanics in detail:

Well, first off, I think we should start from the 4 different potato types in the game.

Each potato effect lasts for 10 seconds!

A new potato is spawned immediately after ones effect runs out!

 


Bullet potato


Cool Down:
 0.5 seconds (You can fire 20 of them per 1 pick up);

Best use: Fending off single enemies before they come close to the core. Best used during start of the game. Falls off during late game.

Mechanic: Each bullet insta-kills the first enemy it touches. Be careful though because it’s range is fairly short.


Healing potato

 

Cool Down:  2.5 seconds (You can spawn up to 4 heals).

Best use: The healing potato is used to heal the core (in game “The Faith of Humanity”) or the player.

Mechanic: Use the healing potato when needed. It spawns the heals at a fair distance from the player and nothing is stopping you from storing them somewhere further away from the core so they can be used when needed, though you could only heal yourself if stored away( It is recommend to save them on the 2nd or 3rd floor because otherwise they will get pushed back to the core by the enemy). If the heal touches the core, it will heal the core for 150 HP. Otherwise, the player can also use it to heal himself for the same amount of HP.


Chillato (Chilli Potato)

 

Cool Down: 10 seconds (You can only fire it once).

Best use: The Chillato is best used when there is a lot of enemies around, so make sure to make it count since you can only do it once!

Mechanic: The Chillato is a little bit more challenging to use, because you can only use it once. Once you use it, an effect as if you were using fire appears and burns all of the enemies you are facing with quite a bit of range (so it is best to sneak up behind huge hordes of enemies while they are attacking the core and destroy the enemies on both sides of the core). The Chillato only destroys the enemies on the side you are facing, so be careful where you aim it! The heat from the fire will stay for a few more seconds and kill any enemies that enter the radius of it’s fire for a few seconds after it’s activation.

A pic explaining the mechanics behind it: 


AOE Potato (Area of effect)

Cool Down: 4.5 seconds (You can fire it twice).

Best use: The AOE Potato is best used when there are enemies on both sides of the player. It’s range is not so large, so try to use it carefully!

Mechanic: The AOE Potato creates a radius around the player killing everything in the radius after a 2 second delay. The radius isn’t really big, so you have to make sure to get as much as enemies as possible with it, because it is not a fast attack.

A pic explaining the mechanics behind it: 


 

 

Enemy, core and player interaction:

There could be quite a bit of confusion on how the enemies interact with the player and the core, so it’s time I clear that our for everyone!

This pic should explain pretty well on how the enemy damage system works!

A pic explaining the mechanics behind it: 

This means that if in time of need and if you have health to spare, you can push out the enemies away from the core to buy some time to potentially get a heal or an AOE attack.

 

Easy, isn’t it?:

And that’s it! That is pretty much all you need to know to become a real space potato pro! The objective of the game is to protect the Earth or survive as long as possible!

 

Downloads:

You can find the game on the ludum dare page here: http://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=50640

Or the direct links here:

Windows: https://www.mediafire.com/?xl7k5iiip7ubi7f
Linux: https://www.mediafire.com/?s86teprekrf9su2
OS/X: https://www.mediafire.com/?qqamqdomoqmfx1l

(if you get a weird virus warning, ignore it, I got it as well O_O)

 

Programs used:

Unity3D
Photoshop
MsPaint

http://www.bfxr.net/

FL Studio

Have fun gaming!:

Well, that’s it for me. You know everything there is to know to master this game and understand how it works! Creating it was a blast, and I don’t plan on stopping! Any and all feedback is very highly appreciated because I plan to continue the game after ludum dare is finished.

~AinoraZ

Falling To Death

Posted by
Monday, April 20th, 2015 8:50 am

What would a God do?

Posted by (twitter: @david_erosa)
Sunday, April 19th, 2015 10:26 pm

So, a new Ludum Dare weekend ends!

It’s 5:20 am over here, but I wanted to show you my game: A God’s Weapon

LD32_GameScene_130739431670327648

 

You play as a God fighting to control a few (10) systems, using the planets and people as weapon to conquer other planets. There’s some strategy involved in the game but playing with physics is always fun, anyway :D

 

Go, play and rate!

 

Jam Day 3 – So Much to do!

Posted by (twitter: @drdavient)
Sunday, April 19th, 2015 10:24 pm

We’ve been at this for 2 days straight now, and its looking awesome. Here’s a little teaser:

Microwave Man is complete

Posted by (twitter: @AlexanderTeaH)
Sunday, April 19th, 2015 7:50 pm

Didn’t get everything I wanted to put into the game done, but I’m quite happy with it, and I hope everyone else will be too. :)
Link

Screenshot

Screenshot

Game Progress – StomachAlla

Posted by (twitter: @efonsecabcr)
Sunday, April 19th, 2015 7:35 pm

Here is a quick video of our progress

“Doorman”

Posted by (twitter: @@jtpup0)
Sunday, April 19th, 2015 10:35 am

You are a bellhop, your weapon is an enchanted door, you place it to gather intel, subdue bad guys, and or alter your surroundings.

We’ll be streaming here.

@jtpup0 & @nickmudry of Play Nimbus

Squad of walruses is the best weapon!

Posted by
Sunday, April 19th, 2015 10:26 am

Here are some of our characters!

Warlus Commander!

Do you remember the post “How do pork chops fight the hunger?” Here is some gameplay progress before the art

 

3D artist to polish my game

Saturday, April 18th, 2015 11:43 pm

I’m in the middle of my game development. However, i just use free assets from unity and some basic models i’ve developed myself. Here is the screenshots and some descriptions.

https://www.dropbox.com/home/Public/Breaking%20News

Cactus Chyps and the Spiky Speary

Posted by
Saturday, April 18th, 2015 4:18 pm

MEDIA DUMP, because i got bored of programming and decided I was at a comfortable enough position to start doing art work :D

 

CACTUS DECOR :P

snap0000

The Reprehensible and vengeful Dr.Picklespear

snap0001

…and his pickle spear….

snap0002

Levels are restricted based on how many blocks you have left to solve the puzzle, so a chest full of blocks can help your construction a great deal :D

snap0003

 

 

A western themed game needs a tumbleweed. So here’s a tumbleweed

snap0004

 

OMAHGAHD, IT’S THE SPIKY SPEARY!!! The somehow infinitely replicating weapon of our heroine

snap0005

 

DEFINITELY not last, our heroine! It’s CACTUS CHYPS!

snap0006

 

Seriously, she looks awesome, don’t deny it.

 

gameplay

 

You want to play this.  Just admit it ;)

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