Posts Tagged ‘unity’


Posted by (twitter: @avaskoog)
Tuesday, December 13th, 2016 1:41 pm

Click here to explore the room! (ノ◕ヮ◕)ノ*:・゚✧

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An entry made in 72 hours by Ava and Marte. You find yourself with a severe case of amnesia in a locked room and need to figure out what’s going on. The story isn’t quite what we intended it to be, nor as long, due to time constraints, but hopefully you’ll get something out of it anyway! It’s a concept, after all! And it has wacky shaders and creepy audio, so who can resist? ♥︎

Click this post to read more than the excerpt, for some post mortem information and pictures of the process! ☆



Posted by
Tuesday, December 13th, 2016 10:32 am

Shadows is an action platformer with mouse based controls.

You’re playing as a shadow mage and your objective is to kill everyone else in the room. You can switch between human and shadow form, jump on walls, fly around the map, and cast deadly spells that kill in one shot.

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Check out the game here.

Survive the Barbaric Vikings

Tuesday, December 13th, 2016 2:38 am

Our second Ludumdare but this time we had less time but still had fun!

Things we learned

  • Creating weapons that the AI and player use exactly the same way. Don’t have to change anything specific for the AI or player.
  • Animations in Unity. Our doors were animated in Unity because they have their own colliders that move
  • Complex animations with layers etc.

We couldn’t get in everything we wanted but its still enjoyable with its infinite wave generator!


screenshot1 screenshot2 screenshot3 screenshot4

Click here to play our game


Floor is lava !

Posted by (twitter: @wawruch_szymon)
Monday, December 12th, 2016 7:41 pm



Team “Barely possible” is done !

It was great fun for us and we are happy with the final shape of the game, but don’t believe us see for yourself


Play game

When I asked team what thoughts they want to share they said :

” I had twisted wrist, and 6 hours long internet breakdown!” – Programmer

” It was my first game jam, it was cool.” – Lead Senior Art

“It sucks to quote yourself.” – Designer

“Lava game? Pretty cool. 8/10” – Rock, Pipeline, Shogun
“Hotter than Icy Tower. 6/9”     – Kamasutra
“Better than Pompeii.  7/9”        – Times New Roman


Performance issues? Try other memory modes: 128Mb, 256Mb or 512Mb

We also made it!

Monday, December 12th, 2016 7:36 pm

Dynamic Panic Studios (Paul K. and I (Matt M)) are proud to say that we completed our 3rd LDjam! We ended up changing our idea around about 3 times during this jam. The theme turned out to be a difficult one for us because we wanted to avoid things that other were already thinking about. That being said, we had a lot of fun and we are proud of our little game. Grab a friend and play locally (easy mode). Or, you think you are good at multitasking then try to tackle the task alone (Normal Mode). Can you manage a robot building warehouse on your own?


PaL Game

Try it out and let us know what you think!

Now it is time to start playing all of the awesome submissions by all the other jammers! :) Super Excite.

-Dynamic Panic Studios

I ported WebGL version of my game!

Posted by (twitter: @geekdima)
Monday, December 12th, 2016 1:54 pm

Hey! So finally I found out why my WebGL build crashed, not enough memory! I gave it half a gig, hopefully it’s not too much for people with low-end specs.



You can play it on the game page, or GameJolt.

Now let’s get back to playing games!

“Fat Hero Adventures” already available on Google Play!!

Posted by (twitter: @SantiHisteria)
Monday, December 12th, 2016 11:34 am

Hi guys!!

My game “Fat Hero Adventures” (I began to develop it in the past #LD35) is already available on GooglePlay.

You can download it here:

Fat Hero Adventures
I hope you like it!! :)

P.S.: … and very soon also available on AppStore!


A reminder to Unity Users

Posted by (twitter: @caranha)
Monday, December 12th, 2016 9:38 am

Remember that Unity will create Mac and Linux binaries of your game straight from the export menu! Expand your audience with the click of a button! No effort required!


Bedtime update #2 ☆

Posted by (twitter: @avaskoog)
Sunday, December 11th, 2016 9:29 pm

It’s about 03:30 on the second day, nearing the morning of the third. We’re doing the jam, so there’s one day left for us. Nonetheless Ava is already in crunch mode while Marte went to bed hours ago—there’s so much stuff to add to the room! Mechanics are mostly in place but aren’t really used yet since the room needs to be filled first, so enjoy a temporary bit of silliness in the meantime!

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Done and done, my dear Jack Burgtun

Posted by
Sunday, December 11th, 2016 7:54 pm

What started as a sweet idea during my early “inspiration” walk turned out to be, 48h later, a silly gooey mess of what the hell is happening.

Ah well, you never know where you’ll end up when you follow Jack Burgtun in one of them dreaded Chinese hells, especially…

The Chinese Hell of Sick Little Children Stuck In ONE Room.


Interrogation Room

Posted by
Sunday, December 11th, 2016 6:46 pm


Finally I’ve finished!

You can check my entry HERE

Have a good time!



Posted by
Sunday, December 11th, 2016 12:27 pm

Yeah, so, not much done with the graphics as of yet (gonna be a long night), but the mechanics are starting to look like something!

I did the basic mistake of trying to do things much fancier than necessary, and ended up rewriting a lot of the stuff, so there went the first 12 hours of the first day down the drain. Safe to say, no streaming for me in this hurry.

Since the game works in sequences, I decided to change things into running everything through nested Coroutines, which is something I haven’t really done too often. Also, Mecanim StateBehaviours are a handy tool I didn’t really remember existing.

So mostly I’ve been doing the general things under the hood. Next up is the stuff that makes things look less crap. Oh yeah, sound design and music too. God damnit.

I really hoped I’d have enough time to create some special shaders and FX for this to really get the vision through, but I reckon we’re better off just going with the basics here.

The fundamentals of interior design 3: Moving furniture

Saturday, December 10th, 2016 7:57 pm

Chair slides around of its own accord.

To move the chair, you must become the chair. I’ll probably do some more work on the camera, but I think the movement controls are working pretty well. You click on the furniture you want to move, and then control it with WASD to move and QE to rotate.

Now it’s time to dig into the game mechanics of furniture arrangement.

Going to bed! Current progress here!

Posted by (twitter: @avaskoog)
Saturday, December 10th, 2016 7:44 pm

Previous (and first) update can be found here.

Half of our team of two has already gone to bed and the second half is just about to. Spent the last hour or so messing around with a cheap post effects shader to get a somewhat more interesting look to the game than default Unity stuff:

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Some of Marte’s models are finally in, tho not where they’re supposed to be in the end. This is still just a test room.

The contrast provided by this shader allows us to put details into textures rather than relying on stuff like normal mapping with a similar result, which is good enough, and saves a lot of time and effort. Will probably add some bricks to that fireplace, for example.

As you can see, the gameplay hasn’t really changed compared to the previous update. Back to working on that tomorrow. Will need to plan out the story and puzzle elements of this detective story a bit more too.

Good night! ☆

FDP corp present “Piece of meat”

Saturday, December 10th, 2016 7:13 pm

Hello everybody ! We are proud to be here one more time ! We are also proud to show you our work !


LD37 One Room :

FDP corp present “Piece of Meat” our second project under the ludum dare banner. We try to plan a puzzle tactical game around the industry theme with a lot of humour and fun. The game exploit a satiric view of our future.
Likes the first time we will try to finish it for the deadline.


Our team :


Jalibter as Main Dev

Dannou as Main Graphist

Bob as Graphist
JeanTapas as Compositor
MonsieurDuc as something usefull like a BOSS


Our consultant and helpers

Plexus as Dev and logic
Gribouille as Marketing and Event
Holyengine as Graphist


You can check our works there :


We working with :

We working on those software

Unity 5.4
adobe suite
fruity loops

Feel free to ask your questions on our stream.



Piece of Meat the story :


In 2099 the growth of the human race became uncontrollable.
Overpopulation has become the biggest threat.
Humanity under the enlightened guidance of the FDP corp, has surrendered.
You play as a young factory manager, with one dream, change the world.

Your first mission will be to make a cheap and useful production system.


Some tease :


Story tease :





All the staff hope you enjoy it ! leave a comment if you want we will answer !
Streams are ONLINE ! you could check our work in progress.


The fundamentals of interior design 2: Beds and Tables

Saturday, December 10th, 2016 5:23 pm

Throwing chairs, tables, and beds into a room.

I can now procedurally generate chairs, tables, and beds!

Next step is to work on the furniture arrangement controls. The current version lacks a certain… finesse.

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