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Ludum Dare 32
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Posts Tagged ‘unity’

Timelapse and my first compo entry, so happy! :-)

Posted by
Tuesday, December 9th, 2014 7:50 am

I had a really cool weekend and completed my game. Please rate and comment: http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=28616

 

Sadly, I lost the video file of the first day, so this is just the second day with 64x speed.

Disco Kitty Nightmare

Posted by
Monday, December 8th, 2014 9:32 pm

“It was a brisk December evening when the nightmare first began.  Centuries later it is revered as the single greatest achievement in mankind’s history. You don’t know it yet, but the future is here.  Archive Studios presents….Disco Kitty Nightmare.  Your Welcome. ”

http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=39494

2.5Dino Arena

Posted by
Monday, December 8th, 2014 8:00 pm

This was my first Ludum Dare. I ended up working by myself… and actually the main reason I am even doing this is to find collaborators. I did all the pixel art from scratch and would very much like some feedback because I am kind of new at it. At first I didn’t really like the theme, but once I brainstormed some classic single screen games I had enjoyed in the past (SmashTV), I realized it wouldn’t be so bad. I had some grand plans of dinosaurs, jetpacks, and rocket launchers, and I am glad at least 2 of those made this version. I wanted to do a lot more, but that was probably my noobishness. I love making chiptunes/erocktronic music, but I didn’t have time. I was trying to make it so people could make maps using Tiled Map Editor, or at least load multiple maps during gameplay, but no time. The one thing I did right was to use some of my old Unity Scripts and enter the jam instead of the compo… maybe compo next time. I will add more dinos, weapons, maps, and block types, and some music.

Here is my entry:

http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=44470

dinoArena1

dinoArena2

 

Existential is ready and out!

Posted by (twitter: @Zazanxors)
Monday, December 8th, 2014 7:59 pm

 

(Game quality considerably higher than GIF)

(Game quality considerably higher than GIF)

Finally. Seventy-two hours of work, and this is the product. I’m very happy with myself, to say the least.

As I expected, I was able to really really polish the game for release today. I made the enemy difficulty scale as they were spawned, and added experience as an extra incentive to kill them instead of running past. Also implemented elite enemies and added scattered stone blocks using Perlin Noise.

Anyway, I’m not going to write a wall of text this time. Play the game here.

Slime Spire Showdown

Posted by (twitter: @rojomojogogo)
Monday, December 8th, 2014 7:35 pm

You vs. a small squad of silly slimes in Slime Spire Showdown, a mini twinstick roguelite a la The Binding of Isaac! Windows build is up, more platforms to follow. Have fun!

Play Now!

Slime Spire Showdown

Get in touch!

@rojomojogogo on Twitter
www.youtube.com/rojomakesgames

It’s a wrap, sort of …

Posted by
Monday, December 8th, 2014 7:21 pm

So, our first Ludum Dare is a wrap! And what fun it was. We did manage to produce a very rough prototype of our game called Glitch. It’s a game about a pixel that has become sentient after a tv short circuits.
Glitch, screeny
see it here

Sadly, our team had very limited time this weekend. In total I think we only managed to put 12 hours of work into it. A lot of things feel unpolished and the game misses that sense of directive. But hey, for something none of us ever tried before, I think we did a reasonable job.

On the bright side: we are very excited about the premise of the game and game design in general. In the next couple of weeks, the game will be revamped into something enjoyable and thrilling. Moreover, this little speed game creation session has taught us so many things, from process management to art direction, that it was definitely worth our time and efforts.

We will be joining Ludem Dare next time and make sure no interruptions befall us!

Just in time

Posted by (twitter: @Nekith)
Monday, December 8th, 2014 7:08 pm

screen0

Like yesterday, a little too tired to write a “real” post, but we’re done with our entry !

So it’s called Goblin Crown Fever and it’s about goblins, ghosts, greed and time.

Happy conquest !

Sol Defender FINISHED!

Posted by
Monday, December 8th, 2014 7:01 pm

Well sort of =\… It is such a complicated game to make in 72 hours. I think I pulled it off (I was solo) but I was unable to make (and play-test) the levels.

Good news though! Sol Defender has a “Custom Level” choice where you can create your own levels using the in-game editor ;)… So thats fun :D

Screen-woots!

Sol Defender - Gameplay Sol Defender - Menu Sol Defender - Beginning Sol Defender - Level Editor

 

Now lets go vote friends!

With love… Jake :D

Perfect Squad

Posted by
Monday, December 8th, 2014 5:43 pm

My Ludum Dare game, “Perfect Squad” is now up. I really wanted to do an FPS so I came up with the idea that you’d control each squad mate individually and then the game replays all the recorded actions of all 4 squad mates simultaneously. You can redo each of your squad mates actions individually till it’s perfect. The overview screen (entire game on this screen) shows a replay of all 4 members of your squad. Sort of a turn-based FPS.

Perfect Squad Clip

You control all 4 squad mates

Due to time constraints, I wasn’t able to complete everything I wanted to do but the recording and playback of each squad members actions is there. Check it out!

Sentinel

Posted by
Monday, December 8th, 2014 4:06 pm

Our game is finally ready! Enjoy it, and write your impressions in comments!

Sentinel

Sentinel

// Team ‘Dostoyevsky Balls’

Success! :D

Posted by (twitter: @lemmily89)
Monday, December 8th, 2014 4:04 pm

For my first Ludum Dare, I have made a game! :)

So there are some aspects that are quite crude still, but the general gist of the game is there. I’m happy after a faulty start (god-damn it weird non-theme, theme).

I present my match 3 game, Match Cube!

matchCube1 matchCube2

 

So the match algorithms a bit hincky at times, and I couldn’t get mouse rotation working, but I mades it! :D

Theme Hacking – Video

Monday, December 8th, 2014 10:31 am

I just made a video of my entry. So easy to hack the theme with 100% true hacker tool!

Make a try:

http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=29762

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