Posts Tagged ‘unity’

Antique Battle

Posted by (twitter: @@JessusCreator)
Monday, August 29th, 2016 7:55 pm

HUB

This game is based on having fun beating all the enemies and try to keep your life safe.

Enjoy it.

LINK

Super Egyptian UFO Cat Pyramid Overlord 2000 BC – Timelapse Video!

Posted by (twitter: @rjhelms)
Monday, August 29th, 2016 5:17 pm

Well, that’s another Ludum Dare weekend down. For those of you who did the compo – congratulations! And to our friends in the jam, godspeed in these last few hours. I’ve spent some time today playing a handful of games, and as always I’m amazed at the creativity and dedication of this community.

Myself, I had a great time, and made a game that I’m really proud of. This was my 6th Ludum Dare, and the 2nd time that I’ve finished in time for a compo entry. As usual, I’ve put together a timelapse of the weekend:

Check out Super Egyptian UFO Cat Pyramid Overlord 2000 BC here!

UBUQ: Guitar Hero meets RPG (Progress #1)

Posted by
Sunday, August 28th, 2016 7:42 pm

Take a look to the game concept here:

http://ludumdare.com/compo/2016/08/28/ubuq-guitar-hero-meets-rpg/

At this moment, the development progress is:

  • Gameplay mechanic is ready, but we need to polish it in order to get better game feel.
  • Music is done and we are working on SFX.
  • Level design is almost ready.
  • Main character and 2 enemies are already animated.
  • We are still coloring everything.

In a few words, with only 30% of time we still have a lot work to do, but sure we will achieve it :)

What do you think about mix the Guitar Hero mechanic with RPG? Could it has a good feeling?




Update Time!

Posted by (twitter: @@moongateuk)
Sunday, August 28th, 2016 5:10 pm

So I’ve spent most of the day bug squashing (the bug in question is still in the game… It’s a very big bug, and needs a very big thing to whack it with.) and making the UI for this project. Which fora basic one I think looks pretty good.

I’ve also been working on tweaking the tile shader a bit for a more prominant flash.

Day 1 So Far

Posted by
Sunday, August 28th, 2016 3:22 pm

Do you like Chinese food?

What could do the ancient Chinese men with a rocket and some gunpowder?

Unmistakably shot himself toward the stars!

A launching game about an especially bored Chinese and his massive rocket, the prototype(some squares gliding) is nearly finished, and we also got some art done.

He's staring right at your soul.

He’s staring right at your soul.

So far so good, we expect to get something playable for tomorrow and maybe a demo for you to play.

Thank you for you support guys and lets have a great LD!!!

LD36 Update on A.R.C

Posted by (twitter: @@moongateuk)
Sunday, August 28th, 2016 5:17 am

Well I took  half a day off gamedev and ldjam yesterday for spend some time with a very good friend and my family, which has invigorated me to focus on this project in a much better mindset than I was in. So without further a-do, this is what A.R.C currently looks like.

I’m currently recording the whole development so I can put it up on youtube at somepoint in the near future.

And now they’re building pyramids in my honor

Posted by (twitter: @rjhelms)
Sunday, August 28th, 2016 3:06 am

I stayed up too late. Should have been in bed two hours ago. Oh well, off I go now.

Overall, today was awesome. Got a lot of great things in place. Spent a bit of time bashing my head around some things that appear to be bugs in Unity 5.4.3, and a bit more time bashing my head around some things that appear to be bugs with my own ability to make games.

Left to do for tomorrow:

  • add a few more types of bad guys
  • implement difficulty progression for my level generator
  • add all the interstitial screens: title, instructions, lose, level clear (maybe)
  • music
  • balance and bug bashing

I think that’s doable.

The point of this game is to convince the Egyptians to build pyramids. I’ve got that in place now, and the size of the pyramid is based on how well you performed on the level. A near-perfect performance gets you this:

7-pyramid

Adventures in procedural generation

Posted by (twitter: @rjhelms)
Saturday, August 27th, 2016 10:46 pm

Every Ludum Dare, I look in awe at folks who are able to implement procedural generation in their games. It’s never anything I’ve really tried before, and just about every compo ends with me making a mad dash to design levels that are never as balanced or fully-featured as I’d like.

I’ve decided to change that this time: I’ve got a broad sense of how I can parameterize the difficulty a level, so I’m going to give fully procedurally-generated levels a go. Not much to show of it so far, but in keeping with my absurd Egyptian theme each level’s going to take place on a river vaguely representing the Nile. Here’s my river-generating procedure in action:

5-procgenriver

Now to get the enemies that I already have developed also being slotted on the level, and I’ll be well on my way to an actual game.

Walk like an Egyptian

Posted by (twitter: @rjhelms)
Saturday, August 27th, 2016 3:33 pm

A bit more sprite work and one game mechanic in place. The farther I go down this road, the more I’m getting distracted by the absurdity of it.

4-converting

Well, I guess this is what it’s gonna be

Posted by (twitter: @rjhelms)
Saturday, August 27th, 2016 12:15 pm

Well, it’s not much, but I’ve got the basics of movement and firing projectiles in place.

3-firing

Egyptian gods shoot lucky charms from their space ships, right?

Rolling in the deep

Saturday, August 27th, 2016 11:03 am

Some progress with draft art

 

LD36 here we are!

Posted by (twitter: @jenninexus)
Saturday, August 27th, 2016 8:33 am

Up all night & pumped to be working on a jam submission with my partner Martian Games & our buddy IKU Games.  We planned ahead for this one & so far so good!  Tried live-streaming a bit last night, with another stream planned for late tonight.

Hope everyone else is having as much fun as we are!

twitch stream :-D

Game Progress Day 1 (Ludum Dare 36)

Posted by (twitter: @ToadieTechnika)
Saturday, August 27th, 2016 6:21 am

Hi guys, didn’t post about me joining in the Ludum Dare. And here I am with a new progress (GIF below), featuring placeholder graphics and an initialized gameplay idea. You could get the idea of what I am making for the theme (which was a complicated one for me). Enjoy the weekend and have fun making your games. Good luck to everyone 😀

ldprogressGIF

Have fun interpreting this…

Unity WEBGL in under 3 Mins.

Posted by
Wednesday, August 24th, 2016 11:00 pm

Every single year we are plagued by poeple who still use unity web player or PC/MAC downloads only, if only you could just export to webGL and your game could be played in a browser…. well you can.

every LD i get frustrated by this and every LD i say to myself “next time you should create a video about using webGL”. but i dont because im usually too busy… well my friends, i may need to get an extension on my uni assignment now but BAM! i did it.

For Anyone thats in…. ill just leave this here:

Dare me!

Posted by
Wednesday, August 24th, 2016 10:16 am

This weekend will certainly be interesting. I’m really hoping for a decent theme to work with, somehow last LDs didn’t really appeal to me.
Since I’m in Germany, Europe I will start later, roughly 4-5 hours after the inital start. Can’t justify staying up that late into the night, especially not being productive at all. (Plus I have work again on Monday.)

If I feel like it I might stream the whole thing over on Twitch, but don’t count on it. 😉

My tools of trade are the following:

Engine: Unity 5 or SuperPowers
Code Editor & Text Editor: Visual Studio, Atom, Notepad++
Audio: Fruity Loops, Audacity, sfxr, Abundant Music
Graphics: Photoshop, 3DS Max
Misc: 2 Monitors (24″ + 22″), Cherry MX-Board 3.0 Mechanical Keyboard with Brown Switches, Xbox 360 Gamepad, M-Audio KeyRig 49 MIDI Keyboard, Coffee, Cats to cuddle with <3

I’m in (plus resources for Unity)

Posted by (twitter: @dylanwolf)
Monday, August 22nd, 2016 11:08 pm

I’m in, using Unity as usual. In addition, I’ve gradually been building a collection of one-off C# scripts that can be used for basic behaviors such as:

  • camera scrolling/locking
  • visual effects (bouncing, etc.)
  • basic logic for match-3 and 2D platforming
  • helpers for sound effects
  • UI helpers
  • object pooling

Per the compo rules, they’re open for anyone to use: https://bitbucket.org/dylanwolf/ludumdareresources

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