Ludum Dare 35
Coming April 15th-18th Weekend

Ludum Dare 34 Results

Posts Tagged ‘unity’

The remainders…

Posted by (twitter: @Rodaja_es)
Tuesday, December 15th, 2015 10:41 am

Well, there’s that. We survived another Ludum Dare and it’s time to play and vote all of the other entries, so let me tell you a little about our game and how the jam went for us:

remainders 34


It took us more than half a day to come up with a game to make, the tie in themes didn’t make it easy to narrow down which way to go. We eventually settled for just the theme “Two button controls”, as it made us think of faster games.



Once that was settled we thought of making a game about avoiding stuff coming at you. We remembered our childhood game StarGoose, and decided to somehow pay it tribute.

The main thing we took was the levels being a continuous loop. So you have to take gems, but if you miss them, they’re not gone forever, you just have to survive another loop to get another try.

The limit of two buttons meant you would only avoid things, and not shoot them, so we thought pressing both could be a bit of a desperate move to avoid some things. That’s where the jump comes from.



We’ve been improving our low/flat poly aesthetics and can proudly claim our game is really pretty.

As an early visual decision, the player and all “good” stuff is triangular, to imply speed and intrusion, while the enemies and environment would be squared (settled and heavy). And this type of geometrical simplification seems to go really well with the style and allowed us to create a lot of different props that go well and their part in the game makes visual sense.

We had a collaboration for the sound and music from @parejomusic. He’s a great professional and made some great stuff. We’re specially happy with the music. Instead of it just being one track, it is separated into different layers, which activate according to the game state. It’s pretty cool.

This is also our first game featuring some introductory in-game story text, and I’m really happy about the way it came out.



As I mentioned, we had a lot of trouble coming up with a game idea at the start of the jam, so a lot of time went into that, and it shows on how the level design was barely tested at all.

The jump mechanic seemed a better idea before the enemies and life system where in, and we missed measuring the heights of some of the baddies, so there’s a lot of things you should be able to jump that you can’t, and the game fails to show you which are which.

We went a little overboard with the lights, blurs and particle effects, so there were performance issues on some computers (we did a lighter build without many of these, so you can at least play the game, even if it doesn’t look that good).

We failed to do some small silly things, like making the little square mines be on the floor instead of clipping through it, but who doesn’t have this type of thing in a jam game?

remainders 34



Even if it’s not a local multiplayer game, we’re definitely happy with how the game turned out. Sure there are things to fix, but it is the game we wanted to make and really hope you enjoy it. You can play it here.

Introducing Conga Master

Posted by (twitter: @@BubsyPoochies)
Tuesday, December 15th, 2015 8:12 am

Hi all!

We’ve been working hard on our game Conga Master for the Ludum Dare 34 jam so we didn’t have time to post anything. But here it is!

Conga Master

This is our game. All graphics and programming were made during the Ludum Dare, and much more! Because we did several prototypes trying different controls. Moving your feet with two buttons, one for each leg, choosing your direction using an oscillating arrow and a button to run, etc. We took our time but we believe the end result feels super nice. What do you think?


We wanted to add different kinds of people affecting the gameplay. Say you got lots of geeks in your conga, then cool people would hesitate longer before joining. Eventually we decided on the pig idea which everybody seems to like :).

Please play the game and tell us what you think! We can’t stop playing to listen once and again to the music while dancing all around!




Another Successful Ludum

Posted by (twitter: @aaghgames)
Tuesday, December 15th, 2015 2:53 am

In every Ludum Dare we’ve done so far, we’ve stuck to 2D. For one, we rather like 2D games, plus the engine we were using (Stencyl) only supported 2D. This time, with other, future projects on our mind, we made the decision to make our first attempt at a 3D game a Ludum entry, using the time crunch to force us to figure it out ASAP. This is the result.

Box 'N Bash logo

Box 'N Bash screencap

Ok, so it’s more 2.5D, seeing as how it uses 3D models but still takes place entirely on one plane. Still, as a first foray into a new engine, in this case Unity, we’re rather pleased. We’ll have a proper wrap up of its development later.

In the meantime, give Box ‘N’ Bash a rating, would ya?


Much Love For LD :*

Posted by
Tuesday, December 15th, 2015 1:33 am

RepulsionI found my new love, LudumDare.
Its my first time jamming here at LD and i bet ill be here every single time till i fall, my love for LD has only grown ever since i heard about something so cool exists :) . I am glad to see such awesome community working all day and night for us all Just wanted to appreciate their hardwork and wanted to say thankyou,

I was planning for so long to become part of this and today i feel accomplished On Submitting my first ever LD entry(Great Feeling), I was so done after finishing i just crashed on bed 😛 wanted to write this post and here i am now few hours later.


Here’s My Entry 

*Warning* This game will trick your mind and test your reflexes, Up for a challenge go try it out 😀

Thanks for viewing,


UNBALANCED KARMA is a Interactive Storytelling Game which has as a main character a Young Gipsy Woman that was born and raised in Brazil, under the Colonial ruling of Portugal, in the 19th century, a little bit before the country becomes independent. She is strong, independent, a fortune teller and part of the romani traditions and culture. Many historical arquetypes are present in the game (the tax collector, the merchant, the wealthy noble man, the black man and woman) and it has a deep relation to the African-american religions, specially the Candomble, which is a brazilian interpretation of the Yoruba beliefs in the Orishas.

The game relates to the theme of Growing – as the character takes actions and uses her skills to foretell the future, so she makes choices that make her Karma grow, and has to deal with the consequences of it.

It has a profund meaning related to inner growing and self-awareness. Also, it presents many aspects and assets of the brazilian culture, history, society and manners. This is due the fact that the team intended to put elements of edutainment in its conception and development.

Along with the Game, we have produced also a Transmedia Project, called UnBalanced Project – which also has (and shall be developed soon) a Board Game, a Card Game, an Infographic and an E-Book with the continuation of the Game’s Narrative.





The Game has been developed by two Studios and an Study Group from Bauru.


Caio Ribeiro Chagas – Game Designer, Producer & Concept Artist
Gabriel Barbosa – Programmer
Janaina L. Azevedo – Screenwriter, Translator & Transmedia Developer
Pedro S. Zambon – Writer & Producer
Ana Heloisa Pessotto – Assistant Writer


LUDARIA Studio –
TLON Studios –

PET-RTV – Tutorial Education Program in Television & Radio Development Lab
UNESP Bauru – Paulista University “Julio de Mesquita Filho” Campus Bauru


An special thanks, FROM ALL OUR TEAM, to our Professor, Antonio Francisco “Dino” Magnoni, PhD at UNESP Bauru, who helped us, let us use the PET-RTV lab for the development and has given us an incredible support. THANK YOU!!!

Dark Fill-Ings is almost done !

Posted by
Monday, December 14th, 2015 7:15 pm


Only few hours left… We are on the way ! 

Plant B

Posted by (twitter: @royive)
Monday, December 14th, 2015 5:50 pm

Well, it didn’t get done but we learned a lot! Even got some sounds in.

Plant B Screenshot

Try it! (WebGL HTML5)

I used Unity, Pyxel Edit for the tiles, my gf did all other graphics in Photoshop, bfxr for sound effects.

Why we failed

Well, it was my fault. I had no real experience with Unity, and basically had to learn as I went along. Thus what should have taken 2 hours ended up taking 2 days. But I have learned a lot about Unity, and my gf learned a lot about pixel graphics, so we’re both happy. :)

Xtreme Crop Duster Simulator ’82

Posted by (twitter: @rjhelms)
Monday, December 14th, 2015 2:51 pm

Well, it’s done. I was working right up to the minute of the compo deadline, submitted on time, and then spent a bit of time puttering with a Linux port, fixed one stupid bug that survived, and played a few games – then slept for over 12 hours. But I did it – after 3 times overshooting my timeline, my Ludum Dare 34 game made it in for the compo.


Xtreme Crop Duster Simulator ’82


One pleasant surprise I’ll mention now, though I’ll save the rest for a post-mortem in a day or two: since I just used Input.GetAxis, I had controller support the whole time, but didn’t notice until late on Sunday, so none of the in game text makes reference to it. The game is way more fun with a gamepad or joystick, if you have one handy.

And, finally, the obligatory timelapse of the weekend:

Crusher Escape Race : My Third Attempt

Monday, December 14th, 2015 1:23 pm

Hi Awesome guys & gals,

Missed the last LD, but this time, despite the unfavorable circumstances, managed to survive with a short game. Was at the edge of giving up at the last hours of development, but decided to push it and publish it, no matter how short it felt. Was also satisfied myself with this game, although the effort took were much less than my previous games. Here it is. My 3rd Ludum Dare Entry ‘ Crusher Escape Race’.

Play the Game here (Feedbacks welcome)

[Devlog Entry]

Engine/3d modelling : Unity 5.3 + Blender

UI: Inkscape

Hope you guys Enjoy this. Expect a Post Compo version soon, if things workout as I visualized in my mind 😉

Caves, swords and a late start

Posted by (twitter: @Zazanxors)
Monday, December 14th, 2015 4:53 am

Horrible quality gif of boxes wielding swords it's a good thing you failed to load this

So I’ve finally finished what is technically my first day. I didn’t make any progress yesterday or the day before due to lacking an idea, but fortunately that changed last night and I was able to make a good amount of progress today.

I’ve decided to go with the Growing theme, and I’ve taken a lane-based war game and aim to throw a twist to it in that your troops can level up and grow more power so that when they reach the other side, they deal more damage to your opponent.

So far I’ve managed to implement spawning units and units attacking each other. Leveling up is also technically implemented, but there’s nothing to indicate it yet as I’ve found it difficult to add any effects for it.

I doubt I’m going to be able to do a lot of things – namely a main menu or music – but I’m hoping to at least finish the gameplay. Either way, I feel I’ve succeeded in attempting a smaller idea given how much of it I’ve already completed. Had I come up with this idea sooner, it probably would’ve been my most complete game yet.

Oh, and side note: turns out drawing and animating swords is super fun. Swoosh!



Main Menu of MUNCH

Posted by
Monday, December 14th, 2015 12:17 am



Any comments are welcome 😀

Note: if anyone knows how to post gifs animated without you having to clock on them that would be great :)

Wasteful Revenge is finished!

Posted by (twitter: @sourtrance)
Sunday, December 13th, 2015 8:42 pm

Hey, you! Do you like wasting food? No? Well, that’s okay, because in Wasteful Revenge, you only waste virtual food.

In this game, you play as a humiliated farmer seeking revenge the farmer’s way: by growing food and shooting it at people. This was my first “real” Ludum Dare event and it was very fun! I’m looking forward to reading your feedback.


Boxes are Falling on my Head

Posted by (twitter: @aaghgames)
Sunday, December 13th, 2015 4:00 pm

Here’s a quick gif of our game in progress. The hard part would be figuring out what you’re supposed to be doing in the game from just this short animation – I can probably guarantee your guess is wrong.

We’re having a blast, but with only a little over 24 hours left, it’s already crunch time to get everything working as intended.

Compo Submission Complete – Rosebud (Growing)

Posted by
Sunday, December 13th, 2015 3:16 pm

What do you do for a 48 hr game jam when you will also be looking after your kids at the same time?

Keep it simple!

Screenshot 2015-12-13 19.48.20

Rosebud is using the Growing theme and you play as a flower,a rose to be more precise. Surrounded by giant trees your only wish is to see the sun but to do that you are going have to weave your way through the thick prickly branches of the trees surrounding you. Your only help comes in the form of the rain and drops of sun falling through the canopy & a helpful Bumble Bee or 2, but watch out for the Acid rain as it will not help your progress.

aciddrop beedrop raindrop sundrop

I knew I wanted to keep things simple so I decided to take a basic Shmup control scheme and remove the shooting, I guess that makes this just a Mup then. Once I had built the controls I designed a basic leveling mechanic to allow the rose to grow not only in length but to blossom as a flower.


I purposely kept the art on the simple side as I knew I wouldn’t have a lot of time to invest and as I mentioned in a previous post my intention was not to blow anyone away but I wanted to have a submission so I could play and rate other peoples games. The theme was not one that inspired greatly (just a little but more than the other one) but that said i actually really like the game. Plus the option to polish it up at a later date is always there.

Screenshot 2015-12-13 19.49.22

When I entered LD33 I submitted a game without sound and despite not selecting audio as criteria to be scored in I received a great deal of feed back about the lack of sound so I wanted to not make that mistake again. If like me you aren’t musically gifted I would recommend to website its a really easy to use Chiptune site and I did all the games audio with it (for better or worse).


So please play, rate and comment on my game, I live for feedback! 

But while I have your attention please check out the non LD game I am working on right now which I am working towards a January release. Its called Mechonomic Boom and you can see a quick playthrough here. Its a management game of the Kairosoft elk (Game Dev Story et al). Where you are running a Mech factory in a 80’s cartoon inspired future and you get to build Mechs to your own design and rent or sell them. It is a 1 man made game and is something I am really passionate about and took some time away from this weekend to jam with you all.


If you are interested in it please follow me on twitter for updates about it, you can find me @cynicalmonkey and any help spreading the word is always appreciated. Or if you prefer CynicalMonkey99 onTwitch, please follow & subscribe.


but for now I am off to play and rate some of your games, might even stream some of the games I play, so if you are already finished drop me a comment and I might play/stream yours. I will also play and rate anyone who does the same for me so make sure to leave a comment on Rosebud after playing and I will get to yours. Although if you get past level 10 keep quiet about what happens in the comments, that’s a suprise.


Progress: Anti Hero Tree

Posted by
Sunday, December 13th, 2015 11:50 am

Our anti hero killer tree just upgraded to the next level and is fighting against the enemies!

Our beautiful anti hero tree


Posted by
Sunday, December 13th, 2015 9:30 am



Look at him go!


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