Posts Tagged ‘unity’

Im in! maybe i’ll join a team or doing jam alone

Posted by (twitter: @doppelgunner)
Wednesday, July 26th, 2017 3:34 am

Cause i just graduated and im busy looking for jobs I don’t have time (2 days) for joing the compo. I just feel tired looking jobs and going to interviews etc.

**ALSO HAVE A LOOK AT MY CHESS**
With that check out my chess game that Me and my group made before for our school project. Sorry if there are bugs that makes the game unplayable. Also the source code is available in the video link description.

Starbucks Coffee for LowPoly Daily in Twitter

Posted by (twitter: @doppelgunner)
Thursday, July 13th, 2017 10:51 pm

My entry for LowPoly Daily with the theme: Coffee. Youtube process with fbx files (link included in the youtube video’s description).

I’ve been studying Unity shaders little by little. And in this entry I tried to use the one in the book im reading. Fortunately the result is somehow to what I expect but it seems that the cup is a little bit thicker.

 

DISCo for LowPoly Daily in Twitter

Posted by (twitter: @doppelgunner)
Wednesday, June 7th, 2017 11:30 am

My entry for LowPoly Daily with the theme: disco. Youtube process with fbx files (link included in the youtube video’s description).

I tried some advice and did the materials in cycles render. I am quite happy about the results but I still don’t know how to export and import emission material to unity for the disco lights. So what I did for the lights is I just added some spotlights in unity to make up for it.

 

Stonehenge pieces for LowPoly Daily in Twitter

Posted by (twitter: @doppelgunner)
Tuesday, June 6th, 2017 9:40 am

My entry for LowPoly Daily with the theme: stonehenge. Youtube process with fbx files (link included in the youtube video’s description).

 

Snake eyes’ helmet for LowPoly Daily in Twitter

Posted by (twitter: @doppelgunner)
Sunday, June 4th, 2017 11:22 pm

My entry for LowPoly Daily with the theme: snake Youtube process with fbx files (link included in the youtube video’s description).

Small World Fighters Finished and Submitted

Posted by
Monday, April 24th, 2017 8:19 pm

Finished this year with about an hour to spare, which ended up being five minutes after getting the files ready and typing up the game page 😀

Screen 1

You can check out my game Small World Fighters over on ldjam.com or over on its itch.io page.

screen5

Had tons of fun making this years entry, but now I think it is time for sleep.

Day Two Progress

Posted by
Sunday, April 23rd, 2017 4:18 pm

Day two round up. I finally have most of the gameplay mechanics implemented, along with two game modes and some very simple ai bots. There are a couple extra features I’d like to add but I’m not sure if I’ll have time. Though before that I need to work on the main menu and some sound effects.

ntProgressDayTwo

6 hour progress

Posted by
Saturday, April 22nd, 2017 10:23 am

Just past the 6 hour mark. I feel that I’ve made some good progress, with the game starting to take some shape of an actual game(maybe?). Progress6h

Progress Update

Posted by
Saturday, April 22nd, 2017 7:25 am

Taking a quick break for food, I’ve made some progress with player movement and basic level layout(with placeholder graphics), next I just need to implement some game mechanics.

Progress1

I’m in

Posted by
Friday, April 21st, 2017 1:43 pm

Yes… This will be a nice weekend!
Last 3 LD’s I did not finish (did not really participate) because I had so much “non Ludum Dare” stuff to do…
But this time I blocked the whole weekend…

My Moto*: Make LUDUM DARE great again! 😉

This time I will join as “Hackschnitzel” (on the new site) together with my cousin “Codetoffel”.

Tools:
(more…)

I’m in!

Posted by
Monday, April 17th, 2017 7:36 am

This will be my second ludum dare compo entry. Gonna try to aim for a simpler game this time so I’ll hopefully get some time to spend on background music and sound effects.

Tools:

  • Engine: Unity
  • Graphics: Blender, Paint, Krita
  • Audio: Audacity, Ableton Live 9 Lite, Komplete 11 Select

Synthwave Ride – my “music” game for miniLD 73

Posted by (twitter: @snake5creator)
Monday, April 10th, 2017 4:27 pm

link to game

So I’ve finally finished this game I’ve been working on for ~2 days now. It’s not 100% done but still quite close (80-90% maybe?), much closer to completion than is usual for me, which is a nice change from my usual 20-30% completion level.

Having released a music album recently, it was rather exciting to see that the theme for this miniLD is “music”, so in part this is a chance to expand on existing artwork to produce something new. And on the other hand, I found this to be an opportunity to develop a game from A to Z, which I hadn’t done for quite some time.

The concept was initially meant to be a bit more complicated (2+ different waves to use) but I though it would be harder to play as well as harder to adapt this idea for phones. Hopefully that’s where the game will end up in a few days or so.

Among concepts I skipped before starting to make this one was a racing game and physics based downhill game where the player could shape the mountain. For all their promise, it was hard to imagine them working (development time, increasing difficulty, gameplay simplicity) so I chose something much more easy to imagine and thus design – indirect control for obstacle avoidance.

I hope you’ll enjoy the game and have at least as much fun playing it as I had making it.

game over

I’m in, once again

Posted by (twitter: @rjhelms)
Saturday, April 8th, 2017 7:27 pm

My 8th Ludum Dare, coming right up! I just moved and everything in my life is a bit of a mess as a result, but Ludum Dare waits for no man.

My Ludum Dare toolchain is forever new and yet always the same:

  • Unity 5 with Visual Studio,
  • Photoshop for graphics,
  • ChipTone for sound effects,
  • REAPER, and my iPad with sundry apps, for music. I have a beefier home recording setup now, but think I’ll keep it simple as always.

Undetermined as to whether I’ll be aiming for the Jam or Compo. I have a commitment of a few hours on Sunday afternoon, but that hasn’t stopped me before.

Let’s do this, friends!

Our game from LD 34, Zaba the frog is on Steam Greenlight now!

Posted by
Saturday, March 11th, 2017 10:09 am

Hello!

In December 2015, on Ludum dare 34, me and my brother made a game about one lazy frog.

There were two themes at this jam: two button controls and growing. We made a game in which player must rotate the world to move the main character – a frog, and get it to the end of the level, eating flies on the way.

After few months of additional work on this game, we finally finished it and put it on steam greenlight.

It would be a really big help if the community of Ludum Dare could help us put another LD game on Steam.

Here is a link to greenlight page. Thanks in advance.

VOTE ON US ON GREENLIGHT

 

I’m in ! #LD38

Posted by (twitter: @Lothrinn)
Tuesday, February 28th, 2017 10:22 pm

Hello everyone, my name is Lothrinn, I’m from France and this will be my first Ludum Dare ! I know it is a little bit early to register for this one but anyway 😛

On this one, I will work alone and I know it will be extremely difficult as it’s my first LD and my very first event of this genre ! I started coding very recently (2 months ago) and I’m slowly learning C#, working with Unity. I’m actually in university majoring Art, intending to enter in another uni specialized in videogames developement.

I know as it’s my first LD I might not be able to finish my game in time or erasing the biggest bugs but who cares ? I’m here only to have fun, to discover my limits and to learn from my mistakes ! I’d also love to see the awesome work you all will realize ! I strongly believe this event will be really interesting and will help me to progress.

Of course, I’m participating at the Jam, the Compo would be too hardcore for me 😛 I may even stream my progression during the whole event !

So, see you all in April and good luck !

 

PS : Oh, I almost forgot : I’M IN !

PPS : I apologize for my poor english, I’m trying my best :p

BreakAround PostMortem/Last Chance To Play+Rate Plus More!!

Posted by (twitter: @xanjos)
Monday, January 2nd, 2017 1:26 pm

It’s a bit extremely last minute seeing as there’s only a few hours left until judging ends but I’ve just uploaded the post-mortem for my LD37 entry BreakAround which you can view by heading down to my blog.

breakaround

In other news, I will be doing a livestream on my Twitch channel at around 9/10pm-ish GMT where I will be (yup, you guessed it) playing and rating some of your Ludum Dare entries. If you would like me to play/rate your game during the stream, you can do so either by filling in my small Google Form or leaving a comment when you play/rate my game so I can check it out (or alternatively just leave a comment here) otherwise when the stream does go live, feel free to send your games in the chat.

Take care folks!

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