Posts Tagged ‘Unity 5’

The Idea

Posted by
Saturday, August 22nd, 2015 2:15 am

After some thinking and a little playing around with a quick build, I’ve mostly solidified the game idea.

You play as the ghost of a dead crew member aboard a spaceship who has come back to haunt the living and destroy the ship, for reasons unknown (to you guys, anyway). It’s a fast FPS with things like bouncing bullets and multishot, might throw in some grenades or something too. The only problem so far is I’m not sure how to make it mean much. I mean, the premise is cool, but it doesn’t seem to affect the gameplay much. But I do have a few ideas…

I’m thinking perhaps your goal is to revive yourself and leave the ship while blowing it up. To this end there would be 3 things to do and the order would be somewhat up to you:

  1. Set the ship to self-destruct
  2. Revive yourself and become human
  3. Escape the ship

Obviously if you escape the ship before the others, you get a pretty bad ending because you didn’t kill everyone and you’re still a ghost. I’m thinking that as a ghost you can see/interact with certain things like platforms, powerups, and areas that you normally can’t, but perhaps as a human there are things you can do that you can’t as a ghost, like activate objects and open doors. When you sabotage the ship, it will start a countdown and if you don’t escape within that time you die, and the game ends (but you don’t necessarily fail!). So, you have two main paths; Revive yourself and then set the ship to destruct, or set it to destruct and then revive yourself. The first is risky because you can’t use as many safe options and can’t get as much combat advantage when you’re alive, the second is risky because you have to both revive AND escape in the time limit, instead of just escaping.

OK, I’ve sorted out my issues. I like where this has gone, and it’s what I’m sticking with. Thank you for reading, and good luck in the competition!

Ridiculous Bird Hunting

Posted by (twitter: @eastes)
Tuesday, April 28th, 2015 10:34 am

Want to hunt some birds?

Here’s my entry to LD32 compo. Am now finally getting around to reviewing some games and posting screenshots of mine. Please let me know what you think!

This is game footage.

 

This is messing around with camera’s post compo. Yes, the Millennium Falcon is one of the unconventional weapons. No, you can’t fly it. Chewy is flying.

Millennium Falcon Attacking

Made for Toni, because she has a fear of Birds.

YouTube Footage and Trailer

Play and Rate the Game

Catch Pet – 2-4 Players PVP

Posted by (twitter: @nbitsgamestudio)
Tuesday, April 21st, 2015 8:11 pm

Hey guys, tomorrow we will be exhibiting our game at an event for the Ludum Dare games made by students from universities in Novo Hamburgo, Brazil. We would like you to play and give us feedback, so we can leave the most polished game.

>> CLICK HERE TO PLAY <<

Here are some screenshots of the game’s stages:

Stage3
Stage1
Stage2

 

Star Drill Ultra Timelapse

Posted by (twitter: @OmiyaGames)
Sunday, April 19th, 2015 10:07 pm

Title says all. Let’s hit it with a timelapse!

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