Posts Tagged ‘unconventional weapon’

PLASMA 0.3 (HTML5, GPS, Realtime, …)

Posted by (twitter: @jacqueslelezard)
Saturday, May 2nd, 2015 2:26 pm

plasma

A few weeks ago I posted my LD32 entry, PLASMA, a prototype of a multiplayer mobile game where your unconventional weapon is your “plasmartphone”. It was a more a proof of concept than a game. I’m still working on it but here is a bit more playable version :)

How to play ?

  • Take you phone (Android, iOS, Windows Phone) with internet & GPS activated
  • Take a few friends with their phone (it’a multiplayer game)
  • Go outside, in a parc for instance, take your distances (10m at least) and start the battle !!!
  • Shake your phone to load, point you phone in another player direction & touch “Fire” to shoot

Warning !

  • This is still a prototype, I need feedbacks on every aspects of the game 😉
  • Compatibility : I’m trying to develop a multi-platform game using HTML5 (including geolocation & compass API), Google Map V3 API & FireBase, but some phones might not work well if they are a little old.

Play  : eliiie.com/plasma

(smartphone only)

plasma01

(If you want to try the LD32 original game :  eliiie.com/ld32), if you want to see the original post http://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=20660 )

Democracy – Post Mortem

Posted by
Saturday, April 25th, 2015 12:13 pm

Theme

I have have to say that I hate this theme. Really, there were so many good themes there, why this one could win? Damn you!!!! The theme isn’t an excuse to not do a game, but I spent so much time thinking of what I could do with this… A game not based on fights? Weapon is love? The weapon must be abstract! This is clichê? Oh damn… I finally came up with an idea, after 14 hours (counting sleep time)!

My game entry is about “democracy”, with quotes. The democracy and progress are the weapon of the government in the game, they want you to attack other species in order to “spread democracy and progress through the galaxy”. The player controls the invasions to planets inhabited by bugs with the goal to kill the natives and collect the planet resources.

The game is a very humble tribute to starship troopers (novel by Robert Heinlein and film by Paul Verhoven and Edward Neumeier). I wanted to create, somehow, the sense of order and progress presented by movie.

Development

I always start by the core mechanics because it is the main component of the game – if I can’t find time to make graphics, at least I have a block-based game.

I also always wanted to create a game in a circular world, that was my excuse. I had no idea how to do that, but at is was pretty simple. You have a world centered at (0, 0) with radius (r), than you can set the origin of all objects in the world to (0, r) and only manipulate the rotation to place than in the world.

After the basic world structure, I could drop structures, and these structures could create units. To control the units, I created a behavior tree to control each unit – the first time I really use behavior3js – and a behavior tree to control the bugs strategy. Figure below show these behaviors trees:

Behavior tree for player and enemy units – Click to see in full size.

Behavior tree for player and enemy units – Click to see in full size.

Behavior tree for the nests, its used to create orders to enemy units – Click to see in full size.

Behavior tree for the nests, its used to create orders to enemy units – Click to see in full size.

Then it came to particles and easing! Man, I love these two. The animation below shows the game at this point:

sample2

After 28 hours I started to create the sprites and visual things in the world. I was stupid enough to lost time adding some details to sprites that don’t even will see because the sprites are very small (about 20 pixels). I also spend a good time trying to create a futurist screen aspect, which ended up very cool.

I added some scenes, UI and some other effects to the graphics:

sample3

When the clock marked 5 hours to end the competition I started create sounds effects and music. I was desperate because of the time, I still had to adjust the levels of my game and I didn’t know what to do with sounds. At the end it was pretty simple and I didn’t do much, actually recorded some sounds with Audacity, generated most of them in BFXR and generated the music in SoundHelix.

I finished the game in the packing hour, the extra hour after 48, the time to deploy and write about your game.

Summary:

Good stuff:

  • Game finished is always good!
  • I’m using BTs successfully, even to control hundreds of creatures.
  • A circular world (always wanted to try).
  • Visually smooth and lot of cool PARTICLES!!!!!
  • Generative music and sounds worked well.

Bad stuff:

  • Balancing is hard as hell, I couldn’t do that properly.
  • Some details missing, especially the visual feedback when you win the game and the bug when restarting a level before a tween is complete.
  • Isn’t much fun due to balance, few types of units, and few levels.

I’m very critic about my games, I really fell for to not balance properly and create more content to the game, but well, it was made in 48 hours and this time the good stuff was really good! Moreover, this was the most complex and complete game I ever made for LD, it was really hard to do, thus of course some things would be missing.

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PLAY HERE

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logo-full

 

Our First Ludumdare!

Posted by
Monday, April 20th, 2015 7:52 pm

This is the first Ludumdare challenge myself and my team-mates have participated in. We are all college students who live and commute together each day and we decided to take a break from our capstone project to compete. ( Shameless Plug, www.rotrgame.com ). Our Game of entry however is Bar Brawler, where you play as an aggravated drunk who has recently thrown the last chair he ever will.  We built this game entirely in the weekend and use Unity 5 as our platform (but came to find out the webGL deployment is still a bit buggy) So please enjoy our entry, Bar Brawler, in the unity web player!

Our game made use of the “Unconventional Weapon” category by making nearly every prop, including the enemies!, as weapons.

BarBrawler

Bar Brawler – Game Unity WebPlayer

 

 

Posted by
Saturday, April 18th, 2015 9:44 pm

What are tiles? What are pixels? Seriously though, I don’t think I’ll have time to make this into some fine pixel art. So now they’re just half-painted backgrounds. Everything looks nice zoomed in, at least, but it would be better as pixel art…ah well.And I kind of dropped the ball on textures and just copy-pasted the wall from the exterior when I needed one ‘ v’ . Shhh…

 

1 2 3 4

 

I’m realizing more and more that I don’t have time to do everything I want (which isn’t much to start with!). So it will be reduced to a single boss and some fetch quests. That way, I can get all the animations I want in. I hope… I have no idea what I’m doing, so that’s how it is. Oh crap…I need to think of a name.

Lumberjacks VS Angry Beavers

Posted by (twitter: @_pixelstuff)
Saturday, April 18th, 2015 7:36 pm

Lumberjacks vs Angry beavers

Some early stuff for our Jam Compo, basically you are two Lumberjacks trying to survive to an attack of Angry Beavers…Brace yourselves!

First LD

Posted by
Saturday, April 18th, 2015 5:47 am

Hey all, this is our team from Israel

teamLD

 

It’s our first Ludumdare and we are ready to have fun :)

IMG_20150418_135013

1D4

Posted by
Saturday, April 18th, 2015 2:54 am

 

“roll 1D4 for use of an unconventional weapon.”

gamegif13

image123123

soon to be implemented weapons.

Mirror Mirror On the Wall

Posted by (twitter: @CScribes)
Saturday, April 18th, 2015 1:53 am

LDJAM32_Girl_Sketch Photo Apr 18, 12 44 31 AM Photo Apr 18, 12 39 47 AM Photo Apr 18, 12 37 30 AM Photo Apr 18, 12 30 18 AM

 

From newest to oldest sketch. Our weapon, an enchanted mirror. Still working on the theme but it won’t involve cute dear!

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