Posts Tagged ‘UFOs’

Reptilians are among you

Posted by (twitter: @deathraygames)
Wednesday, April 27th, 2016 9:44 pm

I find it’s nice to see other games that have successfully worked with the same general concept as me. My concept was Reptilians, and I’ve found there are a variety of other LD35 games featuring reptilians — some where you stay hidden, others trying to discover us.

Pro-Reptilian

Against Us

My Game

You Only Get One Planet – Progress Update #2

Posted by (twitter: @dn0z)
Monday, December 16th, 2013 9:13 am

There are less than 10 hours left (we’re going for the Jam) and we finally have something playable. Not anything fancy, but the basic stuff is done.

About 40 hours in we deleted almost everything we had until then, because we had too many problems, and implemented a physics engine.

We still have to add a score results screen, restart/pause buttons, credits e.t.c. to complete our game. Hopefully, we’ll be done in the next 9 hours :/

a screenshot was here

Still not polished, but physics ftw!

Previous post: http://www.ludumdare.com/compo/2013/12/14/you-only-get-one-planet-progress-update/

You Only Get One Planet – Progress Update

Posted by (twitter: @dn0z)
Saturday, December 14th, 2013 2:21 pm

We’re making a game where you have to protect the Earth from meteorites and aliens. We lost a lot of time because we had some problems with the one of our two computers, so now we’re both using one computer :\

Here’s a screenshot of what we’ve got so far:

a screenshot was here

Angry meteorites are going towards the earth and YOU GOTTA SAVE IT, you only got one!

VoidGame

Posted by
Tuesday, November 27th, 2007 12:04 pm

I was faily stumped for ideas in this one, ‘Build the level you play’ . The only ideas that I could come up with were Tower Defense style or maybe a netstorm clone. Several people encouraged me to do the netstorm thing, so I had a go. I used BlitzMax for it, This enabled me to make a nice ‘just the exe’ version that just works.

VoidGame

All up, I think I did quite well. I didn’t have time for a proper enemy, so I just added a tower defense style neverending wave of aliens. Instead of the Netstorm style resource collection, I made the ground itself produce energy. This made quite a nice playable element where you made pipes to make the energy flow to the right places. Unfortunately people had absoluetly no idea how to play the game. Unless you’ve played netstorm a bit, it seems there aren’t enough clues as to what the hell you should be doing.

Voidgame tutorial

After the Compo, I put together this shot to give people a clue as to what they should be doing

I didn’t make much in the way of post-compo changes to this game. I played with the engergy flow a bit just for fun, I think that’s about all.

Post-compo version is available here

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