Posts Tagged ‘typing’


Posted by (twitter: @udellgames)
Sunday, December 15th, 2013 7:46 am

I’ve tentatively named my game Dinosaur Ranger Job Interview: Burrito Challenge XTREME but that’ll probably change. Anyway, here are some screens. Almost all of the main game is now functional!




Main game view

loss screenGame Over screen


First post of the Advancing Wall of Night

Posted by of LoneStranger Designs (twitter: @lnstrngr)
Saturday, April 18th, 2009 1:24 am

So the theme was one I thought I liked earlier in the week, but decided for the final vote that I was wrong.  Of course, it was selected so we’ll have to make due.

I’m still not sure I can get something totally fun done before the self-imposed deadline of tomorrow night.  If I don’t get it done by then, it probably won’t get done since I have a party to go to and then the second game of the Sharks/Ducks playoff series.

I stared at the computer screen, helped with my kid’s bath and watched some TV before I settled on an idea for the Advancing Wall of Doom theme.  The idea is simple:  The wall goes from left to right, and words go right to left.  The idea is that you have to type the phrase before the untyped characters run into the wall.  Essentially a tool to help practice touch typing.  If you can do that, then you get a new phrase, and so on.  If you make a mistake, the wall creeps faster.  Successfully completing the entire set of phrases in that round may reset the wall, or just give you a short reprieve, I haven’t decided.

So far I have the text scrolling and typing stuff done.   It keeps track of what character you are on and knows when you’ve typed the wrong one.  The wall creeps to the right, but nothing happens on collision yet.  I created some sound effects using sfxr by DrPetter.  It’s quick, easy, and awesome.  I may mess around with musagi later tomorrow for backround music, we’ll see.

There isn’t much to show off, so I didn’t bother with screen shot tonight.

I think it’s time for sleep.  See you in the morning.

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