Posts Tagged ‘Twilight of humanity’

Well this is a first :P

Posted by (twitter: @wilbefast)
Sunday, December 7th, 2014 11:32 am

For the first time ever my LD has gone extremely well – I have a few hours of leisurely polishing before the end and I plan to make them count 😉

Probably the reason things went so well is that there are literally no sprites in the game, so that chunk of time could be used for music and programming instead.

Despite the lack of graphics assets I think the game looks pretty nifty though!

Teased? ;)

 

Another GIF after the “more” 😉

(more…)

G’night *_*

Posted by (twitter: @wilbefast)
Saturday, December 6th, 2014 8:57 pm

Insufficient… sleeping… arrangements…

 

The game’s going pretty well though :) So well in fact that I’ve taken the liberty of creating its page early.

It looks like this:

Twilight of Humanity

Twilight of Humanity

I spent a long time getting the lighting down to pat, including ridiculous numbers of render targets, blending f*ckery and colour temperature theory in order to get the day-night cycle looking right. Yeah because I have a day-night cycle in my game 😉 Yay!

Anyway yeah, g’night :)

W.

 

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