Posts Tagged ‘trucks’

A Transportation Industry Game Finished

Posted by
Sunday, June 13th, 2010 4:03 pm

I actually managed to finish, though I doubted it quite a few times in the last seven hours. There’s almost no end to the list on how many things were cut and it’s unpolished to no end. But still, you can sort of play it and enjoy it.

You can view the submitted entry here.

Also, here’s a new screenshot (included with the entry), showing truck editing.

jolle-minild19-shot07-edit_truck

Looking forward to test all the other games.

Industries and Trucks with Pathfinding

Posted by
Sunday, June 13th, 2010 5:40 am

I now have industries and trucks, and the trucks have pathfinding. In the screenshot below, red dots are industries (can be anything from a grain farm to a food store) and the blue dot is a truck.

jolle-minild19-shot03-industries_truck

I’m currently trying to figure out how the user interface should work exactly. My original idea will be quite a pain to implement I believe, so I’m trying to figure out if there’s any simpler approach. In the mean time, I will probably add lists at each industry that shows available/desired resources.

Trading game with trucks

Posted by
Saturday, June 12th, 2010 5:59 am

I’ve settled for an idea, it’s a trading game à la Port Royale, but where you have a trucker company. You can own one or more trucks (of different power) and you buy and sell goods at factories and stores etc. Trick will of course be buy low sell high.

I intend to set the game over a square of 300 km, though I don’t know if it will be to scale much and there’s the intention of having a large amount of different resource. Regarding how it will look, there will just be a map view really, so nothing very fancy. Not sure if it will be random or hand made yet.

Looking good!

Posted by of Platymuus (twitter: @SpaceManiacX)
Sunday, December 7th, 2008 12:40 pm

With 7 hours 19 minutes 20 seconds left in LD13, I’m looking pretty good!

The main menu’s still the same, but now there’s a pause menu (of sorts) and some semi-gameplay.

And in that 7 hours 19 minutes 10 seconds left, I just need to add a goal and something to keep you from reaching that goal.

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