Posts Tagged ‘trees’

Curse has struck again…

Posted by (twitter: @gamepopper)
Sunday, December 13th, 2015 6:56 pm

Had a party on Saturday, only did around 2 hours (on the train towards London). Next day, couldn’t work on train back because I had to stand for two hours, then do shopping. My computer also decided to have issues that required restarting twice. So after 46 hours (with sleep) all I could do this time was this.

Hopefully I can get a bit more done tomorrow and submit it as a jam entry.

Project sandtree

Posted by
Saturday, December 12th, 2015 6:58 pm
A structure with some trees.

A structure with some trees.

My game is about exploring structures to find seeds. The player could use these seeds to grow a tree. These trees grow in realtime and the player can get blocks from them. The player is able to explore newer areas with the use of the blocks.

Realtime tree growth. (GIF)

Realtime tree growth example. (GIF)

There are two buttons in the game, the left and the right mouse button. The player can walk with the right mouse button. The left mouse button is used to move objects in the world. The player could use this to move blocks, so that new areas can be explored. But it could also be used to plant trees as is shown in the first GIF.

Moving objects within the game world.

Moving objects within the game world. (GIF)

I’m planning to add the following features:

  • Adding a few smaller handmade structures
  • Adding a random generator which generates places of interest/ objects
  • Adding DNA based trees, so that trees from the same batch of seeds have similar features
  • Adding ambient sound

You can find smaller updates via my twitter account:

The Dark Tower and the Tree Zappers, Morning

Posted by
Saturday, April 18th, 2009 11:19 pm

Good morning. A little update. Yesterday I added The Dark Tower (player starting base) and tree zappers (drain trees for power and for simply draining trees).

After that, I wasted a lot of time on how the wall of decay etc should progress, only to ending up with something that wouldn’t work. So I’m still thinking about that. I could spend some time describing what didn’t work, but I’m not going to. Instead here’s a screenshot showing how the decay thing for the ground would look (the tree decay in this shot is just for testing purposes).

Now I have some thinking and showering to do. And breakfasting.

Sidebar and Scroll Window

Posted by (twitter: @frimkron)
Saturday, April 18th, 2009 10:16 am


A sidebar, A scroll window, some trees and a collection of houses.

Its progress, I suppose, but I’m a long way off the game I had in mind: a rolling-fortress-of-evil simulator,  where you must manage your staff, purchase rooms, etc in order to keep the “wall of doom” crushing everything in its path.

Hopefully I’ll get the actual fortress part in there soon…

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