Posts Tagged ‘tragedy’

An Experimental game about Decisions and Life! SHE *Post Mortem*

Posted by (twitter: @Hyde_WS)
Monday, December 16th, 2013 3:33 pm

 

♠Play It Here ;D ♣

 

♠Rate and View Jam Entry \o/♣

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After a few hours of doubting whether if I would participate or not (I had a huge Christmas party on Sunday and HELL NOTHING would stop me from going XD)  I decided that I would give it a try to my own 24 hours game jam, so I began creating some magic! XD

IconYou Only Got One…What Should I do with That ¿? 

You only got one? One bullet, one life, one minute…there are many ways to understand this concept and I wanted to have a take on it in a kind of  different way. I started to think in which occasions we really only got one and after some minutes of forcing a bit of hardcore mental processing, I thought of Decisions! Either they’re large or simple, once you have chosen and performed it you can’t go back. Even the smaller decisions in life like choosing to wake up when the alarm rings or having five minutes more of sleep, can make the difference in the way our future develops. Having this on mind I began with the concept behind She, a game in which every decision counts.

Building a 20’s Silent Film themed entry

My tools: Game Maker Studio, Photoshop, Adobe Illustrator and Audition CS6.

I got the inspiration for the aesthetics :) from the old silent films from the last century, I loved the style of the dialogue cards and the influence of art nouveau in every aspect of them. Of course since I had only one day for everything I combined it with a simple vectorized cute style. The final result grew on me and I love how it all came along! ^^

I spent the first 6 hours designing the characters, drawing and painting along with the backgrounds, scenery special effects..etc. My heart was racing and a shoot of adrenaline fuelled me during the whole process XD I even dropped a cup of hot cocoa over my keyboard and damn how I regret that now :( Whatever….When it comes to programming it was pretty simple I must admit that the part I liked the most was designing the enemy waves for chapter 2. If you’ve already played the game you must have noticed that the second part contains most of the action and fun. The literary aspect was really important since it was the core of the whole game. I spent about half ‘n hour writing the suicide letter. I took a look at many sad suicide letters from real life for inspiration, that was a really intense and aerie experience that in a strange way I enjoyed. I wanted the card to be as realistic as possible.

For the audio and music I opted for the always successful 8bit! In my entries I always do every single asset from scratch with exception of the music. Other than a few I created, most of the tracks and effects come from my royalty free library. That’s why I don’t participate in the real deal! I hope one day I can produce my own SFXs. The main theme is an 8bited version of Music For The Funeral of Queen Mary  and obviously I got the inspiration from one of my favourite movies…A Clockwork Orange!

Wyvern Cinema

 

#LD48 Conclusion…

I really enjoyed this Ludum Dare, I learnt a lot and achieved all my goals. I’m really happy with my entry it came along exactly how I had imagined it, and I think that’s part of what makes Ludum Dare an unique experience…..no sleeping and extreme efforts are worthy when you finally upload your game, see the comments and a sudden rush of self-confidence and feeling of success fills you from head to toes! 😀

Please play my game and replay to see all the endings and drive trough the different roads, snooze and don’t snooze, it’s interesting how the decisions affect the result and difficulty of the game. Enjoy and thanks!! 😀 

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Slapstick

Posted by (twitter: @davidrlorentz)
Sunday, November 15th, 2009 9:25 pm

Hello! Is anybody here? We’ve got something real good for you here!

It’s called Slapstick!

Slapstick_vLDFinal

Play it in your browser here, or download a Windows executable here. Make sure you click in the game window after it loads up, otherwise it won’t receive any of your keystrokes.

Doches and I had a great time making this. This game is our take on Greek theater. You will be playing two games at the same time. The hero’s on top, the chorus is on the bottom. I made the hero, and Doches made the chorus. These are two separate games, guys. Two Ludum Dares in one pot.

WSAD = control the top game. Arrows = control the bottom game. Both games have a progression, and you win the whole conglomeration if you win either game. You cannot lose, but you will find yourself in trouble if you neglect either of the games.

This was a crazy experience for us. Lots of fun. Okay, it’s buggy and it’s rough! But that was part of the plan! These two games didn’t meet each other until a couple of short hours ago, and they are still getting to know each other!

I hope this variety of blindfolded parallel game development can be expanded into some larger events in the future, because it’s been a pleasure. We hope you will have as much fun trying to wrap your head around it as we did wrapping our arms around it.

Doches + Hamburger == Dochburger

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