Posts Tagged ‘towlr’
a towlr game made in unity, made in 2 hours yesterday. trying to get faster at making games. first towlr with bloom?
Since there is some confusion.. this is an actual flash game I coded as a warm up in the 2 hours leading up to LD14 theme announcement. It isn’t just a screenshot.. When the game loads, click in the screen and use your keyboard to win!
As though this weekend weren’t going to be masochistic enough, I whipped out a hour-and-a-half warmup Towlr. Download Towld, written in python+pygame+chipmunk.
Sources tomorrow.
towlrdf(screen);
Now includes source.
towlr warm up.. because.. there are still 2 hours left!
just to let anyone who feels like warming up for the main compo with a little towlr action and who wasn’t hanging in IRC.. there is a little towlr precompo going on… you’ve been warned.
and for those of you who have been spared from towlr so far… here is the link: http://www.towlr.com
DOWNLOAD TROMMEL! TROMMEL.zip (source + exes)
(updated since compo: only use score if score.txt is already present, remove unused GLSL var, small bugfix, ati ghost image fix, added icon, double pixel bug fix (aesthetic), and ati fix for that fix. yay opengl)
Score file is score.txt in the same dir as the exe. If score.txt is not present the game only counts moves.
You read that right. Towlr.com has been updated.
Added 2 new games, and the various media collected from our LD13 sillyness. One game needs to be py2exe’d, if someone can help out there, that would be great.
Towlr thanks your for your continued support!