Posts Tagged ‘towers’

A Wild Screenshot Appears

Posted by (twitter: @frimkron)
Saturday, April 21st, 2012 8:12 am

Here’s a screenshot of my game so far:

The idea is it’s going to be a kind of defense game but with a twist – you have weapons and science at your disposal! For each incoming alien ship you have to decide whether to scan them or blow them up. Or something. The idea is still in flux at the moment.

Towers that Attack, Bug

Posted by
Sunday, April 19th, 2009 2:58 am

Battled with a stupid bug for maybe an hour. Turned out I had written an asymmetrical comparison operator which crashed sort. I’m not so great at debuggin D yet, at first I didn’t get the debug info, and when I finally did and found a debugger, it wasn’t so helpful. Funnily enough, I ended up solving it with traditional writefln debugging instead, which just took a couple of minutes. Hmm..

Anyway, what I had done before the bug was adding attack towers, which charge up blobs of darkness and fire them at the butterflies.

It mostly just looks like chaos, becuse I just randomly place everything.

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