Posts Tagged ‘topdown’

Refuge – Unfinished

Posted by
Monday, December 12th, 2016 6:06 pm


Well, we ran out of time so it’s unfinished, but I had a lot of fun. I don’t really know what I’m supposed to say here, but you can try it out for yourself over here. We might finish this at some point and turn it into a proper game.

Aquila = FINISHED!!!

Posted by (twitter: @goyalanshul)
Sunday, December 15th, 2013 5:13 pm

Just wrapped up my game called “Aquila”.


A brief description:

Aquila (also known as a constellation in the northern sky) is a top down arcade game. You play as an ancient soul who is trying to escape from the ruins. The level is generated dynamically as the player moves from tile-to-tile. I think may be I can call this “Procedural Generation”, as there is no randomness involved. The goal of the game is to reach the end tile while avoiding or killing enemies. You can also collect some ancient artifacts as an added bonus by destroying the ruins.

The game fits (I hope so) the theme in the following two ways:
1) Enemy bullets can also destroy the ruins. In that case artifacts wont be revealed. So you have only one chance.
2) Since the level is dynamically generated, so you only get one “unique” level per play session.

Thanks for playing Aquila

PS: I will write a detailed post-mortem about this jam later. Need to rest and sleep and eat and … .. .

Exxon on Vista (Perhaps other systems aswell)

Posted by (twitter: @drZool)
Sunday, May 4th, 2008 7:31 am

It’s a trap

I’ve found out that level mode is troublesome on Vista system. Running my game in a browser solved that problem. However, performance goes down a lot in the browser. To get decent framerate shrink the browser window until it feels good. Here is the game
Same as the exe but online.

Exxon – The decontaminator

Posted by (twitter: @drZool)
Sunday, April 20th, 2008 4:03 pm

Exxon - The decontaminator

You are on a mission, decontaminate that oil! Instructions are in game. The name Exxon comes from a oils spill disaster in the USA.

Download in following flavours:

Flash 0.2MB – Requires Flash 9 installed
Windows Executable 1.5MB
Macintosh Executable 3.9MB

Running the game in a browser is possible, but cripples the framerate. I recommend running the executables or running the swf in flash player 9 not in a browser.

Exxon - The decontaminator


There are two modes: Level mode and Free mode. Click: “Click to play” for level mode. And 600,1200 or 2400 for Free mode, where the numbers are how many oil spills there are. Note, if you by any chance run the game in the browser, the Level mode might not work and falls back to Free mode 600. If you see a lot of (N)’s around, you are in free mode. Go back (Esc) and click “Click to play” again for Level mode. (Xml loading issue)

Edit2: Those on Vista could not run the game in level mode. It turns out that running it in a browser worked.
Same as the exe but online, will hurt perfomance though… keep the window small for better fps.

Island in the strea… breakfast, day 2

Posted by (twitter: @drZool)
Saturday, April 19th, 2008 11:26 pm


Ahhh that coffee was great!

Islands are temporary up, No collision responses yet and uglyishly(I made up that word just now), randomly placed. I made all islands fit a circle, to simplify the collisions a lot, fits the theme as well. I’m gonna put the islands in a separate sector manager. Next is collisions and neatly placed islands.

Decontaminate that oil!

Posted by (twitter: @drZool)
Saturday, April 19th, 2008 2:13 pm

To be decontaminated

Closing the gap!


Ta da! The oil is gone! It’s magic!

Want to test download the exe (windows) or run the swf, although the swf is slower. Arrow keys to drive, space to deploy buoys.

That’s all for day one. I’m going to bed. (00:13)

Hotdog with buoy action!

Posted by (twitter: @drZool)
Saturday, April 19th, 2008 1:10 pm

Bouy frenzy

Crazy buoys flying all over the place. I got them under control now though. Next step is to close the buoy divider and get points for decontaminated oil spills.

Strange bread

Hotdogs! Yeah, I forgot to buy the bread. Toast it is. Works.

Oil spill

Posted by (twitter: @drZool)
Saturday, April 19th, 2008 11:20 am

Oil spill

Great, I had a tough bug haunting me for some time. When it finally was fixed I got the game up to speed. I can have 2000 oil spills at good framerate in flash on my laptop 2ghz centrino. Thanks to some dynamic sectoring.

Next up is to wrap the oil spills by dividers that will be dragged by the boat. And then some islands.

Exxon – The decontaminator

Posted by (twitter: @drZool)
Saturday, April 19th, 2008 12:21 am

Exxon - The decontaminator - Title Screen

A sketch of the title screen.

This will be a 2d topdown boat game in flash. Isolate oil spills with dividers. All graphics and sound are kept minimalistic and simple. If stuff goes quick and I have a playable semicomplete game today I will try make it multiplayer.

The name Exxon comes from a oils spill disaster in the USA.

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