Posts Tagged ‘top down’

Survive the Barbaric Vikings

Tuesday, December 13th, 2016 2:38 am

Our second Ludumdare but this time we had less time but still had fun!

Things we learned

  • Creating weapons that the AI and player use exactly the same way. Don’t have to change anything specific for the AI or player.
  • Animations in Unity. Our doors were animated in Unity because they have their own colliders that move
  • Complex animations with layers etc.

We couldn’t get in everything we wanted but its still enjoyable with its infinite wave generator!


screenshot1 screenshot2 screenshot3 screenshot4

Click here to play our game


Brothers Rock Game Progress

Posted by
Saturday, December 10th, 2016 9:16 pm

Hi guys, our progress in game. Without title yet.

The game hapened in one room, but diferent way.

Bill Rock – Game Design and Programmer – bill-rock

De La Roche – Game Design and Artirst – delaroche

Main character, he is blue.


Main character




Unity 5.4

Pyxel Art

Lonely monster

Posted by
Saturday, August 22nd, 2015 5:02 am

This morning I felt realy sad.

All the way I was thinking about a monster which nobody loves and everybody tries to runaway or kill.

But I will make some top-down stealth. It’s hard do make something funny now, but at least the game will have a gameplay.

Catch Pet – 2-4 Players PVP

Posted by (twitter: @nbitsgamestudio)
Tuesday, April 21st, 2015 8:11 pm

Hey guys, tomorrow we will be exhibiting our game at an event for the Ludum Dare games made by students from universities in Novo Hamburgo, Brazil. We would like you to play and give us feedback, so we can leave the most polished game.


Here are some screenshots of the game’s stages:



My Progress Thus Far

Posted by (twitter: @Phantom_Green)
Saturday, April 18th, 2015 6:37 pm

Instead of playing Mortal Kombat X, I’ve been making a game while thinking about playing Mortal Kombat X.

When Ludum Dare is over I will be playing Mortal Kombat X.

Now back to not playing Mortal Kombat X.

Drempts: Progress #1

Posted by (twitter: @wetdesertrock)
Friday, August 22nd, 2014 9:27 pm

This is a game where you try to shoot down enemies, but only the ones that aren’t dreams.

Picture of you shooting your bullets: Drempts1

Dr. Vile Lives!

Posted by (twitter: @GreenPixelDev)
Monday, December 17th, 2012 5:31 pm

Pheeeew! Finished our first Ludum Dare submission: “Dr. Vile in The Greater Good“! After working on months-long projects, it’s amazing to think that this game didn’t exist – and wasn’t even planned – 72 hours ago!

Dr. Vile in The Greater Good - Screen 01

Dr. Vile in The Greater Good - Screen 04

drvileftgg_screen04Dr. Vile in The Greater Good - Screen 05

Dr. Vile in The Greater Good - Screen 02

Dr. Vile in The Greater Good - Screen 03

Congratulations to every Ludum Dare dev and whether you completed what you wanted to complete or not, you have much more now than what you had three days ago! 😀

Enjoy Dr. Vile in The Greater Good and please give us your feedback! We may expand this game further, add more features, and who knows what else!

Since one of us did programming (and music!) and one of us did art, we’re planning on writing two post-mortems! Stay tuned 😀

>> Dr. Vile in The Greater Good – Entry Page <<


Points For Life

Posted by
Friday, May 27th, 2011 1:40 pm

This is my first Ludum Dare, so I’m keeping the design relatively unambitious, in the vain hope I might be able to finish it to an acceptable standard.

Real-time, rogue-like, top-down shooter. The player will move around procedurally generated levels, trying to find ‘artefacts’, killing enemies and – ultimately – descending to the next level. All to earn a hi-score.

Along the way, there *may* be some ‘elite loot’, different weapons and/or terrain deformation (grid based, I’m afraid) via dynamite or drills. Depending on how productive I am.

To consider it finished, it should have:

  1. Player can shoot enemies
  2. Vaguely intelligent AI
  3. Procedurally generated levels
  4. Multiple levels
  5. Pick-ups and Hi-score


I’ll be using Python and Pygame.


Posted by
Monday, November 26th, 2007 12:35 pm

Hydra was my entry to LD7. The theme was “growth”. It’s a top-down shooter, where you play a growing hydra.


At the start, the hydra is merely a small worm – and even a single knight who has set out to kill you is a dangerous foe.


Some levels later and after eating lots of knights, the Hydra has reached quite some size. But, there’s now also more knights, and they also got bigger and stronger.


The final form when you win the game – I doubt anyone ever has encountered this without using cheat codes.

Download: original LD7 submission (no idea if it still works on modern systems)

[cache: storing page]