Posts Tagged ‘top-down shooter’

Glad to Finish!!

Posted by (twitter: @TheFish523)
Sunday, December 11th, 2016 9:36 pm

Well, for my second Ludum Dare, and about 5 months of experience in coding. I think I did pretty good!

Cute

You can find it here

This is probably the best prototype I’ve ever made, let-alone in 2 days. The stress of the time limit really helped motivate me, as I’m sure it did many others. I spent about 4 hours just on weapon swapping, which I ended up scrapping 3 times until I got something to work. Hell, that was the reason I only got four hours of sleep yesterday.  Yes, the game is still buggy (Even the main menu title is miss spelled, AND settings don’t work either), but I’m happy with what I have.

A Newbies’ Attempt – Grand Theft Papercut

Posted by (twitter: @Guard13007)
Saturday, April 18th, 2015 12:20 am

So I’m completely new to Ludum Dare. I think I’ve missed like 3 of them in the past, wanting to participate, but either too scared or distracted by other things to actually participate. This time around, things have changed, with project “Grand Theft Papercut” as I’m currently titling it.

Cover for Itch.io

Cover for Itch.io

The concept is a Grand Theft Auto Advance clone, but with your main weapon being a deck of cards you throw cards at people from. Or maybe that will just be one of many weapons. Or maybe I’ll make a card game within it and you ‘encounter’ people in the main game to start the card game to try to beat them. I really don’t know yet. I also really REALLY need to design buildings to look better than they do right now.

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Platform 31

Posted by (twitter: @Rodaja_es)
Tuesday, December 9th, 2014 10:23 am

destacada

Hello everyone!

Here’s our Entire Game in One Screen game. It’s a multiplayer top-down shooter about robots shooting one another at a train station. Trains pass by, giving cover, and dropping some of their powerful weaponry cargo.

You need two player to play it properly, and you can use controllers for maximun enjoyment.

 

It was our third Ludum Dare, the second with our awesome sound designer and composer Madcap. We’ve come a long way since our first and believe LudumDare to be one of the most important events in our learning process.

Team work really came together this time around, we had lists, everyone knew what to do, and we rested and ate well (our programmer even got to play Skyrim for the calm bits). Goes to show how effective organization can really change the way you go about a game jam.

An early implementation of the basic mechanics allowed us some time to pay attention to detail, and things show they’ve been made with care.

We’ve had a great time making it and hope you do too playing it.

http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=29557

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¡Hola a todos!

Aquí está nuestro juego entero en una sola pantalla. Es un juego multijugador shooter con cámara cenital. Va de robots envueltos en un tiroteo en medio de una estación de trenes. Los trenes pasan de largo, proporcionando cobertura y dejando caer parte de su cargamento de poderosas armas.

Se necesitan dos jugadores para jugarlo correctamente, y se pueden usar mandos para disfrutar al máximo.

 

Es nuestro tercer Ludum Dare, el segundo con nuestro increíble diseñador de sonido y músico Madcap. Hemos mejorado mucho desde nuestra primera vez y creemos que Ludum Dare es uno de los eventos más importantes en nuestro proceso de aprendizaje.

El trabajo en equipo se ha gestionado muy bien esta vez, teníamos listas, todo el mundo sabía lo que tenía que hacer, descansamos y comimos bien (nuestro programador incluso jugaba al Skyrim en ratitos de descanso). Ahí se nota cómo una buena organización puede cambiar la manera de tomarse una game jam.

Pudimos tener las mecánicas básicas de juego funcionando muy pronto, lo que nos dio tiempo para prestarle atención a los detalles, y en el resultado se nota que las cosas se han hecho con mimo.

Nos lo hemos pasado genial haciéndolo y esperamos que vosotros lo paséis igual jugándolo.

http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=29557

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