Ludum Dare 33
Coming August 21st-24th!

Posts Tagged ‘tools’

My 1 Year Anniversary

Posted by (twitter: @AndyGainey)
Friday, December 5th, 2014 4:39 pm

This’ll be my one year Ludum Dare anniversary.  LD28 and LD29 were a lot of fun.  LD30 was quite a failure, but a learning experience regardless.  May I be blessed by the snowman for LD31!

As before, I’ll be utilizing JavaScript, JQuery, and CreateJS, along any bits of useful code from my prior projects found on my website. If I choose to do anything in 3D, then I’ve got some recently acquired skill with three.js that I can call on.

I’m assisted this time by Jeremy Breau of Antithesis Design. The media assets he’ll be creating will no doubt be far better than any weak vector art I would throw together, and having a partner with whom to share the design efforts is always rad.

The “me be joinin'” post

Posted by (twitter: @MageArtylo)
Friday, December 5th, 2014 6:38 am

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ALL PRAISE THE LORD ALMIGHTY!

So, I’ll be participating in my third LD, which is pretty cool…I guess.
I’ll also be taking part in the 48 hour compo this time, cause I need more motivation to make games and even in the jams, in which I’ve been, I’ve always made all the content from scratch and worked alone. I mostly went to the jam, because of the extra day…which I spend in school…kinda pointless.

Anyway, I’ll be trying GameMaker this time, instead of MMF2. Mostly because I want to have a more flexible dev environment. I’ll be doing full GML and none of that drag-n-drop stuff… I kinda have a dislike for drag-n-drop development now, so yeah.
I’ll be doing art either in Flash 8 or in GraphicsGale. In the end, I’ll probably go for pixel art with GraphicsGale, because I’m more comfortable with it, instead of drawing everything in Flash 8.

Sound will be done in SFXR, FL Studio 11 and Audacity. I’ll be making the music on a synth (aka the only instrument that I own and I am able to play without having my hands cut off by music critics).
I’ll also try to make a livestream on Twitch or just a timelapse on my Youtube.

Summary of tools:

  • Engine:
    • GameMaker Studio
  • Art:
    • Flash 8
    • GraphicsGale
    • Photoshop
    • Paint.NET
  • Music:
    • Casio CTK-450
    • FL Studio 11
  • SFX:
    • Audacity
    • SFXR

See you there! ^-^

I am in (for jam)

Posted by
Friday, December 5th, 2014 12:28 am

This is my first Ludum Dare, so I thought I would just do the jam rather than stress out and end up not doing it at all.

My friend will be helping me, and I will be using some scripts I wrote for unity last year for the base (renderer, map parser, that ok?), so hopefully I will have plenty of time to get some gameplay done. I had a few sprites I was using for the base, but I will do them all from scratch, because I want my pixeling judged. I also make sort of chiptunes music, but a bit more beat rock… Im calling it erocktronic. I might do tracks from scratch if there is time, but maybe just use some of my existing tracks and opt out of that category.

I will be using:

– Unity

– Tiled Map Editor

– Cosmigo Pro Motion, Pyxel Edit, Sprite Anything (iOS)

– Sublime Text 3

– BFXR or maybe record sound effects

 

I will try to stream, but if it makes me uncomfortable or slows me down too much,

I will just record it and upload it later.

Port SDL game to OS X from Linux

Posted by (twitter: @@broepi)
Thursday, December 4th, 2014 5:14 pm

Tach,

Is there someone developing under GNU/Linux with C++ and want to compile his game for Mac OS X ? I don’t have an OS X system (using Arch Linux) and I don’t know which software to use to cross-compile it. Suggestions or just ignore?

— broepi

I’m in (+Chronolapse problems and entry ratings)

Posted by (twitter: @Zazanxors)
Thursday, December 4th, 2014 4:31 pm

Woah Ludum Dare great fun videogames stream development tools tools workflow timelapse snowman potato etc etc.

Let’s get to the point.

I’ll probably be joining the compo, and will switch to the jam if I need more time. Tools:

  • C# – Language. Obviously superior.
  • Unity3D – Game Engine. Due to the awesome folks over at Unity giving away ~1,000 free codes for a month of Pro, this just gets even better.
  • MonoDevelop – IDE. Unity’s one weakness. I can’t afford the Visual Studio plugin, so I’m stuck with this.
  • Paint.NET – 2D Graphics. Besides the fact that it’s awesome and free, I have the most experience with this.
  • BFXR & Freesound – SFX.
  • BeepBox – Music.
  • Open Broadcasting Software – Streaming [Twitch]

As for a timelapse, I’ll be using Chronolapse, assuming it works. It keeps telling me it doesn’t have write permission, even though I’ve given full permissions to everything for the target folder, and ran Chronolapse as administrator. If anyone has a solution, please comment!

Hoping to do better than last time. Ratings weren’t good, and I procrastinated posting them, so here:

Someone told me my music was good. I still don't believe they were right.

Someone told me my music was good. I still don’t believe they were right.

Learned a ton about Unity platformers though, which led me to fix the super annoying “I’m stuck on this tile wtf” bug and optimize collisions at the same time. It even got me to start a Github project to make Unity assets intended for creating platformer games, which I’ll be using if I create a platformer this time around.

Anyways,  theme dare post wordpress vote potatosalad hope ludum snowman and good luck!

I’m in!

Posted by
Thursday, December 4th, 2014 5:51 am

Hi everyone! The first time I participate in Lundum Dare. I hope that this will be the most memorable event! I will work alone. As a programmer, writer and artist.
I am from Russia. It has long dreamed to participate in tournaments. But always found them later.
I look forward to the upcoming event!

Guys, share impressions about the upcoming event, tell me about your past participation!

The game will be developed with the technology of HTML5.
Graphics: Photoshop + Corel Draw + a little bit of new technology of bone animation in HTML5 :)

In it again

Posted by (twitter: @Ananace13)
Sunday, November 30th, 2014 7:45 am

So, back for yet another LD entry.

I sadly missed a couple of them recently because of other duties that kept me away from my computers during the LD weekends. But this time things will be different, this time I like scripts.

 

My tools will be:

  • C++11 written in Visual Studio 2013, and compiled using the MSVC compiler as well as GCC and Clang on a pair of Ubuntu VMs.
  • I’ll be using the libraries: SFML for graphics/audio/input, Angelscript for scripting, and maybe boost/PhysFS or something quickly rolled myself for filesystem access.
  • Graphics will be drawn in The GIMP, with maybe some Blender for any 3D models or traceables.
  • Sounds will be done using me, myself, and I. With a microphone. Possibly tuned up a bit with Audacity before use.
  • Music will probably not exist, but if I have time I’ll try to throw something together or generate a song using SoundHelix or one of the auto trackers.

And my battlestation will be too much of a mess for me to feel comfortable posting any pictures of it yet.

 

Either way, here’s to another fun weekend of coding and community. Hope all the rest of you will be having as much fun as I’ll be.

Ludum Dare tray timer

Posted by (twitter: @mintarcade)
Saturday, September 27th, 2014 6:56 pm

Ever wanted tray timer to remind you of the next big Ludum Dare event? Now you have it. I’m giving you small utility for Windows users. Program sits in tray and show you reminding time when you hover with the mouse over tray icon. If you click – small window will appear showing you time to till big event, both beginning and end, can be used for Twitch streams too. Easy to setup for your needs. Enjoy.

Download

Day 1 – My first LD!

Posted by
Sunday, August 24th, 2014 9:03 am

Taking some time to blog about my first LD experience!

– I had some concept in my mind, but I prefer to look what other people were doing on the LD blog.. quite cool stuff! it actually became quite addicting looking at what other people do, which also affected my work, which wasnt that much on Day One.. 😛

– I tried to look on Gamasutra some how to Ludum Dare guides, to have some better ideas on where da hell start, I was looking for some kind of framework or 1,2,3 Steps, but not much help..

– I finally decided what kind of game to do and how I would see the concept of “Connected Words”, not something related to space or planets (I see too many outhere already) but something more original… how about our Minds? arent those own Worlds on their own? 😀

– I finally opened my 2 gamecreators tools (I dont code lol) and decide to use them both to see which one is more easy to create my game.. I just know how to usage ability of C2 is probably 15% and 10% for Clickteam.

– I lost TONS of time trying to figure out alone how to do a freakin simple vertical loop movement with both the tools.. I should have follow my rule of 25 min and look on the internet for some tutorials or guides..

– My gaming creating skill are still so far away for letting me create what I see in my mind.. 😛

anyway, first screenshot!

My Tools

– Construct 2

– Clickteam Fusion

– Pixelmator

– Lof of free assets 😀

 

 

Good Idea – Almost no time to be done…

Posted by
Saturday, August 23rd, 2014 7:44 pm

So, in the last 26 hours I have developed from scratch my engine, just now has:

– Load maps with 3 layers.

– Animated tiles.

– font.png to Text.

– Uses SFML the best way I know.

– Animated Entities.

But there is more to be coded like:

– Inventory system.

– Dialog system.

– Load/Save System.

– Event System.

– More options for the map.

I will do my best to get everything done, but then the history I thought is very extensive and need a lot of work so…

Here is what I have used in the last 26 hours:

  • Visual Studio 2012 Express Edition
  • SFML 2.1 (From scratch)
  • Atom.io
  • Graphics Gale
  • Paint.net

This is madness and not, like they said, Tomorrowland… hahaha  Expecting everyone is having fun! I just can’t sleep so here I am coding XD

I’m in + desk photo + tools

Posted by
Friday, August 22nd, 2014 8:14 pm

Connected worlds!!! So I’m in.

This is going to be my 13th game for Ludum dare (8 for the main contest and 4 for mini-LDs). You can check my previous one here.

My desk this time… with the baby monitor over the main desk.

deskphoto

 

I would probably make some kind of platformer using:

Coding:

  • Language: AS3
  • Library: Starling + StarlingPunk
  • IDE: Flash Builder

Graphics:

  • Paint.net

Music and sounds:

  • SFXR
  • Chordpulse
  • GXSCC

 

Good luck to all!!

Lu Dum Da Re Mi Fa So La Ti Do

Posted by (twitter: @metacozm)
Friday, August 22nd, 2014 2:40 pm

…aehem… still in warmup mode.

Ok. So after many moons I returned to participate in the Ludum Dare Jam once again. Soon I will finish another fine exemplary of experimental game art. Then the world will rejoice.

And afterwards I can continue finishing Watchdogs™.

Behold, oh mortals, the venue of work where my sweat will run aplenty:

sweatshop

metacozm sweatshop

BTW the chosen tools of my venture should be these:

  • Unity3D (pro 4.5) with a lot of free and commercial plugins (don´t know yet which ones of them I will use…)
  • FL Studio (I think I will install the latest version along the way… right now I have version 10 installed) and (of course) sfxr (or bfxr on Mac)
  • maybe InkScape, Paint.NET,  and theGimp
  • maybe Blender
  • maybe IcoFX
  • maybe “ArtRage” (which came along my smalll Wacom graphics tablet)
  • Fraps and/or Audials (to capture some ingame videos)
  • (usually) many (free) sound, music, graphics, and fonts assets from the vast lands of the internets (of course I will give detailed credits whenever and whereever I do so)

Let the jam commence!

(Well actually at my place it will be middle in the night when LD30 starts… 3 a. m. So I will sleep then. But don´t worry! You don´t have to wait until I´m awake. Just start on your own. I will blend in some hours later with freshly brewn coffee in my mouth.)

Base code and fonts for LD30

Posted by (twitter: @dylanwolf)
Friday, August 22nd, 2014 2:13 pm

As with Ludum Dare 29, I’ll likely be using Unity scripts and tk2D fonts from my LudumDareResources repo and FntGenerator to create .fnt files for any new fonts.

Unity3d Parametric Animation Framework

Posted by
Thursday, August 21st, 2014 8:15 pm

In the past few months I dabbled with iOS development, and absolutely loved the [UIView AnimationWithDuration: …] methods. These use parametric methods, and let you do very nice simple animations in code, and since it’s so nice, I decided to make a similar system for Unity3d.

So today I spent a few hours working on a parametric animation solution, you can get it here. It’s very easy to use, and I recommend it to anyone who’s using Unity for this LD, it allows for very nice detail animations on objects. If you find yourself interpolating objects between two points, consider using this instead.

Also, I wrote some replacements for the interpolation system which let you use values outside the [0, 1] range.

 

Ok, I’m prepared!

Posted by
Wednesday, August 20th, 2014 12:55 pm

Warning before you read: My main language is Spanish, so I will have some typos and other language mistakes.

So I was in a Webapp project when I saw Notch complaining about his internet because he wanted to stream LudumDare this weekend. Yeah, thats the whole history, with that tweet remembered about Ludum Dare and then I realice how much I wanted to participate so here I am! It’s my first Ludum Dare, also I haven’t touch any game development topic in the last 6 months so… Yeah, it’s gonna be AWESOME! Here is the list of my tools:

Language: C++

Engine: SFML

Paint Tools: Gimp, Paint .net, Paint and Graphics Gale.

Effects Tool: SFXR

Music Tool: The webpage wich generate random music with CC0 — “No Rights Reserved”

Also I will try to use Chronolapse and upload a video to Youtube once I finish.

I will be listening music on Spotify. Drinking Diet Coke and Monster. I don’t know If I will be able to make 48 hours without sleep so maybe I sleep like 6 hours because it’s important to be awake. And… that’s all, the game will be released for Windows at first, and then I will make it avaliable for Linux.

Remember It’s a competition to take our skills to the next level while making some fun and knowing you are not alone :) I mean… I am, because I am in the not Jam edition, but, you know that there are a lot of people around the world doing the same. Enjoy it!

 

I’m getting ready for the Ludum Dare 30!

Posted by
Friday, August 15th, 2014 7:42 am

This will be my 2nd Ludum Dare (the last being LD 28).

This time, I’ll be using similar tools but I’m not sure if the game will be 2d or 3d until the theme is announced. The tools I will use:

  • Platforms: Mac, Windows, and (maybe) Linux
  • Language: C++
  • Libraries: SFML, OpenL, (& if 3d, glm)
  • Editor: Sublime Text 3 (with a lot of plugins)
  • Graphics: Photoshop
  • Sound: Garageband, SFXR
  • Writing Instruments: Pen, Pencil, and Paper

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