Join us on Twitter and IRC (#ludumdare on Afternet.org) for the Theme Announcement!
Thanks everyone for coming out! For the next 3 weeks, we’ll be Playing and Rating the games you created. You NEED ratings to get a score at the end. Play and Rate games to help others find your game. We’ll be announcing Ludum Dare 36’s August date alongside the results.
New Server: Welcome to the New (less expensive) Server! Find any problems? Report them here.
1. The game is not finished cause I don’t have enough time(school…)
2. My first time Making music
– Arrow Keys
you can choose
– THE GAME:
The core idea is that you have a music bar and if you run out of music you
die! It’s a 2D Platforming fun game you can play at home!
Because of school, I am not able to add items and such so the game isn’t
for this MiniLD! I may have a go and continue development soon on my
I’m a 14-year-old self-taught programmer!
I upload develops tutorials and much more to my new Youtube Channel calledHellowPixl!
Because in just 14 and self-taught please rate fair!
Can’t wait to get started, especially after seeing the final round themes – there really is a lot of good-looking stuff in there this time around. I’m particularly curious to see what Level Changes While Your Playing or especially Plan Then Execute may bring to the table.
Oh, and as for my tools of the trade:
Game Engine: Unity3D Coding Language / IDE: C# / Visual Studio Graphics Tools: Paint.NET, Gimp, Inkscape Audio Tools: Beepbox, Chiptone
That said, good luck to everybody – looking forwards to seeing what the weekend brings!
Its my first Ludum Dare, I hope I can complete my game in-time :p !!
Tools that I will be using:
GameMaker Studio : [For Game making, Programming]
Gimp : [For Graphics and other artwork]
LMMS : [For Music and SFX]
“I have never made a game with an alarm ticking on. I hope to learn new things and get more experiences. Its going to be a real pressure to create this game, that too in such less time(Its my first try, so there will surely be some fears at the start). “
This is my fifth Ludu Dare and I have come a LONG way since starting off at my first. Since I am going away on the Saturday, I am willing to work with another developer’ I use Unity or Game Maker (8 or Studio) and I am a pixel artist. I am also a sound designer when I have to be. Anyone interested?
This weekend will certainly be interesting. I’m really hoping for a decent theme to work with, somehow last LDs didn’t really appeal to me.
Since I’m in Germany, Europe I will start later, roughly 4-5 hours after the inital start. Can’t justify staying up that late into the night, especially not being productive at all. (Plus I have work again on Monday.)
If I feel like it I might stream the whole thing over on Twitch, but don’t count on it. 😉
My tools of trade are the following:
Engine: Unity 5 or SuperPowers Code Editor & Text Editor: Visual Studio, Atom, Notepad++ Audio: Fruity Loops, Audacity, sfxr, Abundant Music Graphics: Photoshop, 3DS Max Misc: 2 Monitors (24″ + 22″), Cherry MX-Board 3.0 Mechanical Keyboard with Brown Switches, Xbox 360 Gamepad, M-Audio KeyRig 49 MIDI Keyboard, Coffee, Cats to cuddle with <3
I’m thinking about adding the game to the Steam Greenlight program. So that’s the features that will be in final version:
1) Changing the engine (It will be Godot Engine);
2) AI for single player campaign;
3) Network Multiplayer;
4) More customizeable stuff (Faces, hats, textures, etc);
5) Add other figures;
6) Level editor for community;
7) 4-8 player mode;
8) Dynamic camera;
9) Larger arenas;
10) Add jump button;
11) More arenas;
12) You will contol your figure while flying.
Ok, 72 hours were hard for me but I’ve finished my game. It’s not exactly what I wanted to do, the first idea was to make a platformer with controls like in Super Shapeshift Bros. The plot was about 3 different types of tribes: right -angled triangles, squares, and pentagon people; The new type of shapeshifting virus attacked these tribes and they have started to lose their shapes and angles. The main concept was like The Legend of Zelda: Majora’s Mask – the player can transform from one type to another (from triangle to square, for example), so the main character (The Triangle) like Link – the chosen one, who can fix the problem by finding the Mighty Circle.
When I’ve started makimg a prototype I added the second triangle and tried to play with it. Few weeks ago my wife gave me a present for my birthday: it was Nintendo WiiU with two games – Super Smash Bros and Splatoon. I’ve played Splatoon a lot, but SSB was only for parties. So I thought that it would be cool to make this type of video game. Competitive game for parties.
Running on TV
I thought about differences between a triangle and a square. The mass was the first. Triangle can simply rotate at high speed and it can be rotated by player. Square can be rotated only by a physical impulse. That was great to use this feature because you can use shapeshifting to stop at any horizontal point you need. Square can also push the triangle, and after that, the other player can lose the match.
Two players one one gamepad
The big problem was Unity Engine and its Input System. All three modes for two players should not be a part of one mode but Unity Input System is awful so when I’ve added new mode, the old one didn’t work. I’ve decided to make all-in-one. I’ve also cut 4 player mode because of time.
The art style was chosen to be cute and funny, the primitives do the job very well. Faces and most of art were made by hope42morrow for the first concept but his work fits well for now. Music was written by me on Nintendo 3ds system. Levels are not really good for now. But people liked TRIANGLE OF DEATH arena which is not quite triangle.
Thank you for playing the game! It’s great that one of my dreams come true!
Here is the video showing how to play the game. It’s in Russian, but you can understand the basics without words.
Hello everyone! Over the past week or so, I’ve been working on some tools I used in past game jams. The first is MetaMap, a program for adding collision & other meta data to TMX maps. The original version exported this to a JSON file, but now it can save straight onto the map file. The extra data is stored on a new tile layer with the name “meta”. An early version of this tool was used for my LD 33 entry, Dis-o-rder. Download the tool here: https://drive.google.com/open?id=0B8yQwqpIY-TfVU9rSjFEVmVHRVE
So, I’ve started lining everything of mine up for the coming Ludum Dare this weekend, sadly I mistimed some other things so I haven’t actually had time to do my usual shtick and write up a simple C++ framework. Instead I’ve spent some time cleaning and polishing away a few pieces from another game project I’ve been working on, to end up back at a possible framework for use here.
Hopefully I’ll even have time to finish and test the multiplayer components of the framework, so I can try doing simple multiplayer as well.
The Tools I’ll be using – like always – are;
Visual Studio 2015 on Windows.
GCC 4.6 / 5.0 and LLVM/Clang 3.4 on Linux.
Git – you’ll be able to follow the project on GitHub.
SFML – going to use their as-of-yet unreleased Git version, really want access to a few of the features in there.
Angelscript – I just love this script language.
Arts and such
foobar2000 – I’ve dug through and built a list of songs that Twitch should like too.
My own stream overlay software, which lacks too much UI/UX for me to consider releasing yet.
DvnSfxMaker: A VSTi plugin inspired on Bfxr to create sound effects.
DPLoadScreen: Quickly add a load screen between your levels inside Unity!
PSDAnim: It’s a tool I create specially for game jams to speed up my animation workflow. Use i with Photoshop (or Gimp, Clip Studio Paint, Paint Tool Sai, any tool that export PSD!) to view your animations while you create them! See how to use it with this GIF.
Back in 2000, DIV Games Studio was released in the UK as a complete all in one package for creating games (including a graphical editor) and delighted many users who went on to have successful programming careers, including MDickie who currently has literally MILLIONS of downloads on the android app stores.
DIV was put to rest in 2005 due to being DOS only, but after 10 years sleep, it is now back and ready to compete with the modern world.
Trying to be ready for the next Ludum Dare, I’ve been searching for a tool to do the timelapse on MAC.
After some search, I found out that there’s no one simple solution for that, like we have for windows.
We only have one command line for that, which does not support multiple screens, and webcam.
Because of that, I did some home work, and found a way to do that.
I created one script which do that more or less automatically, using some open-source tools.
Basically, I do screen captures using the native screencapture
And webcam photos using imagesnap.
After that, I merge all the files using imagemagick
And to finish, I use the ffmpeg to create the video.