Ludum Dare 31
Theme:
Entire Game on One Screen

Judging ends in:
It’s time to Play and Rate Games!

PlayRate80Star

Posts Tagged ‘tools’

I’m (late) in!

Posted by (twitter: @qrchack)
Sunday, December 7th, 2014 11:34 am

So. I didn’t want to participate this time. My first and last time was LD26 (theme: “Minimalism”) and I coded entirely on my phone in 3 hours, resulting in a poor Tetris clone. Half of LD31’s time is over, and I haven’t been coding for years, but I’m gonna give it a shot. Even if I fail, isn’t Ludum Dare supposed to be about being a challenge? So, I have half of the time and most likely I’ll fail hard. Probably I’ll just keep coding after time runs out, I want to get back to coding. End of story.

Tools

Sublime Text, as the coding IDE
LÖVE, as the engine
Pinta, as the graphics tool

Qrchack's LD31 Workspace

The workspace in its full, messy glory

The game thingy so far

The game thingy so far

What’s good so far

– For the first time ever, I’m using object-oriented programming. And it’s working quite well for now.
– I’m making a tile-based maze game. Never used tilesets or tiles at all. More of the challenge and it’s working
– I’ll need to either add Tiled support into my game (Tiled seems freaking amazing at first look!) or code my own map editor, or use hardcoded tables. The first two options are even more of challenge (and fun!)
– First time developing on Linux (latest stable Xubuntu release to be precise), and though I’ve been customizing it quite a bit, I’m proud to be using it for programming.

What goes bad

Time. I don’t know if I’ll even manage to get something usable till the jam deadline. The solution is just to keep coding when LD31 ends.
Hardcoded maps. These need to get replaced by either Tiled maps or some own external map editor.
Preparations, because I haven’t made any. This means downloading stuff while coding and setting up your workspace and libraries. Not good at all.

Anyway…

Really excited to be back into coding, good luck everyone, I can’t wait to play your games! Wish me good luck, too. I’ll need it! :)

First Time I’m gonna finish it!

Posted by
Friday, December 5th, 2014 7:20 pm

So the last Ludum Dare I participate but maybe with some very native tools so today I’m gonna try almost the top in tools, not something as Unity but an JS framework. So, my tools will be:

  • EnchantJS as Engine
  • Graphics Gale as Pixel Art Editor.
  • bfxr as Music FX creator.
  • And some music generator because… I just don’t know anything.

It will be my first time with EnchantJS so hope It goes like I need :P But I think it very basic. Just want to finish the game :)

Good luck to everyone and have fun!

Obligatory notice that I am in.

Posted by
Friday, December 5th, 2014 5:50 pm

I’m in!  I don’t think I’ve written a single line of code since LD30 – I’m teaching math this year instead of programming, so the opportunities have been scarce.  Nonetheless, I’m in and I’m ready to make something amazing!  Last time I managed to surprise myself and break into a top 50 list for the first time – for Innovative.  My Fun score was way low though, so my goal for LD31 is to make something that people think is fun!

I’ll be going with JavaScript again, for the 2nd time now.  I think it went really well last time – much more accessible to those who want to play than Python, and there’s not much overhead on my end either.  Other tools will probably include… Notepad++, Paint, GIMP, bfxr… and that’s about it I suspect.  Also energy drinks.

Good luck all, and may the ☃ be with you.

My 1 Year Anniversary

Posted by (twitter: @AndyGainey)
Friday, December 5th, 2014 4:39 pm

This’ll be my one year Ludum Dare anniversary.  LD28 and LD29 were a lot of fun.  LD30 was quite a failure, but a learning experience regardless.  May I be blessed by the snowman for LD31!

As before, I’ll be utilizing JavaScript, JQuery, and CreateJS, along any bits of useful code from my prior projects found on my website. If I choose to do anything in 3D, then I’ve got some recently acquired skill with three.js that I can call on.

I’m assisted this time by Jeremy Breau of Antithesis Design. The media assets he’ll be creating will no doubt be far better than any weak vector art I would throw together, and having a partner with whom to share the design efforts is always rad.

The “me be joinin'” post

Posted by (twitter: @MageArtylo)
Friday, December 5th, 2014 6:38 am

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ALL PRAISE THE LORD ALMIGHTY!

So, I’ll be participating in my third LD, which is pretty cool…I guess.
I’ll also be taking part in the 48 hour compo this time, cause I need more motivation to make games and even in the jams, in which I’ve been, I’ve always made all the content from scratch and worked alone. I mostly went to the jam, because of the extra day…which I spend in school…kinda pointless.

Anyway, I’ll be trying GameMaker this time, instead of MMF2. Mostly because I want to have a more flexible dev environment. I’ll be doing full GML and none of that drag-n-drop stuff… I kinda have a dislike for drag-n-drop development now, so yeah.
I’ll be doing art either in Flash 8 or in GraphicsGale. In the end, I’ll probably go for pixel art with GraphicsGale, because I’m more comfortable with it, instead of drawing everything in Flash 8.

Sound will be done in SFXR, FL Studio 11 and Audacity. I’ll be making the music on a synth (aka the only instrument that I own and I am able to play without having my hands cut off by music critics).
I’ll also try to make a livestream on Twitch or just a timelapse on my Youtube.

Summary of tools:

  • Engine:
    • GameMaker Studio
  • Art:
    • Flash 8
    • GraphicsGale
    • Photoshop
    • Paint.NET
  • Music:
    • Casio CTK-450
    • FL Studio 11
  • SFX:
    • Audacity
    • SFXR

See you there! ^-^

I am in (for jam)

Posted by
Friday, December 5th, 2014 12:28 am

This is my first Ludum Dare, so I thought I would just do the jam rather than stress out and end up not doing it at all.

My friend will be helping me, and I will be using some scripts I wrote for unity last year for the base (renderer, map parser, that ok?), so hopefully I will have plenty of time to get some gameplay done. I had a few sprites I was using for the base, but I will do them all from scratch, because I want my pixeling judged. I also make sort of chiptunes music, but a bit more beat rock… Im calling it erocktronic. I might do tracks from scratch if there is time, but maybe just use some of my existing tracks and opt out of that category.

I will be using:

– Unity

– Tiled Map Editor

– Cosmigo Pro Motion, Pyxel Edit, Sprite Anything (iOS)

– Sublime Text 3

– BFXR or maybe record sound effects

 

I will try to stream, but if it makes me uncomfortable or slows me down too much,

I will just record it and upload it later.

Port SDL game to OS X from Linux

Posted by (twitter: @@broepi)
Thursday, December 4th, 2014 5:14 pm

Tach,

Is there someone developing under GNU/Linux with C++ and want to compile his game for Mac OS X ? I don’t have an OS X system (using Arch Linux) and I don’t know which software to use to cross-compile it. Suggestions or just ignore?

— broepi

I’m in (+Chronolapse problems and entry ratings)

Posted by (twitter: @Zazanxors)
Thursday, December 4th, 2014 4:31 pm

Woah Ludum Dare great fun videogames stream development tools tools workflow timelapse snowman potato etc etc.

Let’s get to the point.

I’ll probably be joining the compo, and will switch to the jam if I need more time. Tools:

  • C# – Language. Obviously superior.
  • Unity3D – Game Engine. Due to the awesome folks over at Unity giving away ~1,000 free codes for a month of Pro, this just gets even better.
  • MonoDevelop – IDE. Unity’s one weakness. I can’t afford the Visual Studio plugin, so I’m stuck with this.
  • Paint.NET – 2D Graphics. Besides the fact that it’s awesome and free, I have the most experience with this.
  • BFXR & Freesound – SFX.
  • BeepBox – Music.
  • Open Broadcasting Software – Streaming [Twitch]

As for a timelapse, I’ll be using Chronolapse, assuming it works. It keeps telling me it doesn’t have write permission, even though I’ve given full permissions to everything for the target folder, and ran Chronolapse as administrator. If anyone has a solution, please comment!

Hoping to do better than last time. Ratings weren’t good, and I procrastinated posting them, so here:

Someone told me my music was good. I still don't believe they were right.

Someone told me my music was good. I still don’t believe they were right.

Learned a ton about Unity platformers though, which led me to fix the super annoying “I’m stuck on this tile wtf” bug and optimize collisions at the same time. It even got me to start a Github project to make Unity assets intended for creating platformer games, which I’ll be using if I create a platformer this time around.

Anyways,  theme dare post wordpress vote potatosalad hope ludum snowman and good luck!

I’m in!

Posted by
Thursday, December 4th, 2014 5:51 am

Hi everyone! The first time I participate in Lundum Dare. I hope that this will be the most memorable event! I will work alone. As a programmer, writer and artist.
I am from Russia. It has long dreamed to participate in tournaments. But always found them later.
I look forward to the upcoming event!

Guys, share impressions about the upcoming event, tell me about your past participation!

The game will be developed with the technology of HTML5.
Graphics: Photoshop + Corel Draw + a little bit of new technology of bone animation in HTML5 :)

In it again

Posted by (twitter: @Ananace13)
Sunday, November 30th, 2014 7:45 am

So, back for yet another LD entry.

I sadly missed a couple of them recently because of other duties that kept me away from my computers during the LD weekends. But this time things will be different, this time I like scripts.

 

My tools will be:

  • C++11 written in Visual Studio 2013, and compiled using the MSVC compiler as well as GCC and Clang on a pair of Ubuntu VMs.
  • I’ll be using the libraries: SFML for graphics/audio/input, Angelscript for scripting, and maybe boost/PhysFS or something quickly rolled myself for filesystem access.
  • Graphics will be drawn in The GIMP, with maybe some Blender for any 3D models or traceables.
  • Sounds will be done using me, myself, and I. With a microphone. Possibly tuned up a bit with Audacity before use.
  • Music will probably not exist, but if I have time I’ll try to throw something together or generate a song using SoundHelix or one of the auto trackers.

And my battlestation will be too much of a mess for me to feel comfortable posting any pictures of it yet.

 

Either way, here’s to another fun weekend of coding and community. Hope all the rest of you will be having as much fun as I’ll be.

Ludum Dare tray timer

Posted by (twitter: @mintarcade)
Saturday, September 27th, 2014 6:56 pm

Ever wanted tray timer to remind you of the next big Ludum Dare event? Now you have it. I’m giving you small utility for Windows users. Program sits in tray and show you reminding time when you hover with the mouse over tray icon. If you click – small window will appear showing you time to till big event, both beginning and end, can be used for Twitch streams too. Easy to setup for your needs. Enjoy.

Download

Day 1 – My first LD!

Posted by
Sunday, August 24th, 2014 9:03 am

Taking some time to blog about my first LD experience!

– I had some concept in my mind, but I prefer to look what other people were doing on the LD blog.. quite cool stuff! it actually became quite addicting looking at what other people do, which also affected my work, which wasnt that much on Day One.. :P

– I tried to look on Gamasutra some how to Ludum Dare guides, to have some better ideas on where da hell start, I was looking for some kind of framework or 1,2,3 Steps, but not much help..

– I finally decided what kind of game to do and how I would see the concept of “Connected Words”, not something related to space or planets (I see too many outhere already) but something more original… how about our Minds? arent those own Worlds on their own? :D

– I finally opened my 2 gamecreators tools (I dont code lol) and decide to use them both to see which one is more easy to create my game.. I just know how to usage ability of C2 is probably 15% and 10% for Clickteam.

– I lost TONS of time trying to figure out alone how to do a freakin simple vertical loop movement with both the tools.. I should have follow my rule of 25 min and look on the internet for some tutorials or guides..

– My gaming creating skill are still so far away for letting me create what I see in my mind.. :P

anyway, first screenshot!

My Tools

– Construct 2

– Clickteam Fusion

– Pixelmator

– Lof of free assets :D

 

 

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