Posts Tagged ‘tombsoldiers’

Tomb Soldiers – Post Mortem

Posted by (twitter: @@MechanicMoon)
Tuesday, August 25th, 2015 4:18 pm

Hello friends, my name is Javier (javifugitivo) and I am the Game Designer and Programmer of our game for Ld33. This time I wanted to transform the theme of this edition in a lemmings-type game, but with classic monsters of the Paramount.

The challenge was hard. I wanted a familiar game… but you are a monster, well, you are the Lord of monsters and your job is harvesting souls in the town. Our main artist was off these days, then I tried to do a pixel art character to be animated using Spriter. This tool was really useful when is combined with a 400% resize: The animations were very good without dirty pixels. We had the first thing, the next step was clear: Design the game with some puzles.

We used Game Maker Studio to design the game. This was a crazy test with hundreds of instances. The perfomance was good in Windows, but in html5 the game needed less characters. Then I thought in some things like stairs, skills and enemies.


Finally, I received some help on Monday: The musicians (Felix and Inma) recorded the fx sounds and composed the music and our artist (Edu Perez) helped me with some pieces of the background. I worked hard all the weekend, but the game was getting bigger: The enemies can be transformed in monsters to help you in your side: Oh no.. more characters, it means more animations to create and import in the game. Hours later, it was one o’clock and we had three levels done to test and a lot of sounds and graphics to add…

Fortunately, all the interface and tutorial were made at morning and a lot of small details that it is better not to do at last minute. Everything was ok, the game is in, now we  need your feedback. Try Tomb Soldier, tell us what can we improve. Then, we will improve it: more levels, more quality, more fun 😉

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