Posts Tagged ‘toast’

TOAST and Flash Online Scores tutorial reminder

Posted by
Sunday, August 22nd, 2010 4:18 am

Sunday morning at the game dev factory


Good morning Ludum Dare. I had one bite of my toast before I snapped out of it and realized I NEED A PICTURE OF MY FOOD!

Made my coffee.  Opened the window blinds. Eating my toast.

Got 5 hours of sleep again last night and am trying to stay both calm and pumped for the next 15 hours that remain. My game will hopefully change and improve a lot over this day.


One thing I wanted to post about that I remembered last night as I finished dropping in online highscores into my Flash game was that with such a large and new crop of LDers here there may be a few that use Flash and haven’t got an easy highscores option to encourage some friendly competition on their score based game.

Well have no fear! One option is to check out a tutorial I made here a year ago about how to drop MochiMedia global highscores into your game. You don’t have to use their wrapper or ads or anything–you can use just their highscore widget.

You can check out my tutorial here and feel free to ask any questions that may come up if you are using Flixel or FlashPunk I know people here have used it with those though sometimes you have to adapt my tutorial a bit I think.

Plus you can see how they work in my current LD entry here.

An entry, there will probably be one

Posted by
Sunday, August 10th, 2008 1:10 pm

I’ve managed to get some game stuff into the game. So it’s possible to play it, and it’s possible to win or lose (only there’s not check for it yet). It’s not overly exciting. Or intriguing. There’s an AI that plays decently if it’s lucky, but almost never wins except if you’re stupid. But it’s something.

What’s left is to fix a few known bugs, add some kinds of instructions, and end of game check, and pack it up. Exciting, huh? I’m quite tired, so I don’t really jump around in joy, but maybe I would have been. Probably would have been more had this game turned out better.

I’ll write about how you actually play in the submission post.

And I forgot to post my lunch photo from earlier. It was lasagna.

And then I just had supper. It was toast.

And no, I did not take a lot of photos of the same toast and use them to post multiple times during the course of this compo. It really was different instances all of them!


Posted by
Sunday, August 10th, 2008 1:50 am

I’m having breakfast.

It’s toast AND A DONUT.  It’s like the most awesome breakfast in weeks! For me.

Humble progress

Posted by
Saturday, August 9th, 2008 11:59 am

I don’t really now where all the time went, but at least there has been some progress. Added drawing of the tower with variable number of levels. And initial building of it. And getting and assigning workers to resources. And getting resources. And a bit of ending turn. And simple UI. … Well, so I guess I’ve done more than I remembered at first, but it’s still not a game, far from it. Here’s a screenshot.

And I’ve just had supper. What do you think it was?

That’s right. The toast subclass of bread. With a little butter. It’s really supposed to be a lot of butter, but I ran out of it, and wasn’t clever enough to buy more earlier when I was shopping. So now I have something fun to do before breakfast tomorrow! Yay!

Posted by
Saturday, August 9th, 2008 8:59 am

Well, I woke up a lot earlier than I thought I would – about 4 1/2 hours sleep. I guess that means I’ll have more time to munch on toast:

… and to read the Bullet physics library docs. I’ve been told that Bullet is allowed, and I’m hoping that it’ll save my bacon. I’ve never used it before though, so I guess we’ll see how this goes.

Seeing other peoples screenshots

Breakfast and first screenshot

Posted by
Saturday, August 9th, 2008 12:51 am

First I had breakfast.

It was toast with butter and water.  Yum yum! Taste like ghostmas.

Then I tried out basic hex rendering.


Posted by
Sunday, April 20th, 2008 1:12 am


It’s toast. Oh, and here’s some candy:


But it’s really from last night.

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