Posts Tagged ‘title screen’

Wohoo, we have a title! Funky Knight!

Sunday, April 19th, 2015 9:57 am

Here’s a draft of our start screen!

The brain icon on the right looks like a butt, what do you think?

Funky Knight Start Screen

Funky Knight Start Screen

Horizon

Posted by (twitter: @keeganatkin)
Saturday, December 15th, 2012 4:43 am

Horizon tile card small

 

Hot damn am I bad about procrastinating. Here’s a title card I threw together in Photoshop. I should go to bed.

[WORK IN PROGRESS] Title screen

Posted by (twitter: @keeganatkin)
Friday, August 24th, 2012 9:44 pm

(working title)

Shaping up very well!

Posted by (twitter: @feyleafgames)
Sunday, April 22nd, 2012 11:59 am
Screenshot 3

Those pink circles look mighty hungry!

 

 

 

 

 

 

 

 

 

 

 

Okay, the game is really close to finished. I still have a couple sound effects to make and finish the in-game README reader. I never made a title screen, so there’s that too.

I love this game! I’m so busy playing through the levels, enjoying the randomness.

The point is, it’s almost done. I decided to name the game ‘Everlasting,’ because tiny worlds are so tiny, they could never fill the universe. Also, because the game doesn’t have an end event, it just cycles for as long as you feel like playing. The little guy you control is just reborn over and over in different places. Hmm, that’s an interesting concept really…

To everybody finished already, congratulations! This is going to be one of the most memorable Ludum Dares in history.

Wulcan Title Screen

Posted by (twitter: @moonscript)
Sunday, April 22nd, 2012 2:11 am

it’s late and I just drew this:

 

Going to bed now!

We’re Back!

Posted by (twitter: @frimkron)
Sunday, August 21st, 2011 2:13 am

Thank goodness the site’s back up – I was starting to get worried there. Well done and thanks to all involved!

Well towards the end of yesterday I was starting to lose momentum, but I did get a placeholder title screen and end sequence in place, making it more or less complete in terms of gameplay.

Today I can focus on polish: graphics, sound, music and so on. I’m off for a morning walk and then down to business!

Posted by
Friday, August 20th, 2010 10:06 pm

This time, I decided to start with the title screen! No, the title isn’t final. :p
Well I’ve decided to only use up to three colors per graphic, so this is what the game will look like all the way through. I’ll make it look better tomorrow, hopefully.

Title Screen

Posted by (twitter: @frimkron)
Sunday, December 13th, 2009 3:39 pm

Just spend a good hour or so working on this title screen:

title

Note: bears little to no resemblance to the actual game – especially with my placeholder sprites still not replaced 😛

Gameplay Done

Posted by (twitter: @frimkron)
Sunday, December 13th, 2009 1:57 pm

Cool. With 5 hours to go, I’ve completed the gameplay for my entry. It’s extremely basic – you just have to collect all the treasures from a giant labyrinth – but I’ve got my title screen and ending screens in there and everything. Here’s a screenshot demonstrating my line-of-sight stuff:

shot2

Now I need to get started replacing all the placeholder graphics. Ack! Then again, maybe I should just call the game “Title Screen”…

If I get all that done, I’ll add some sound effects and then think about extra polish. But at this point, I’m not going to be adding any more gameplay elements.

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