Posts Tagged ‘titan souls’

First Ludum Dare Submission – Souls of the Fallen

Posted by (twitter: @Bsevers18)
Monday, April 20th, 2015 10:54 pm

We made it!

Souls of the Fallen

Team LittleBigBro has done one jam prior to this (STL ScatterJam) but this was our first attempt at LD.

It was great. It was fun. And best of all it we finished it and could polish it a bit.

Our unconventional weapon was the absorbing of “tainted” souls (the little pink orbs) to then release as “purified” souls (the blue ones).

Souls of the Fallen Gameplay

Post Mortem
Good:

  • We made it!
  • We got some extra polish (each play alternates the character you control)
  • Only minor-ish bugs (corners + velocity based movement = nope) that don’t really hurt the game
  • We had a good time
  • We got some great music tracks from @Fat_Bard

Bad:

  • Don’t take a whole Saturday to help your dad chainsaw branches. (it surprisingly cuts into dev time)
  • There were some features (co-op, multiple bosses) that couldn’t make it in.
  • Get better snacks and food. Fast food is killing me…
  • Better sleep before and during the jam
  • Typo in on the tutorial message

Souls of the Fallen Gameplay

Our entry: http://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=45313

Posted by: @ThatAndrewMan

In!

Posted by (twitter: @rojomojogogo)
Thursday, April 16th, 2015 1:44 pm

Hey, folks! I’m in for what will be my fifth time participating in Ludum Dare. I’m glad to say that I’ve come a long way as a developer since my first entry. Now that I’m an adult and jaded on holidays, LD is my new Christmas that comes thrice a year! In between events I’ve been working on building a small YouTube channel, and due to fortunate timing, I’ve just started up an LP of an LD28 game: Titan Souls. Take a look and see what could be if you create something awesome this time around and stick with it, and congrats the Acid Nerve team for taking a great entry to the next level!

[cache: storing page]