Posts Tagged ‘tiny steps’
You can see a bunch of things in the screenshots that I cropped out of previous ones. It’s mostly crappy UI, everyone’s favourite coding job. UI boilerplate should be a prerequisite for future LD entries I think! The important thing here is the core conceit of the game – in order to speed the narrative along, you get to make large jumps in story periodically whenever the world’s difficulty level raises itself (this might be for narrative reasons, random increase over time, and so on).
The world encounters get naturally more difficult as time goes on, and my hope is that this provides momentum for the player to progress. At the same time, these ‘fate points’ give the player a chance to gain a temporary (or slow-burning) boost to their situation, speeding them along towards the game’s conclusion.