Posts Tagged ‘timers’

Final for “Choke Point”

Posted by
Sunday, August 10th, 2008 6:56 pm

Big disappointment with getting sound to work in Processing (some Java Weirdness), but I’m generally pretty happy with the game as it stands.

Final version

Much Progress

Posted by
Saturday, August 9th, 2008 2:01 pm

Very, very happy with the results so far.  I wanted to make an unconventional game with a fairly unique mechanic, and I think I’m on my way.  Now I can focus on usability, UI, sound, and level design.

The game takes wing

Take off!

Posted by
Saturday, August 9th, 2008 5:06 am

So, my idea was to create a game around an air-traffic control tower in a troubled country.

Full Skies

Players have to manage their air space and land all the planes successfully.  Planes refuel and stock up on aid supplies to deliver to the people.  Take off too early, and you don’t move any supplies.  Land too late, and you crash.

Can YOU keep all your birds in the air?

[cache: storing page]