Ludum Dare 35
The Theme is:
Shapeshift

Posts Tagged ‘timelapse’

Hi~ Thanks a lot for your reading !

I have wrote a similary post not long ago, but it seems like  there were  almost  no people noticed it at that time… QoQ  (  i think  it may becasue there were so many people also wrote new post at that time,so my post was pushed to the back page sooo quickly.. otz )

The motivation to add this post is because i relaized that to play these game which have similary theme or have similary emphasis/focus  chooose with me, may  could  provoke more reflection and  introspection from this process for eachother,  also the discovery process  really let me feel happy and exciting !

but because  the final  approaches /time will not enough  , i think maybe  i should  try to express this information again and let me more easy to found these game which i hope to play .  moreover, i  really want  to play more game which  may could vibes to me in  the final day…

thus, dear friends

if your game or some other games  you have played in this LD  have similary  theme  with my game

( or  like  this  game  < Flutterby>  which i have played  recently and found have simiary topic but choose different perspectives) 

please leave a comment/link for me.

but furthermore ,  I  also hope to play some game which focus on emotions/psychological

 

 hope get your could recoomend to me !  I will play it and leave my feedback(as detailed as possible)

T-F-O-S logo

sincere thanks!

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(more…)

neon:morph 2000 timelapse

Posted by
Saturday, May 7th, 2016 7:42 am

Here’s a timelapse of our team putting together neon:morph 2000!

You can play the game here!

neon:morph 2000

3-Form timelapse

Posted by
Thursday, May 5th, 2016 1:11 pm

Here’s a timelapse of my seventh Ludum Dare game named 3-Form.

Entry page

If embedded video doesn’t work here’s a link

Nightshift – Timelapse + Let’s play submissions still open!

Posted by (twitter: @AurelDev)
Tuesday, April 26th, 2016 4:39 pm

Finally got around to editing the timelapse video for Nightshift :) Hope you enjoy!

Next up, I will edit the trainwreck of a first episode of let’s play your LD games. As many of you (five people that were there) know, everything that could possibly go wrong on a stream did go wrong, but it was fun nonetheless, so we’ll be trying on a slightly more powerful machine next time. But, submissions are still open, so:

ADD YOUR GAME TO OUR LET’S PLAY LIST

 

Hi Ludum Darers,

We are Imperial Unit, a 2 man indie developer based in Australia. Ludum Dare 35 was the first game jam we have ever participated in – and we scraped through just in time to submit our game – Roamin’ Hordes.

PROTECT THE EMPEROR – PLAY ROAMIN’ HORDES!

Roamin' Hordes - Praetorian Guard Under Attack

About the Game

Roamin’ Hordes is a hybrid between a tabletop wargame and a tower defence. We tried to think of something different when it came to the ‘shapeshift’ theme and we were inspired by the geometric nature of historical warfare, with ranks of troops arranged in formations, and having to change their shape to manoeuvre and hold the battle line.

Below is a time-lapse video of the game development, and a play through showing the real time large scale combat in action.

The Good

  • One of the goals was to show off huge battles with thousands of troops – which we accomplished by handling unit movement, animation etc. with the particle system in Unity. At the peak of the battle there are around 4000 soldiers displayed and performance remains fluid.
  • We tried a new approach with art, by first creating 3D voxel models, and then turning them into pixelated 2D sprites. We were aiming for the retro style that existed between hand drawn pixel art and modern 3D realism. In the end there was enough detail and animation that you could zoom from the map wide view into individual combat between formations.
  • We wanted immersive sounds to add to the atmosphere of being in a big battle, and spent some time to implement positional sound effects so you could hear the direction of marching barbarians, flying arrows etc.
  • The game only includes one scenario, and we didn’t have a lot of time to test the balance, but it seems to have turned out well – the scenario is definitely winnable, but it usually takes people a few attempts to understand the attack patterns and develop a counter strategy.

The Bad

  • We were a bit slow paced in the first days, and found ourselves rushing and sleepless at the end, which meant several planned features had to be dropped to finish a playable game in time. The main ones were not having unit icons to make them easier to identify when zoomed out, a lack of variety in the barbarian units (we wanted calvary, chariots etc.), and only having one scenario.
  • The pacing of the scenario is not ideal, mostly as a consequence of only having one scenario, so it had to function as a tutorial as well as a challenging scenario. This means the first few waves feel too slow and easy, while things ramp up in difficulty in the later waves – having to go through the early waves again on replays can be tiresome.
  • There were several limitations with the particle system within Unity (for our unconventional use), which meant that parts of the code had to be re-written, and sprite atlases has to be changed and arranged in a specific way to work properly.
  • Too much time was spent background art (about 1.5 days) which would have been time better spent on creating enemy units and developing other scenarios.

Thanks to those who have tried out the game – all the feedback has been constructive and really helpful for us. For those who haven’t played it you can give it a try here.

FOR THE GLORY OF ROME – PLAY ROAMIN’ HORDES!

IU_RH_Units

Imperial Unit

http://www.imperialunit.com

http://www.twitter.com/imperialunit

http://www.facebook.com/imperialunit

Spinstar Timelapse

Posted by (twitter: @gamepopper)
Thursday, April 21st, 2016 12:06 pm

Do people still do these?

Here’s mine anyway, I like seeing these because progress is fascinating.

Go play & vote on Spinstar HERE!

Robot Escape – Timelapse

Posted by (twitter: @rjhelms)
Tuesday, April 19th, 2016 9:57 pm

Whew, another Ludum Dare down! Good job everyone – I’m enjoying what I’m seeing from other people’s efforts in this collective insanity.

This time around, I put together a game called Robot Escape. The weekend had its share of ups (I finished! I had fun! I’m proud of my idea!) and downs (I started over 12 hours late! I lost 2 hours to a power outage!) and I’ll put together a proper post-mortem soon enough. For now, the timelapse:

Check out Robot Escape here!

A Simple Tale – Post Mortem + timelapse (Part I)

Posted by (twitter: @SirGFM)
Tuesday, April 19th, 2016 9:27 pm

Hello LDers!

This LD was quite different from what I’m used. I had a few short slices of time in which I could work on my entry through the weekend, until I was finally able to work almost 10 hours straight on Sunday’s afternoon (the only part of the jam that I did timelapse).

Here’s briefly what went right/wrong:

What went right

  • I finished something
  • I used the theme on the narrative (in a way that I rarely do)
  • Even though running out of time, I was able to explain the theme in-game
  • Graphics were done quickly and (mostly) smoothly
    • Also, the flapping of the evil fairy!
  • I was able to do three (pretty simple) variations for the game’s theme song

What went wrong

  • The idea was too big for the time I had (less than 24 hours)
  • Everything is as rough and unpolished as possible
  • Gameplay is really dumb
  • I was away from my battle station until mid-day, on Sunday

And here’s the timelapse, taken for around half the time I worked on the game.

Later, I’ll write a proper post mortem. I’d like to explain why I didn’t have much time, how I got the game idea, how I quickly done the graphics… etc.

Until then!

Shape Quest time lapse

Posted by (twitter: @GaTechGrad)
Tuesday, April 19th, 2016 5:33 pm

Check out the time lapse video of the development of Shape Quest!

Play and rate Shape Quest here: http://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=19778

For more information, check out the Shape Quest post on my site: http://levidsmith.com/shape-quest/

“CatKoonBut” timelapse

Posted by
Monday, April 18th, 2016 6:02 pm

I just uploaded the timelapse of the creation of my game “CatKoonBut”.
It was the first time for me making a timelapse and it’s super cool!!

 

You can play and rate my entry by clicking on this cool gif!

Timelapse

Posted by
Monday, April 18th, 2016 2:02 pm

Here’s my timelapse of Hungry Blue Fox, thirteen hours in one minute!

Play/rate here!

Timelapse of Making Grokh’s Arena

Posted by
Monday, April 18th, 2016 11:09 am

If anyone’s interested, I recorded a timelapse of making my Compo entry Grokh’s Arena (http://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=83463).

In total I spent about 30 hours making this game, 27 of which were recorded (I forgot to start the recording yesterday morning).

It’s outright scary to see that I spent almost all time programming instead of working on assets and even scarier to consider how much time I wasted moving code around for refactoring purposes. I guess I should look for a more efficient approach to making games. Or maybe a more efficient language than C++ 😉

I was thinking about writing a postmortem too, but I doubt anyone would be interested.

We’re in!

Posted by
Thursday, April 14th, 2016 5:06 am

Fylipp, AndreasHae and I are going to participate in the 35th Ludum Dare Compo.
Programs we are going to be using:

This is our first time to participate, we are looking forward to it.

Timelapse for Mac (OSX)

Posted by
Tuesday, January 12th, 2016 10:01 am

Hey friends.
Trying to be ready for the next Ludum Dare, I’ve been searching for a tool to do the timelapse on MAC.
After some search, I found out that there’s no one simple solution for that, like we have for windows.
We only have one command line for that, which does not support multiple screens, and webcam.

Because of that, I did some home work, and found a way to do that.
I created one script which do that more or less automatically, using some open-source tools.

Basically, I do screen captures using the native screencapture
And webcam photos using imagesnap.

After that, I merge all the files using imagemagick
And to finish, I use the ffmpeg to create the video.

You can download the script here : Google Drive

You need to install imagemagick and ffmpeg, to be able to use this.

In the zip folder, you will find the timelapse.sh
At header of the file, you can change the parameters in the way you want.

Captura de Tela 2016-01-12 às 12.57.20

After that, you can run the script, and press ‘E’ to exit.
The script will combine all the images, and generate the video inside the folder you executed.

Captura de Tela 2016-01-12 às 13.00.38

If you have questions/suggestions/improvements, please, let me know.

Tamamystery behind the scenes

Posted by (twitter: @jezzamonn)
Monday, January 4th, 2016 4:38 pm

(First of all, I was originally concerned about not having enough votes when I started this post, but I’m all good now. That said, you should still play my game because it’s cool, but perhaps consider playing other games too, there’s still time!)

Tamamystery is a cutesy virtual pet game with nothing mysterious or nefarious involved at all. Nope. Why would you suggest that? Also it’s in Flash, so there’s no download or anything, which means you should totes play it!

[Click to play!]

You should totes play this game

You should totes play this game

Now that that’s out of the way, lets get to what this post is about: How I came to using papercraft for my Ludum Dare game!

The first thing you’ll notice is my freakish hands holding some type of paper-craft device. But it wasn’t always going to be this way…

Once I knew I was going to do something Tamagotchi related, I started off by doing the classic Google image search to get ideas.

So many Tamagotchis…

I also watched some Youtube videos to get an idea of how the Tamagotchi gameplay typically works. I also came across this Tamagotchi device with the little cake on the top, which I liked, and is why I added a bow on the top of my toy.

Apparantly if you're into Tamagotchi videos then you also want to know how to make a Crochet Mini Coin Pouch

Apparently if you’re into Tamagotchi videos then you also want to know how to make a Crochet Mini Coin Pouch

So I started creating the graphics of the game. I knew I wanted the game to look like a real device, and so it had to be fairly realistic looking. So I started in GIMP, first by taking photo of an actual Tamagotchi and adjusting the colours a bit. Using that as a basis, I was going to try to essentially redraw it in GIMP, but soon realised that it looked pretty bad, and was going to take a while to do.

(I’m not very good at this way of doing art)

So I ditched that idea. Then I remembered “Hey, I’ve done nice vector stuff in the past, right? I’ll do it in flash!”. I quickly realised that THAT was going nowhere too.

I was hoping the grid would help me make things even, but I couldn’t even get the curves to look right

So I drew this little place holder graphics and moved on. Also, here you can see I had the idea of having a background that’s permanently etched in the game, like some Tamagotchis and small toys do.

5-2

The “figuring out graphics is a problem for Future Jez” graphic

Then I tried to figure out what it would look like on paper, and an idea hit me: If I can make it look good on paper, why not just use that as the graphics as is! I have a whole bunch of cardboard in my room (I often use it for craft things for kids), I had everything I needed really.

Even though I wasn’t trying to make it look good, I felt like this sketch was better than my my actual graphics attempts

The actual process of making the toy wasn’t too hard, all I did was draw each piece lightly on the cardboard in pencil and then cut out the outline. I made sure to measure out a piece of cardboard with the same dimensions as the screen so that they lined up.

To put the pieces together, I used Blu-Tack, which is good for two reasons. Firstly, because it’s not permanent so you can move things around. Secondly, it makes the pieces stick out a bit, so you don’t just end up with a flat piece of cardboard, but instead have something with a bit of depth in it. Depending on how much Blu-Tack you use, you can adjust the height of each piece a little bit.

From side on, you can see the layers… kinda. That screen is coming of a little.

To get it into the game, I just took a photo on my phone, put it on the computer, and then skewed it a little bit to compensate for the slight angle I took it at. Then I scaled it to make sure the screen was a nice multiple of the game window size, in pixels, because otherwise you get awkward half-sized pixels or blurry edges due to anti-aliasing, and nobody wants that.

This one is nice in the way that you can clearly see that it’s made of paper, it’s not as obvious in the actual one.

It looked pretty good at this point, but I felt like it needed colour to look more like an actual device. So I added in the colour in GIMP by using layers with the “Multiply” blending mode. If you just transparently overlay a colour, you lose some of the contrast as all your shadows become lighter, whereas with multiplying, you preserve all the blacks as black, and keep the subtle paper texture better. That’s a little tip for ya.

Whee! Timelapses! (click to see the unsquished version)

And to add in the hands, I just took a photo of me holding it with one hand in the different positions, and photoshop’d that in with GIMP (am I allowed to say that?). It would’ve been nice to set up a tripod and take photos of me holding it in the different positions to get the shadows right, but that also would’ve taken a bit longer and would’ve meant I had to skew, scale and colour 4 photos instead of 1.

hands

Whee timelapses again!

And that’s it! I had a lot of fun with using papercraft, I might try to make an all-papercraft game next time. I’ll probably need some better equipment though.

Thanks for reading! See ya later!

friends

GrowForce timelapse

Posted by
Monday, January 4th, 2016 10:30 am

Here’s a timelapse of my sixth Ludum Dare game named GrowForce.

Entry page

If embedded video doesn’t work here’s a link

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