Posts Tagged ‘time lapse’

Time Lapse Video

Posted by
Tuesday, December 13th, 2016 1:03 am

Hey, hope you are all recovering from the weekend :)

I added a time lapse video of the making of my compo entry Space Junk:

You can play the game (Web browser and PC download) here:

SPACE JUNK by Imphenzia

LD37_Screenshot_01

 

Have a continued great week!

 

ProLapse: An intuitive screenlapsing tool!

Posted by (twitter: @ben.rausch)
Saturday, March 12th, 2016 1:34 am

Hey! I made a tool to help me create time lapses of my jams.
It’s like chronolapse but its a bit more visual and has some unique features.
https://teamlazerbeam.itch.io/prolapse
@teamlazerbeam

demo

We created a little making-of video of our creation of Funky Knight last weekend!

  • Look over our designer’s shoulder!
  • Observe the consumption of our coffee!
  • Watch our programmers coding stuff (I added no link to a specific point of time in the video because you can see them coding all the time)!
  • Watch our game designers eat snacks!
  • Spot the pink Ubooly plushie!!!

What you won’t see in the video:

  • how we record the dubbing
  • where the coffee came from (from the recording studio aka our kitchen)
  • the pyjama party

Kram Keep Timelapse

Posted by (twitter: @MetaKnighty)
Saturday, December 13th, 2014 6:17 am

screen_thumb

Here’s the time-lapse for my game.

If you haven’t played it yet, click here!

console.enable(); Time-lapse

Posted by (twitter: @MetaKnighty)
Tuesday, May 13th, 2014 9:01 pm

Here’s a time-lapse for my entry. It’s probably not very exciting, but I’m posting it anyway.
Play the game here

 

 

Time lapse (programmer)

Friday, May 2nd, 2014 7:16 am

Here a short time lapse over the three days.

I am in! Second Ludum Dare!

Posted by (twitter: @gamepopper)
Friday, December 13th, 2013 5:11 am

I was the one who made the unusually challenging 10 Second Paper Flight. This will probably be a hectic Ludum Dare for me since I’ll be at a Christmas Party on the Saturday and work on the Monday, but what the hell, I like making games and I can use some of Saturday to plan something interesting.

Anyways, I plan to use the following tools:

  • GitHub (Source Control, my first ever solo project to use source control :O)
  • HaxeFlixel (Game Libraries)
  • Paint.Net (Graphics)
  • Tiled (Possible Level Design)
  • iNudge (Possible music)
  • Bfxr (Sound Effects)

My plans/advice so far for the jam, based on last Ludum Dare:

  • Plan well.
  • Constantly show your progress.
  • Graphics and Music are just as important as the game itself.
  • Know how and where you will distribute your game.
  • Everyone likes Time Lapse vids
  • Follow the 621 (Sleep, Food and Clean Yourself :P)

Everyone have a good Ludum Dare!

Triad Timelapse

Posted by (twitter: @BlackBulletIV)
Thursday, August 29th, 2013 12:22 am

A little late to post it, but here’s the timelapse for Triad. 35 hours of work compressed into 3.5 minutes.

I wrote a timelapse screen capture script for the mac

Posted by
Friday, August 23rd, 2013 5:29 pm

It requires python and ffmpeg. It’s not very fully featured yet, but it might be useful to someone.

Check it out on github:

https://github.com/springtangent/screenlapse

Time-lapse in OS X

Posted by (twitter: @luisparravicini)
Friday, August 23rd, 2013 3:26 pm

I want to create a timelapse video with screenshots showing what I’m doing during. I’m on OS X and made this script to help me do that: screencapture.rb

You pass a directory as argument, that directory is created and every 5 seconds a screenshot is saved there. The script can be killed and when running it again with the same directory, it will continue saving screenshots, in another “session” folder.

 

The Quite Annoying League late post-mortem and time lapse

Posted by (twitter: @oujevipo)
Saturday, January 5th, 2013 1:03 am

League1

Since I got some great feedbacks on The Quite Annoying League (Thank you!) I thought some might be interested in a time-lapse and post-mortem. So here they are :

 

Time Lapse  (integration doesn’t seem to work, click the link) :

(some little part are missing, that’s because I used to stop the recording everytime I went out for a cigarettes, and sometimes I forgot to relaunch it when I came back)

The Quite Annoying League Time Lapse par Oujevipo

(more…)

Vol

Posted by (twitter: @thomasbowker)
Saturday, September 1st, 2012 12:29 am

Just realised I have forgot to do a “I did it” post so here it is, delayed and all.
You can check out the game here:
Vol on Ludum Dare

This was my second LD and I’m pretty happy with how everything turned out. I went in wanting to make something that feels, looks, and sounds a little different than normal (or just crazy) and I think I did pretty well with that.

I also wanted to focus more on presentation this time, and unfortunately I had to make the decision of sticking with the theme more or polishing what was already there. I chose the latter though I’m happy I did.

Oh and here’s the time-lapse:

Until the next LD!

~ Thomas

Timelapse: The making of Ghost Town

Posted by (twitter: @elibrody)
Tuesday, December 20th, 2011 1:36 pm

Covers about 20 hours of actual work, most of which spent with a warm cat on my lap.

Post-mortem coming soon!!

Edit: thanks Galman for helping with the embed!

gLapse 0.2 released!

Posted by
Sunday, May 29th, 2011 10:28 am

I’m very happy to introduce you gLapse 0.2, the visual GNU/Linux tool to take screenshots at fixed intervals and make time lapse videos of your compo progress. If you didn’t knew gLapse you can check out more information about this tool in my first post. At this moment, gLapse is available in English, Spanish and German.

Changelog

  • Configurable video quality (very bad, bad, normal, good, best).
  • Synchronized screenshots output and video input folders.
  • Changes default screenshots output folder.
  • Adds German translation (thanks to Superyoshi).
  • Improves GUI usability.

Download

Feedback and new translations are hugely welcome, if you find any problems I would be grateful if yould report them in the issues section. Hope you like it and find it useful for the next compo!

gLapse: take screenshots, glue them together

Posted by
Monday, May 16th, 2011 12:06 am

Hi, I’m proud to introduce you gLapse v0.1, a GUI GNU/Linux tool to make time lapse videos of your Ludum Dare work progress. gLapse allows you to take desktop screenshots at fixed intervals and glue them together in a time lapse video. I developed it because there only were command line tools to make time lapse videos on Linux… until now!

Features

  • Take .png screenshots at a custom time interval and with variable quality.
  • Make videos from using the saved screenshots with custom FPS.
  • Multilanguage: English and Spanish for now (more translations are welcome!).

(more…)

PyCatcher – Another timelapsy program

Posted by (twitter: @FionaSarah)
Thursday, December 4th, 2008 4:28 am

I decided that for this LD I wanted to do a Timelapse. I wanted a timelapse program that

  • Ran natively on Linux.
  • Produces a screen shot of the desktop with an image of my webcam inline – not the other way round.
  • Be something that I can start in a terminal and forget about.
  • Not spit out a movie at the end and decide on what format or quality it should be – instead it should give me a bunch of images in a numbered sequence that I can then concatenate with ffmpeg or something myself.

So I wrote PyCatcher, poking it for half an hour every day for the past week. I got my webcam displaying inline last night, so while it’s not as feature rich as I have planned it does work.

If this sound relevant to ones interests you can grab it here- http://github.com/Fiona/pycatcher/tree/master

This Ludum Dare I’ll be using PyCatcher for timelapse and writing my game in Python/Pygame using my Pygame-Fenix library to aid development.

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