Posts Tagged ‘tile’

Tile Watcher

Posted by
Thursday, April 7th, 2016 3:10 pm

For those of you who are using a tile editor (such as Ogmo or Tiled Map Editor) and Unity 3D for your Ludum Dare Project.

I wrote a script that watches those filetypes. As soon as they’re modified, it automatically converts and saves them as .xml files for use as a Text Asset in Unity. It also doesn’t need to re-import the file after its original creation, so no long load times.

It uses node.js and gulpjs, and its availible here: https://github.com/NoMoreGum/Tile-Watcher

my 48 hours is gone

Posted by (twitter: @S0phieH)
Sunday, September 7th, 2008 5:48 am

gotta be honest here, I started two days ago so I’ll submit what I have so far.

I’ll finish it off some other time and upload it here <3

so far so good…

Posted by (twitter: @S0phieH)
Saturday, September 6th, 2008 12:30 pm

really not used to making editors for stuff, but I think I’m blundering through pretty well:

(heres a link to a web version so you can play with what I have so far)

use the arrow keys to move the cursor, and click the tile types to alter the current tile.

didnt quite think the tile thing through, so I’ll have to have a way of having more than one plane per tile. after that I’ll be getting on to textures :)

Here goes…

Posted by (twitter: @S0phieH)
Saturday, September 6th, 2008 3:35 am

so I’m going to be making a tile-based level editor… a 3D one… kind of. I guess really its 2.5D but whatever, heres a mockup of the interface:

fugly mockup

to tell the truth I’m still working on the bits of it that build the level, but I guess that grows up with the editor, so hopefully it will all fall into place and if not, I’ll learn something :)

—edit

so its started coming together:

yay, 3d flash tiles

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