Posts Tagged ‘tile level maker’

JavaScript Tile Map Editor

Posted by
Friday, May 4th, 2012 8:05 am

One of the things that took me a lot of time during LD23 was level design. This is partly because I didn’t have a tile map editor that I was familiar with and it seemed like working with the CSV data was good enough.

I decided I wanted to have a more visual editor for future LDs (yes, I’m definitely doing this again!) so I made one. Of course, it’s in JavaScript since that’s what my game was made with and I’m trying to improve my JavaScript programming.

Please, give it a try and let me know what you think in the comments below. I’m currently hosting it via Dropbox, but I may provide a more permanent home if needed. Also, if there is interest, I’d be glad to put up a bitbucket repo with complete source.

It has been tested thoroughly in Chrome, and minimally in Firefox and IE9. I recommend using Chrome for now.

Here’s a simple screenshot to give you a feel for it:


MiniLD #3, What a great idea

Posted by
Tuesday, September 2nd, 2008 2:14 am

My first miniLD, and such a great idea from PoV.LD’s max my productivity, so this mean i will have a tool that i need created very fast.

I’m curently jugling the idea of a “Cave story” side scroler. For this i need a tile level editor. And allthough it will be made for a side scroler, it could be usefull for any kind of tile based level. Ill se how far i get with it over the weekend.

Since i have been working on this project allready, some of the stuff will be premade, but i hope it won’t brake the spirit of the competition. I allready have the file format somewhat done, and im was already doing the ingame loading part, and i do want to finish that befre the compo, im not going to just drop it all and let it sit for a few days.

I will however do a lot of the interface stuff myself, thats just how i am. I will use a partialy created library from me, that will covers messeges to GUI objects (i will post the source before i start). The objects don’t realy exists yet (just the container object),  so that will probaly be the main thing.

As for the levels, the idea is, to make a tile world, build from particular levels.  And when you move from one level to the next, it’s neighbour load into the world, without loading screens.

Let give the thing codename  TLM for now. Maybe add an x or z when i’m done. 😀

PS: I created a tile picture thingy, and before saving it in jgp i played a bit with the settings. From a crips, clear, few color picture, i got that monster, but i thoght it was more amusing than the plain tile thing.

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