Posts Tagged ‘tigs’

Adventure Island

Posted by
Saturday, April 24th, 2010 3:18 am

The theme kind of surprised me! I didn’t see it in the final round I think but it’s better than what I feared the most! Actually, I like it. It made me think about couple of games which utilized world ‘island’ as the core concept. Games like Adventure Island, that indie game Stranded 2, the less known IslandBiz game and a couple of others.

In short, I’m interested and would like to finish my entry this time.

I will keep you updated.


Zeno Comfort

Posted by
Saturday, December 12th, 2009 5:42 pm

Okay, I think I’ve come up with something interesting and simple enough, but I am not sure it fits the theme quite well.

Don’t want to spoil it now but I’ll write down some keywords.

RPG, screen-by-screen, neon, weird, phobic protagonist, clubbing, city

Now making screenies.

Cave Trip timelapse

Posted by
Sunday, August 30th, 2009 10:28 pm

Had I known that I was going to end up with such an uninteresting game, I wouldn’t have bothered, but since I already did, here’s the timelapse video. At least it’s a short one.

Cave Trip is ‘finished’

Posted by
Sunday, August 30th, 2009 7:21 pm

With only a day to make it, and given the fact that I’m no speed programmer, this is all I could manage. Play the thing over here (Flash). I’ll upload a timelapse in a while.


Colorful cavern

Posted by
Sunday, August 30th, 2009 3:09 pm

Well, I started out really late. I was busy Friday night and all Saturday, so I only started last night. Progress has been slow, since I’m such a terrible programmer. No doubt I won’t finish this, but here’s a screenshot to prove that I am at least trying. Animated, it seems as if you were zooming through the colorful tunnel you see below. Making this for Flash using FlashDevelop and Flex SDK.

unfinished game

A Mockup and Small Tasty Fruit

Posted by
Saturday, August 29th, 2009 2:50 pm



Posted by
Wednesday, July 15th, 2009 1:27 am


I had a summer course and couldn’t enter at the time, and then I decided to fix every design flaw, but increpare said (and confirmed :P) the deadline is not-too-strict so that’s okay.

I have no experience with domestic violence, so it’s more about that one time I was in a bad mood.

Play until the end!

Download (Windows)

Heart postmortem, release

Posted by
Tuesday, April 28th, 2009 3:45 pm

Sort of a postmortem for my game, Heart. I don’t know, I just wrote about the process and a few later thoughts. You can read it in my blog.

Also, the game is finally finished. Play the release version.

“Sky Upon Us!” – Postmortem and Stick Figures

Posted by
Sunday, April 26th, 2009 1:48 am

I came up with the idea of making a shooter based on drawing arrows after seeing a concept sketch for another arrow game by fellow LD participant Sparky. In the week before the contest, I entertained the idea and tried to think of ways to make it “themeable”. I came up with what I thought was a great idea for “Rain” – falling stars, that you would use as ammunition. When I saw the theme “Advancing Wall of Doom”, I decided to keep the mechanics from “Rain” and just work the actual theme into that. In retrospect, this might have been a mistake. Read why after the break.


Heart timelapse

Posted by
Sunday, April 19th, 2009 9:31 pm

Heart and Hope! timelapse video (1’06”)

Not very exciting, but I did make two games during that time, so there’s that.

edit: Forgot to mention that I used keeyai’s handy Chronolapse. :)


Posted by
Sunday, April 19th, 2009 7:24 pm

[edit: This is not my entry into the competition! This was posted after the deadline. See Heart for my actual entry.]

I also made another game yesterday, in two hours, during the Klik of the Month. It’s called ‘Hope!’, and since I also followed the Ludum Dare theme with it, why not share it with you, guys.

Download Hope! (Windows)

By Touching It With Your Spikes

Posted by
Sunday, April 19th, 2009 7:16 pm

It’s completely horrible and it’s not actually possible to beat it, but at least I got something made! I finished it before the deadline, as the members of #ludumdare (or their chat logs) will attest. Left and right to move, up to swap left and right (I probably should have left that one out), down to go into reverse.

Download for Windows

Edit: It’s a lot easier if you use F5 to save and F6 to load! It’s possible to make it to the tip of the black/grey line, but not to get onto the second set of dots. But you can win if you press O!

Clarification edit: The dark grey lines are the floor and the light grey background is an infinite void hole. As long as some part of you is touching the dark grey, you won’t fall into the hole. Unfortunately, I made the level in the very last two minutes of the compo, so I didn’t have time to test it; the result is that the level is impossible, and most of it is extremely hard. If you want to find some enjoyment in the game, try getting onto the first dot; that’s actually a reasonable challenge. As it is, this game mostly functions as a demo of the controls.


Posted by (twitter: @@fourbitfriday)
Sunday, April 19th, 2009 7:05 pm


Posted by
Sunday, April 19th, 2009 7:01 pm


Posted by
Sunday, April 19th, 2009 6:52 pm

It’s actually not done, but it’s as done as it’ll get within these 48 hours. It’s mostly done, though! Enjoy.

Play (Flash)

We Control the Purple Creature

Posted by
Sunday, April 19th, 2009 6:49 pm

Hurrah, at last I am done!


  • We control the purple creature. Use the arrow keys to move.
  • The large yellowish green creatures are your allies.
  • Collect followers (other purple creatures) for more firepower.
  • Collect blue eggs. Plant an egg with space to create a new ally!
  • Take over the board to win.

Play the game

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