Greetings gamers, this is Andy Etter typing.
I’ve just submitted our entry for this month’s compo. Personally, this is my first game jam. I was roped into Ludum Dare by our programmer, Dan Hayes. We were counting on the theme being ‘Corruption’, as we had a few nifty ideas for such a game, but the will of the voters fancied something a bit more defined. We had some nice ideas for ‘You only get one’ as well, including a tower-defence sidescroller where you only have a single throwing javelin to defend yourself against monsters, but we were all in favor of an action puzzler, where several people had jumped out of a plane and only had one parachute between them.
After a bit of development, we eventually decided on more of a time-travel thriller, where one of the passengers onboard the plane is a time-assassin (of course!) and you have to give a duff parachute to the culprit. You were originally going to do this by cross-examining the passengers, looking at their passport details and trying to wade through their screams and cries for mercy as they plummet towards the unforgiving ground. This would create a sort of Papers Please style gameplay, where the only time limit is how long it takes for the passengers to fall to their deaths.
The victory conditions were to be that, if the player guessed the assassin correctly, they would be rewarded with a cutscene of the future killer being erased from time, and the plane sailing off into the Bermuda sunset, blissfully unaware that they would have had to plea for their lives in an alternate reality.
There’s a lot more we would have liked to add to this game, including some more animations to the characters, a more obvious ground-rush-up effect and more actual gameplay in terms of the cross-examinations and character development. But that’s the nature of Ludum Dare I guess!
All in all, I had a lot of fun doing the art for this game and I will definitely be entering the next compo. I learned a lot and I hope you enjoy our game!