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Ludum Dare 31 — Coming December 5th-8th 2014!

  • ??? Begins: in 8 days, 23 hours, 53 minutes, 17 seconds
  • October Ends: in 10 days, 0 hours, 5 minutes, 17 seconds
  • Ludum Dare 31 begins: in 45 days, 0 hours, 53 minutes, 17 seconds
  • (FYI: Clock might be off) | Ludum Dare 31: Real World Gatherings (Now Open!)

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    Posts Tagged ‘thread’

    Dialogue (well, technically, monologue)

    Posted by
    Sunday, April 19th, 2009 3:44 pm


    Click to enlarge.

    The wall’s coming, honestly..

    Coming on slowly

    Posted by
    Sunday, April 19th, 2009 11:40 am

    I’m at the stage now where I’m just mapping out the gameworld and populating it with words and people. It’s looking like I’ll finish in time, which I’m pleased about :)


    Click to enlarge.

    Engine nearly done

    Posted by
    Sunday, April 19th, 2009 2:00 am

    I had a few hours of sleep and got back to work. I’ve now implemented player movement, gravity, collisions, etc., and just finished my class to handle animations.

    Collisions caused me quite a bit of bother as I made a load of stupid mistakes (as usual), but they seem to be well and truly out of the way now.

    I still need to pull the sprites I made over from my other computer so I won’t bother with a screenshot this time.

    Tiles

    Posted by
    Saturday, April 18th, 2009 6:11 pm

    Implemented tiles. Okay, it’s still at the stage where everything is boring. I think after this one, I won’t post until I have something a little more visually stimulating.

    We have pixel fonts.

    Posted by
    Saturday, April 18th, 2009 5:19 pm

    Started coding a little while ago and just finished a pixel font class.

    I’m working with the Flex SDK in FlashDevelop.


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