Ludum Dare 31 has ended
Theme:
Entire Game on One Screen

Results for LD31
Over 2600 Games submitted

Ludum Dare 32
Coming April 17th, 2015! Our 13th year!

Posts Tagged ‘thread’

Dialogue (well, technically, monologue)

Posted by
Sunday, April 19th, 2009 3:44 pm


Click to enlarge.

The wall’s coming, honestly..

Coming on slowly

Posted by
Sunday, April 19th, 2009 11:40 am

I’m at the stage now where I’m just mapping out the gameworld and populating it with words and people. It’s looking like I’ll finish in time, which I’m pleased about :)


Click to enlarge.

Engine nearly done

Posted by
Sunday, April 19th, 2009 2:00 am

I had a few hours of sleep and got back to work. I’ve now implemented player movement, gravity, collisions, etc., and just finished my class to handle animations.

Collisions caused me quite a bit of bother as I made a load of stupid mistakes (as usual), but they seem to be well and truly out of the way now.

I still need to pull the sprites I made over from my other computer so I won’t bother with a screenshot this time.

Tiles

Posted by
Saturday, April 18th, 2009 6:11 pm

Implemented tiles. Okay, it’s still at the stage where everything is boring. I think after this one, I won’t post until I have something a little more visually stimulating.

We have pixel fonts.

Posted by
Saturday, April 18th, 2009 5:19 pm

Started coding a little while ago and just finished a pixel font class.

I’m working with the Flex SDK in FlashDevelop.

[cache: storing page]