Started yesterday 11AM, had a problem with a pendrive and lost the entire level setup
But still had all images and remounted it last night. Small adjustments early today and there it is!
Please play and tell me what you think! 😀
Started yesterday 11AM, had a problem with a pendrive and lost the entire level setup
But still had all images and remounted it last night. Small adjustments early today and there it is!
Please play and tell me what you think! 😀
Drew a bit of a blank on the theme, so decided to write a fairly traditional stealth-’em-up. This time I have mostly resisted the urge to make it pretty, and have got the core mechanics working instead!
You can turn the torches on and off, collect loot, and I have a sinister capsule patrolling a series of waypoints, coming after you if he spots you, and returning to patrol if he loses you again. Title and pause screen are working.
Day 2 is all about making gameplay from those core mechanics, and tarting it up – although one important thing I haven’t yet done is factor shadows into the visiblity code. But I know how that will work, just haven’t done it yet. Just done a last-minute stress test to see how many dynamic lights I can get away with, and the answer is “not many”. I may burn a lot of tomorrow optimising…