Posts Tagged ‘themes’

LD35 Final Theme Roundup

Posted by
Friday, April 15th, 2016 4:00 pm

I’ve already talked about all the themes…For this post, I figured I could toss out a few ideas for each theme, with the idea being that if you can think of many ideas for a theme, it’s probably a good one.

Some, you’ll see, will be easier than others.

Remember: You don’t HAVE to follow the theme exactly, or even at all. However, there’s a “Theme” category in the scoring section. So, if you don’t follow the theme, people may give you low scores. If you can think of some angle on the theme that makes people go “Oh, I SEE how that relates”, then you’re probably in a good place.

By the way, I’ll be on IRC after the theme is announced, hanging out and brainstorming!


LD35 Round 4 Theme Roundup

Posted by
Wednesday, April 13th, 2016 7:08 am

Let’s go ahead and get some personal opinions on the Round 4 themes…


LD 35 Round 3 Theme Roundup

Posted by
Monday, April 11th, 2016 1:45 pm

I suppose if I’ve come this far, I should go ahead and give my own opinions on the round 3 themes, right?


LD35 Round 2 Theme Roundup

Posted by
Sunday, April 10th, 2016 5:37 pm

Once again, my own personal, biased opinions on the themes up for voting.


Round 1 Theme Roundup

Posted by
Saturday, April 9th, 2016 8:29 pm

These are, of course, merely my own opinions. If you don’t agree…sorry?


Think the theme sucks? Think outside the box.

Posted by
Saturday, August 22nd, 2015 2:00 am

You, too, could be a stock photography model!


Do Not Vote For ☃

Posted by
Thursday, December 4th, 2014 9:21 am

Do not vote for the snowman. It is a bad theme. It should not have been included.

Themes are at their best when they guide and constrain our work. A vague or unclear theme is of no value to developers.

Don’t believe me? Try this. Imagine making a game based on this theme:

  • One Dimension Only.

Now imagine the game you’d make based on this theme:

  • Do anything you want.

The first theme is better. It’s harder, yes. But the soul of creativity is taking tight constraints and finding a way to make them work. At first you might think that there’s no way to make a game in only one dimension. Have faith. There is always a way. And the more difficult the obstacles, the more beautiful, unexpected, and smile-inducing will be the solutions when they are revealed. Creativity thrives on restriction, not on looseness.

Snowman is profoundly vague and totally unclear. It will result in a whole lot of games that show the snowman in some way: as a character, as a background, as the lines that structure a level. It may inspire some games with snow, or with snowmen generally, or with snowmen with hats, or hats generally. Beyond this, the games will wander off in every kind of direction, with no real connection or, indeed, “theme.”

Snowman offers no guidance toward gameplay. No guidance toward the structure of the game. He’s a visual thing, and he will influence some visuals. But he will not offer creative constraint or guidance.

Imagine if the theme was, “Snowman with a hat.” Would you vote for it then?

If you vote for Snowman, the result will be worse games. Ludum Dare 31 will be remembered as, “The stupid one with the snowman and all the random, bad games.” It may have some great games in it. But how will you know, when you’re evaluating this year’s Superdimensional, whether the developer stuck the snowman in at the last minute or whether he developed the whole game—somehow—around the snowman?

Put it another way. If your best hope of winning a Ludum Dare is to cheat the system by bringing an existing game into the weekend, this is the Ludum Dare for you. Bring that Mario clone, that RTS, that racing game, that sneaker, that mini-RPG, that beat-em-up—whatever—and stick ☃ into it somewhere. Animate him, make him the main character. Have snow fall somewhere and put him in someone’s yard. Have him be the Yoda character who gives the player his missions. An hour’s work, tops. I’m telling you, if you’re disposed to cheat, 31 is your lucky number.

No. ☃ stinks as a theme.

And there are so many good ones to choose from. What will the soul of this Ludum Dare be? Not just the cute emblem, but the soul? Is this to be the Ludum Dare with a snowman thrown into each game? Or is it to be a Ludum Dare in which the developers took on a real challenge and found a thousand sometimes beautiful, sometimes bizarre, but always interesting ways of overcoming it?

Do not vote for Snowman.

If you already did, change it.

Vote against Snowman.

LD27 Round 4 of 5… ALREADY? D: ZOMG

Posted by (twitter: @crowbeak)
Tuesday, August 20th, 2013 6:11 pm

Screen Shot 2013-08-21 at 10.09.50 AM

LD27 Voting Round 3 or How the Camel Got Its Hump

Posted by (twitter: @crowbeak)
Tuesday, August 20th, 2013 4:41 pm

Screen Shot 2013-08-21 at 8.39.52 AM

LD27 and the Round 2 Voting

Posted by (twitter: @crowbeak)
Monday, August 19th, 2013 8:03 am

Clearly I liked the themes in round 1 better than round 2.

Screen Shot 2013-08-20 at 12.02.05 AM

LD27 Round 1 Votery

Posted by (twitter: @crowbeak)
Sunday, August 18th, 2013 5:21 pm

Screen Shot 2013-08-19 at 9.16.54 AM


Voted Temperature down because hot and cold are contrasting and so could theoretically be included in Contrast, which I think is a far better theme, in general.

Alright, so the top categories (so far) are:

  • End of the World
  • Construction
  • Time Loop
  • Outer Space
  • Parallel Worlds
  • Salvage
  • Chaos
  • Growth

… the other ones don’t really come close.


So, what do you think? Are any of these sparking inspiration?

Personally, I think that ‘end of the world’ is going to win out of sheer number of votes. Plus, people love coming up with apocalyptic scenarios and survival kits, and I think it will make an interesting topic given that we all are supposedly gonna die before my birthday (the 23rd). All LD aside, I can see myself making games that combines multiple themes, like an end of the parallel worlds or outer space construction.

LD25 theme voting round 2

Posted by (twitter: @csanyk)
Sunday, December 9th, 2012 3:00 pm


I notice a number of similarities from some of the choices this round vs the previous round.

Inverse World – Parallel World
Trapped – Stranded – Quarantine
Afterlife – Ghosts

I suppose there are subtle differences, but not huge ones, and I wonder whether the selection committee could do still better by consolidating similar themes and giving us a more diversity.

Afterlife: I like for the same reason as I like ghosts.
Chaos: too abstract.
Claustrophobia: suggests interesting constraints on level design and could contribute to mood.
Growth: could combine nicely with Claustrophobia.
Infection: my previous two games have been about microorganisms,  so I want something different.
Inside: could have potential, but i don’t feel inspired by it.
Parallel Worlds: I like this one more than Inverse World for some reason.
Science: too broad.
Shadows: I would like to play with a lighting system, this could be pretty cool.
Stranded: moody theme. Try to signal your rescuers? Wait around?
Surveillance: hmm, seems like it would result in a lot of slow-paced,  boring games.
Time Loop: this seems more like a mechanic than a theme, and lots of inferior Braid clones.

The Hack-a-Jam is in 7 Days!

Posted by
Friday, November 30th, 2012 3:41 pm

After a long 4 months, the Hack-a-Jam is back, and starting in one week!

To join, you must create an account in the Posting section of the website, and then start posting! Note: All posts have been deleted since the last Hack-a-Jam, so that is why only I have posts there.

The Hack-a-Jam is a regular game development competition/jam where you must create a game within a set amount of time. However, it is not like any other gaming competition/jam. In the Hack-a-Jam, there is an infinite amount of winning categories, and no overall winner. While winners still must have superb games to win, there are no set winning categories, and there will always be multiple winners. Also, the theme will be voted on by the community, after they are submitted in the forums (Posting section) under the topic Theme Posting, in the Rules and Announcements forum.

To prove how unique the winning categories are, these are previous winning categories and other possible categories:

Most Psychedelic Visuals
Most Deaf People After Hearing The Game
Most Angry Bongos Involved
Most Rage-free
Most rage-induced
Most Suggestive Content Without Crossing The Line
Shortest Functional Game
Most Random and/or Annoying Sound When Picking Things Up
Most Things On Screen Without Lag or Crash

Like most game development competitions, there are rules, however, the rules here are more laid back and simple:

1. All game content must be created within the set time. Note: You can use other music, placeholder graphics, etc. as long as you are allowed to!
2. Your game is not required to follow the theme, but would greatly improve your chances of winning. Unless almost every other game is not following the theme, it is almost guaranteed that your game won’t win anything.
3. You must work alone, and you must create everything included in the game.
4. All game creation tools are permitted, such as GameMaker, Photoshop, Flash, Paint, etc.
5. All game extensions/DLLs are permitted. If you want to make it multiplayer (if you are using GameMaker), go ahead and use 39dll.

What do the winners get?

The winners will have the opportunity to post a message on the Hack-a-Jam website itself, whether it be something random and funny, like “I LOVE banana chicken pancakes”, or an advertisement such as “Play my new game TODAY!”. The winners will also get badges to show off to their friends and the gaming community.

The official 4th Hack-a-Jam starts in one week, so ready up for a double game jam week (if you are joining to Ludum Dare too)!

Guessing the theme results

Posted by (twitter: @McFunkypants)
Thursday, August 18th, 2011 10:37 am

The first three rounds of voting for this weekend’s Ludum Dare are over. You were given the option of giving +1, 0 or -1 to each choice. Here are the themes that earned non-negative  scores.

This doesn’t include the results of round 4, but you can guess what the most likely themes are going to be based on their score in the prelims!

Perhaps self-replication, dreams, adaptation or evolution will win? You can’t be sure…

#.      Name      Total      +1      0      -1


1. Self-replication +158 343 132 185

2. Dreams +154 334 137 180

3. Immortality +87 297 146 210

4. Genetics +79 291 142 212

5. Architecture +74 283 156 209

6. Espionage +64 270 171 206

7. Resurrection +19 242 179 223

8. Growth +6 18 18 14

9. Thieves +2 246 166 244


1. Adaptation +117 318 150 201

2. Night +81 296 171 215

3. Stealth +4 269 152 265

4. Mechanisms +1 257 163 256

5. Looping 0 254 170 254


1. Evolution +79 322 128 243

2. Very large Vs Very Small +49 309 128 260

3. Ruins +38 279 167 241

4. Apocalypse 0 281 127 281

[cache: storing page]