Ludum Dare 33
Coming August 21st-24th!

Posts Tagged ‘theme’

Concept 100% Completed

Posted by
Friday, April 17th, 2015 9:19 pm

Well, I know exactly what I’m doing over the next few days. And tonight will be spent entirely spriting the main character, npcs, and environments. Shouldn’t be too crazy. You can see the four environments (wow, so many) below.




The unconventional weapons are: a baseball bat, a bear trap, a fishing rod, and a locket. All of them have souls trapped inside that aid you in battle. You could also give them to the man downstairs, if you like. But I don’t recommend it. It will be a golden sun/zelda/top down isometric rpg. There is no leveling or anything, you just fight the bosses with what souls you have. Yeah…here’s hoping ‘ v’ + .


If I have extra time, I’ll put in some nice lighting.

LD32 is on my B-day! I’m in

Posted by
Wednesday, April 15th, 2015 12:58 pm
[ACHIEVEMENT UNLOCKED: Ludum Dare on my birthday]

My tools will be HaxeFlixel, GIMP, LMMS, Tiled.

I’ll challenge myself to make better graphics.
And change genre to something different (my 30 and 31 entries were platformers).
Maybe invent a new genre. That would be cool.

I’m in

P.S: Oh, yeah, almost forgot: I hope next theme will be better.

Why I slaughtered your theme

Posted by
Monday, April 6th, 2015 7:40 pm

So a week or two ago you suggested a whole bunch of themes for the coming Ludum Dare but when the compo week comes around and voting begins you’ll notice none of them made it past the theme slaughter.


This is why I slaughtered them.


Your theme was too restrictive. It only had one or a few possible interpretations. When rating, do you really want to play version upon version of the same game? I’d rather not.

(Actual) Examples: ‘activisions interstate 76 meets hotline miami’, ‘game on one screen and upside down and only 2 colors and player character must be a dog’, ‘animal farm meets dungeon keeper’, ‘Phoenix Wright meets Rumpole of the Bailey or Perry Mason’, ‘Retro RTS based upon American political party politics’.


Your theme was too unrestrictive. Why go through the whole process of finding a theme if it can be interpreted as just about anything and doesn’t provide a whole lot of inspiration?

Examples: ‘Texture’, ‘shapes’, ‘black’, ‘movement’, ‘Blonde’.


Your theme presumed a certain genre, or you even suggested a genre itself. A good theme for me is one that could inspire a point-and-click adventure game just as well as it could a turn based strategy game or a 3D hack n’ slash. Choosing a genre as theme would also alienate those participants who don’t enjoy it.

Examples: ‘2D platformer’, ‘farming simulator’, ‘RTS’, ‘FPS’, ‘simulate your city’, ‘MOBA’, ‘Rougelike’, ‘alternative physics’, ‘tell a story’, ’emotional’.


Your theme wasn’t a theme at all but a brief technical limitation. What is the idea behind this? Let’s all make whatever game we’d like as long as they all look or play the same? And how would you rate these games by theme? By how pretty the games four colors are or how warmly you feel for the button that is used for controls?

Examples: ‘8 color palette’, ‘4 colors’, ’32-bit’, ‘Only one button’, ‘Mouse control only’.


Your theme was to similiar to a recent theme or to another game/movie/tv-series/book etc. Surely a fresh theme and original ideas are preferable?

Examples: ‘get beneath the surface’, ‘different worlds’, ‘parallell worlds’, ‘time please gentlemen’, ‘twenty thousand leagues under the sea’, ‘under water’, ‘the dude abides’, ‘discworld’, ‘James Bond’, ‘falling skies’, ‘Welcome to Night Vale (podcast)’, ‘Doctor Who’, ‘one shot’.


Your theme was a gag. It might even have been funny. But will it still be after playing and rating 100 games based on it? If your theme’s not only a joke but also a reference to a popular game like Portal you just gave me cancer. Thanks.

Examples: ‘anal fissures’, ‘too many tacos’, ‘Liam Neesons Voice’, ‘Potato’, ‘The cake is a lie!’, ‘cheese-variants’, ‘maximum yak-attack’, ‘flatulence’, ‘gaben’, ‘nice meme’, ‘We need more bacon’ .


Your theme was any variation of ye olde Ludum turnaround. These are atempts at turning old video game maxims on their heads and might make interesting themes in some cases. In most cases they don’t and also make up a pet peeve of mine.

Examples: ‘death is useful’, ‘Death is good’, ‘last place is first’, ‘dying is the beginning’, ‘You are the enemy’, ‘winning feels bad’, ‘In order to lose you have to win’, ‘you have to die to win’, ‘act by not acting’, ‘First to lose wins!’, ‘Fail in order to succeed’.


Your theme was misspelled. It was a single to a few words long. Spell checking shouldn’t have been too much of a hassle. Especially if you expected a couple of thousands of LD participants to use your theme as inspiration for their games for two to three days.

Examples: ‘Apocalipse’, ‘Preperation’, ‘Black and Withe’, ‘Devide’.


Obviously the very purpose of the slaughter is to weed out the worst themes and separate the cream from the crop. Also the themes that make it to voting is generally better than most that are suggested. But with 5000 suggested themes I fear that the good themes get a harder time making it through the noise. I also think that the prevalence of bad themes motivate a discussion on what makes a theme better or worse.


Then what makes a theme good in my opinion?

The theme suggests interesting settings OR both possible story elements and game mechanics.

The theme has several possible interpretations.

The theme allows differing genres and game mechanics.


The above are my opinions. I’d love to hear your thoughts and why you do or don’t agree with me.


I also would like to note that I actually didn’t slaughter all of the themes above but voted most of them as ‘Bad’, and that this post was written partially as a celebration of the old Ludum Dare tradition of whining about the themes you don’t like.

Mission complete! Theme Hacker

Sunday, December 7th, 2014 7:34 pm


I finished my game just before submission hour . Well it’s not a real game, but more like a little fun for all the guys who don’t like the theme. Or maybe the real story of all the strange themes? Who knows 😉

Idea to make a scroller in Single Screen

Posted by
Saturday, December 6th, 2014 3:02 am

proofOfConcept  So, Proof of Concept, you CAN do a side scroller, WITHIN ONE SCREEN.. provided you show the tiles staying within the screen.

Why I’ve Decided Not to Participate in Ludum Dare #31

Posted by
Friday, December 5th, 2014 10:38 pm

Alright, here are the reasons:

  1. The theme is terrible. For the people of the future, LD#31’s theme is “Entire Game on one Screen”. This is terrible because it does not spark creative and interesting game ideas. It sparks 2000 games that are all very similar, just like the other bad themes of the past. A few other bad themes are:
    1. “Minimalism”, because LD is minimalistic by design. How did it happen TWICE?
    2. “10 Seconds”, because it has a very strong obvious meaning. There were way too many games with essentially the same game mechanic
    3. “You Only Get One” was bad because it is a restrictive theme. Restrictive themes make you feel like you have to force the game into fitting the theme.

    All the good themes this LD were ranked lowest. Let’s take a look at some of them:

    1. “Deja Vu” would be a good theme because there’s a lot of things you can do with it. Yes, there are better themes, but this one’s a good one. You could have “Deja Vu” be something a character says and it would be normal. You could have the player experience deja vu somehow, or have the character experience it.
    2. “Chaos,” because the possibilities of chaotic games are endless
    3. “Playing Both Sides” would be an incredible theme. You could have all kinds of plot elements, gameplay mechanics, and user interface with this sort of theme.
  2. I don’t want to play any of my ideas. None of them seem very fun and worth making a game for to me. My ideas as of writing this are:
    1. At the start of the game, there’s a cutscene. Guy 1 is sitting in a chair in front of a computer, Guy 2 is behind him. Dialog goes as follows:
      1. Guy 1: “I got this new game, want to check it out?”
      2. Guy 2: “Sure”
      3. Guy 1: “Kay, lemme load it up”

      Then, the game zooms in on his screen and you play in there, with maybe the occasional thing happening in the “real” game world

    2. Some kind of metroidvania where every level is the size of the screen. No scrolling.
    3. At the end of the game, there’s a huge boss called “Game” that takes up almost the entire screen
  3. I don’t want to make any of my ideas, either.

I beleive that the root of all these is that people chose a bad theme. It does not inspire creativity. It does not fill your head with lots of brilliant ideas, and it feels too much like a restriction! It’s be great if the theme voting had a -5 button so we don’t get stupid themes like this.

If anyone wants to steal any of my themes, go ahead, but leave a comment. I might decide to participate after all tomorrow and might need one of these ideas.

Thoughts on Theme

Posted by (twitter: @kadybat)
Friday, December 5th, 2014 7:12 pm

This theme is definitely very weak because it’s far too open for interpretation. “One Screen” is an incredibly vague idea.

The thing that comes to my mind is “hey. this is a perfectly valid excuse to do a neat pacman clone just to say you’ve done that in javascript even if it’s not really unique.” I’m trying to think of ways I can innovate or do something neat with one screen, or if there are any cool game ideas that I have. My plan is thus: try cloning PacMan in JavaScript, see what you learn in that exercise, deconstruct it, and see what you can do with that knowledge. Do Space Invaders, do Pong, do basic things so that I can learn how to manipulate physical entities using code.

The most unique idea that’s occurring to me and the one I keep thinking about is an Odyssey simulator. Give the player an interface that looks like an old-timey TV and give them the various screen shades – football, tennis, etc. – and let them play all sorts of different kinds of games using that ‘one screen’ with all the screen shades. I think that might be cute??

What theme will win?

Posted by
Thursday, December 4th, 2014 8:17 am



I like snowman, but what you think? What theme will win?

Theme Thoughts

Posted by
Friday, August 22nd, 2014 8:16 pm

Here are some ideas I am playing around with. I have no clue where to go with this, but maybe these thoughts can help someone else out.

1. Most obvious is parallel dimensions or space travel between planets

2. In a modern sense, it is talking about something like the internet connecting the world

3. In business it also refers to people and organizations being connected – via something like the internet

4. I’m also thinking about connecting so called “different worlds” together, for example genders or nations

5. Something abstract like connecting the world of books with the world of acrobatics (just an example)

The rumours of my death have been greatly exaggerated.

Posted by (twitter: @caranha)
Thursday, August 21st, 2014 9:56 am

For those who know me an care, I’m in! 😀 I am busy and tired as hell this month, but that is not enough reason to break my streak of 8 LDs in a row.

Looking at the final theme list, the feeling that I have is that for the last 3-4LDs the finalists have been same old same old… So I am kinda already building my game in my head. I had a neat idea a few weeks ago which I will try to boot off this weekend.

Good luck everyone!

Theme Statistics!

Posted by (twitter: @phigames)
Sunday, May 4th, 2014 11:26 am

Ludum Dare needs more charts. That’s why I made some.

Theme Voting Statistics


Ludum Dare 29

April 2014
LD29 Themes
Comparison between the scores in rounds 1-4 and in the final round.
LD29 Themes
Comparison of the number of themes from rounds 1-4 involved in the final round.

Fun Facts:

  • The list in the results post seems to be a little bit buggy. 5 themes are listed twice, sometimes with incorrect total score.
  • “Death is Useful/Good” has been in the Top 5 of the final round for 4 Ludum Dares.
  • “You Are Your Own Enemy” received the most +1’s (2491). “Contrast” received the most 0’s (1283). “Glitch” received the most -1’s (2717).
  • This Ludum Dare has been the most successful one with 2497 games in total, followed by LD26 (“Minimalism”) with 2346 games and LD27 (“10 Seconds”) with 2213 games.
  • The competitions in April seem to be generally more popular.
  • The relative amount of Jam entries has been increasing. More than 40% of all LD29 games are Jam entries.
  • If you google “Beneath the Surface”, the first link related to Ludum Dare is on the first page.

Click below to see more!


About Theme use

Posted by (twitter: @VanMerwan)
Friday, May 2nd, 2014 12:53 am

I had this idea for awhile…

Posted by
Friday, April 25th, 2014 7:44 pm

I think I voted for this theme and it got picked and now I’m like, “Dammit!”  I had an idea for this theme specifically, but it’s probably way out of scope, and I really want to do it with the Oculus.  Wait, that’ll be part two!  Also, a part of me thinks I’m taking a very literal, very obvious interpretation of “Beneath the Surface”.  Hopefully my aesthetic and viewpoint can make it seem rather not so obvious.  My goal before the end of the night is to have the first “portion” done.  Saturday will focus on the entire flow and begin art polish.  Sunday will be a rush to the end to finish — as usual with game jams, 😛

Mini-Theme: The Konami Code!

Posted by (twitter: @Pitzik4)
Tuesday, April 15th, 2014 11:16 pm

So, you know those little mini-themes that have been in the past… how many Ludum Dares? Things like “Goat”, “Potato”, and… “Bieber”, I guess was one. Usually just showing up as little Easter eggs, but in a lot of the games. Those were all failed themes in the voting, I think, but whatever.

How about this for a mini-theme for LD29: the Konami Code! Up, up, down, down, left, right, left, right, B, A, start/enter. Just make something happen in your game when the player enters the Konami code! Some sort of Easter egg. It will be fun!


Wow, it’s like an NES controller with no style.

So, that’s all. I’m definitely putting this code in my game! I hope to see it in some of yours!

Ok, got the idea down, now time to get on working!

Posted by (twitter: @caranha)
Friday, December 13th, 2013 8:04 pm

“You only get one” is not a bad theme at all.

I spent one hour thinking about the different ways that I could tackle this theme, and had quite a few ideas. One thing that came up almost immediately was a “shoot them up” where you only get one upgrade – every level you must choose which upgrade you are going to use for that level.

Now, that seems such an obvious Idea, that I tried to think a few others before setting.

Something that also came up was a “dating simulator” – You only get one also fits very well with that. The problem is that dating simulators depend too much on their art and content to be fun, and that is something that I know I can’t do well in just a weekend. After playing with the idea for a while, I soon tossed it out.

Another idea that came up was “EXTREME GEOCACHING” – basically a dungeon game where you have to find a hidden item, and you can get the help of one friend, who will give you some sort of power. Then I realized that this is just a more complicated version of the first idea (one power), and a variation of my first LD game to boot. To the trash!

Another idea is some variation of “You only get one (try)” – but that seems even more obvious than the first idea, and no good implementation comes to mind.

So I’m going to go with the Shoot Them Up thing. If the idea is not unique, how can I make it an awesome game?

One word: DINOSAURS!

Made like 4 separate Prototypey Things No Game #LD48

Posted by
Sunday, August 25th, 2013 4:24 pm


Hey Guys, makehimanoffer here. This was my first actual Ludum Dare jam thing. I’ve done plenty more jams before though. But alas, this wasn’t my jam at all at all. I didn’t really like the theme at all. 10 Seconds was sort of annoying with whatever coming to your mind being: like X but in 10 seconds.

Like I had plenty of ideas, but with regards, implementing them.


You’re about to OD on acid in 10 seconds, so you have to take more acid to extend your perception of time. Platformer where more acid = more powers. But I quit it after I got platforming in because I was meh about the whole thing.



Like the first one but as a topdown roguelike similar to binding of isaac. But there’s already a binding of isaac so I didn’t bother continuing on past room generation.


This one I liked, but I really felt was missing something. And I will possibly expand upon it later. You’re present with a button and over the course of 10 seconds a bio of a person is give, you must decide whether to push the button and kill them or let them live. If the death is just you gain points based on when you pushed the button. if not you lose points.


It was cool concept. I could definitely expand upon it in an interesting way. But for the most part coming up with the bios was alot of effort. For something where I feel the emotional impact of what you were doing was lacking. More Design is needed.



This was basically a way of trying to have some fun. It was called Tense Conditions. And you basically would masturbate on a house by pressing space rapidly. Would have expanded. But got sick of the effort of this. In case I scrapped it tomorrow.





So that basically rounds up a fairly meh experience at Ludum Dare. Wasn’t a fan of the theme. Bit me in the ass this time round.

Oh well. I’ll be back for the next one. Cheers





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