theChris, our lead developer, has been at work trying to implement picking up the #rope:
Click the above for dev footage, and click here for more from the dark jungles of programing limbo.
theChris, our lead developer, has been at work trying to implement picking up the #rope:
Click the above for dev footage, and click here for more from the dark jungles of programing limbo.
Our team keeps trucking on! We’ve all just come back from a late dinner at Whataburger, the crown of the south.
Here’s a quick update with our art director, the ever-talented sigfig.
Click above for a look into the creative process of a… creative.
#yogo Day 2: #ropephysics demo featuring theChris
sigfig is putting some test levels together and is animating some of the enemies:
The interns are getting the AI cracking:
#Headdesk count at 1900 hours: 4
“Please, please let me undo… Why won’t you undo plz VI mode plz” -theChris
Hiya again! We’ve decided on what we think is a pretty nifty concept: You only get one weapon in a first-person stealth game:
Rope!
We’re pretty happy with this breakthrough, so we’re all going out for burgers at this In N Out that just opened today. This is a novelty for us ‘cuz we’re all native Texans!
We’re letting the interns hold down the ship while we gorge ourselves with really cheap thousand-island-dressing burgers:
Look at em go! They were so focused on getting the character models rigged up we didn’t have the heart to break them from their work. Trabaja duro, soldados!
Hiya folks!
We’re Whitesnake out of Austin, TX.
A hardy and handsome bunch, right? We’re all students roughing it at The University of Texas at Austin. We’ve all just finished with our final exams and we’re raring to continue our trend of stressful, sleepless crunch work for LD28!
Here’s theChris, our lead programer and executive producer (we’re set up in his living room)
sigfig, our artguy and level designer! He’s pleased to meetcha!
Our excited interns interns Antonio and Axel (who are Latin American!)
Look how excited they are! It’s their first time working with Unity, so we’re having them and their youthful enthusiasm pair program.
I’m aomeng, here’s my ugly mug:
Whitesnake’s got a few ideas kicking around for a first-person Unity game, so stay tuned for when we decide on one! We’re currently networking our computers together and setting up git:
We’re looking forwards to scope creep and poor breakfast decisions! To be continued….