Posts Tagged ‘the villain’S dream’

The villain’sdream is done … more or less.

Posted by (twitter: @davidfarndt)
Monday, December 17th, 2012 7:52 pm











Lots of bugs left, but the last 5 hours were lots of fun!


Entry page:


Windows & web (Unity player) are online, Mac & Linux are still uploading.






The villain’s dream is moving to jam ;-( >>>> ;-D

Posted by (twitter: @davidfarndt)
Sunday, December 16th, 2012 4:29 pm







Well here we go: the game is unfinished, I’m tired and need to get up early tomorrow.

About three hours ago pretty much everything I tried constantly failed to work the way I wanted so I broke down and borrowed some code from one of my other games.¬†Since 10 minutes ago everything is working pretty well, but I’m still missing one core feature as well as some music and lots of optimization (i.e. bug-fixing).

Meaning: compo’s done (failed). Good luck to all remaining contestants!


But the jam is on! I will finish the game tomorrow as a jam entry.

Another night to dream for all villains out there. Here’s a last screenshot for today:

the villain's dream




The villain’s dream – the goat is watching you!

Posted by (twitter: @davidfarndt)
Sunday, December 16th, 2012 1:37 pm

villains dream devscreen





I thought this was a nice way into the last 5 hours (hopefullly less for me).  Lots of bugs to fix & but most of the base code works!



The villain’s dream – kittens & goats artwork

Posted by (twitter: @davidfarndt)
Sunday, December 16th, 2012 11:08 am

Not that there isn’t enough programming to be done but I needed a break.

Doing Artwork under pressure is always bad … I’m also not a very good artist^^

the villain's dream red kitten artwork

the villain’s dream red kitten artwork


the villain’s dream goat artwork


the villain’s dream blue kitten artwork










No there’s not going to be an epic battle between kittens and goats, but there’s going to be an infinite number of kittens and one, and only one, goat.


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