Posts Tagged ‘texturing’

Texturing done!

Posted by
Saturday, August 22nd, 2015 6:07 pm

It took me a full day (- 6h give or take) to make an animated, low poly mecha. This is why I’m not a graphics artist!

You can see the 32×32 texture in the top left corner. I didn’t even use all of it yet.

Tomorrow’s for gameplay then. Gotta keep it simple, but taken that I have no ambitious design this time, it ought to happen.

Now for some well earned sleep.

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