Posts Tagged ‘terminal’

StealthShifter Postmortem

Posted by
Friday, April 22nd, 2016 5:10 am

This LudumDare, I thought it’s the perfect opportunity for me to explore C++ for the first time. So, to ease things up, I decided to only use a text console as output in input for the game and I knew the game/core mechanic had to be simple in order to finish it before the 48 hours deadline. My idea was to create a turn-based game, where the player simply had to move to a goal, while avoiding enemies by changing your appearance, which is simple and can easily be implemented in a text console.

Time went by quickly and I am glad, that I have produced something, that can be considered as a game in these 48 hours. Due to lack of content the game turned out as a puzzle game, but if I had had more time, I would have tried to make a rogue-like game by adding:

  • More content (enemies, items)
  • Limited vision, so the player cannot see the whole level. This prevents, that the player can carefully plan for the whole level, leading to more spontaneous decisions
  • Procedurally generated dungeons/caves

Also I didn’t have enough time to implement a terminal library, so the player ends up typing commands instead of just pressing keys.

What the LudumDare showed me (again), which is pretty obvious, is to keep the idea simple and implement the core mechanic(s) quickly (don’t waste too much time on unnecessary things, like too much optimization) and I am looking forward to hear possible improvements and critique from you.

PLAY IT HERE

I’m in like 1978

Posted by
Friday, April 15th, 2016 9:19 am
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So what would be the insane thing todo this Ludum Dare?
What about a terminal game SSH stlye?
So yeah I'm making a GoLang server game where everyone
logs into one box and plays together... whatever the game may end up being.

Yeah I’m going to be using GoLang to write the game in, and people will need to SSH into it.
I may look into a web terminal if I have time before the compo starts.

Have you ever seen a timelpase of a Console entry ?

Posted by
Tuesday, April 30th, 2013 1:14 pm

Terminal Shot

Posted by (twitter: @frimkron)
Sunday, December 18th, 2011 6:13 am

I went to bed early and woke up late this morning, so not a great start to Sunday. I’ve started hurriedly putting my game’s content together now, after probably spending too much time getting utility functions in place. I just about have enough to show a screenshot now!

Now if you’ll excuse me I have about 6 hours work to catch up on!

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