Posts Tagged ‘Tentacle Rails’

Tentacle Rails: Jam entry

Sunday, April 27th, 2014 2:32 am

Hello, this is my third time in Ludum Dare (My second with a Team: Mechanic Moon Studio).

Our idea for the theme is a Rail game that mix Puzzle + Action. We are using Game Maker Studio and we already have some base mechanics: The Corf moves automatically and reacts to curves (we are polishing the effect).

The main concept of the game will be to pass zones shooting to levels and enemies to unblock more roads and the exit of the level. Ah, the title is Tentacle Rails, because there will be traps, like tentacles, slimes and other mobs that want to harm you.

Now, here is some concept art of the main character and a screen of the first map:

preview_player

 

mapa

Now, its our second day and we have to do a lot of things:

– Designing the rail-change with levels

– The system of shooting and enemies

– Treasures, tnt boxes..

– Add the final sprites with the correct animations

– More levels (if we have time!)

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